Section 1: Global value of the rules

  1. The Referees have jurisdiction to enforce these rules and solve problems.
  2. The Admins have total control over incidents concerning individual players and matches.
  3. The Head Admins have ultimate jurisdiction and may create an exception to any rule.
  4. Rules may change and news will be posted on the front page when such happens.
  5. In doubt about interpretation of a rule, the spirit of the rule gets priority.

Section 2: Joining the league

2.1 Teams

An applying team has to:

  1. Have atleast 6 members
  2. Own and be on an IRC channel in Quakenet
  3. Be able to play one match per week

 

Head Admins have the final word whether a team can join or not. Even though the league is aimed for Europeans, teams from the rest of the world can join but but eg. ping diffrence can be a deciding factor.

Team that wants to play in the next season should to tick the "Next season candidate" -checkbox on the website ("Edit Team Details" page).

If a team wishes to join the league mid season to fill an empty slot, they can, but aren't allowed to play any "catch-up" games.

2.2 Players

A SteamID is required and mandatory for every player. A player who doesn't provide a SteamID or provides a false one, won't be able to play ENSL matches.

If a player changes his/her SteamID, he/she has to change it on the website and explain the change. Admins will check the reason, so it has to be a clear reason.

Any attempt to register a suspended player under a new name to play for a match, if discovered, will get the team in question kicked from the league. Players are allowed to have only one account and play in one team.

It takes 7 days for a member to officially join a team. The status can be checked on the team page. The new member cannot participate in any matches during those 7 days. Exception to this are the 1st and 2nd weeks.. During the 1st week any player listed on the member list may play. During the 2nd week players joined during the 1st week may play addition to previous players.

If during a season, a player leaves a team (or the team is folded), the player must ask a permission from a Head Admin to join another team. If the player is not given such permission, the player can still be in team's roster but cannot play ENSL matches for the team. Players are given a permission to join teams based mainly on their skill.



Section 3: League structure and schedule

3.1 General Information

Before the start of the season final map list, rules and division tables will be announced. Admins will decide the division tables but the teams which were first in their division in the last season are most likely to advance to an upper division.

A team leaving before the end of the season will result in removing all related match points from their previous opponents.

The League will advance according to the schedule.

3.2 League Stage

ENSL starts with the League Stage, in which every team plays one 2-map game per week against every other team in the team's division. Division number and sizes will depend on the number of teams signed up. The maps played will depend on the week according to the map list. Each division will last as long as there are matches for each team to play (eg. 5 teams = 4 matches per team). A won round will give 1 point for the team in question. A played game will give 1 point for each team. A forfeit gives full 5 points to the opposite team.

3.4 Tiebreakers

In the case there are teams with equal points in the end of the season, following rules will be applied to sort out the best: - Inter-match score (eg. if team A won team B in the league stage, team A has the upper spot) - Rounds won (eg. the if the team A won 15 rounds but team B 14, team A has the upport sport) - Tiebreaker week arranged if the winner has not been found by upper two conditions, and news will be made

3.4 Finals

The two teams with most points of each division will play a final. Maps will be decided by the teams from the map list. Tiebreakers are week maps played from the 1st Week without playing any map twice before all other maps in the maplist have been played. Premiere Division winner will be the official ENSL Champion.



Section 4: Planning the matches

4.1 Scheduling a match

All times on the website are in CET (GMT+1), or when DST is observed, in CEST (GMT+2).

Whenever there is a a match during a week to be played, the respective teams are heavily recommended to contact each other and agree on a time. This however is not enforced and if teams have not contacted each other or cannot agree on time default time (Sunday 20:OO) will be used.

If teams have scheduled a match but another team wants to cancel it, the team in question should contact the other team and ask whether it is fine for them. Only if both teams agree, they may cancel it by contacting an admin.

If match has not been played nor referees contacted on match time, the match will be a double forfeit which cannot be turned to a forfeit in favor for either team by any later activity of the team.

Forfeits are allowed to be replayed, but they are totally voluntary for both teams.

Admins have to be contacted when scheduling matches that cannot be scheduled automatically via the website (finals). Match is considered scheduled when the scheduling is done by contacting a referee/admin, or done via the website. Private agreements do not count.



Section 5: Servers

5.1 Finding a Server

Team leaders should contact their opponent and agree on server(s) to play on. #ensl can be used to request a server. In case of a disagreement of server choice, each team may decide a server for one map. The server decisions have to be done before the match start. If disagreement occurs after the game has been started, the referee or an admin should make the decision for the server.

It is the teams' responsibility to provide a server, not the leagues'.

5.2 Server requirements

Each server should meet following the requirements:

  1. ENSL Plugin loaded
  2. ENSL Settings loaded as shown in Section 5.3
  3. ENSL HLTV is required as shown in Section 5.5
  4. No extra AMXX or Metamod plugins running
  5. Ping balanced as shown in Section 5.4
  6. Playable - Referee/Admin decision

If the server doesn't meet these requirements other team or referee shall pick the server instead.

Game can be played a server which doesn't meet these requirements only if both teams agree.

5.3 Server variables

mp_blockscripts 0 
mp_consistency 1 
mp_combattime 15 
mp_drawdamage 0 
mp_falldamage 1 
mp_flashlight 1 
mp_footsteps 1 
mp_friendlyfire 1 
mp_killdelay 3 
mp_team1damagepercent 100 
mp_team2damagepercent 100 
mp_timelimit 0 
mp_tournamentmode 1 
pausable 0 
sv_aim 0 
sv_cheats 0 
sv_clienttrace 3.5 
sv_maxspeed 4000 
sv_minrate 10000 
sv_maxrate 25000 
sv_minupdaterate 40 
sv_maxupdaterate 100 
sv_proxies 5
ensl_minfps 50 
ensl_maxfps 300 
ensl_minrate 10000 
ensl_maxrate 25000 
ensl_minupdaterate 40 
ensl_maxupdaterate 150 
ensl_mincmdrate 50 
ensl_maxcmdrate 150 
ensl_snapshots 1 
ensl_checkids 1 
ensl_checkrates 1 
ensl_ffclock 1 
ensl_merclimit 1 
ensl_teamlimit 1 
ensl_speclimit 1 
ensl_reflimit 
ensl_combatmode 2 

5.4 Server ping and location

Six or more players should not have their ping changing more than 13ms within 30s.

Any attempt to try to fake your ping will bring an instant default loss and a player suspension.

If either of the team's average ping is over 50ms, maximum (teams' average) ping difference (MPD) between servers should be below 40ms.

EU server must be used always when demanded by any team. It is up to admins to decide which servers are "EU" in border cases.

Example #1

- Server #1: Team A (150ms) vs Team B (50ms), Team B's server 
- Server #2: Team B (200ms) vs Team A (10ms), Team A's server

Since MPD = 200ms - 150ms = 50ms, both maps should be played on #1.

Example #2

- Server #1: Team A (140ms) vs Team B (50ms)
- Server #2: Team B (160ms) vs Team A (40ms)

1st map should be played on #1 and 2nd map on #2, since MPD = 160ms-140ms = 20ms.

5.5 HLTV's

ENSL HLTV is mandatory and be able to connect to the server unless ENSL doesn't have free HLTVs.

Own HLTV's can be used additionally as long as they have atleast 90s of delay.

HLTV's for the matches
  • nsfi.net:28100
  • nsfi.net:28200
  • nsfi.net:28300
  • nsfi.net:28400
  • nsfi.net:28500


Section 6: Before the match

6.1 Preparing

You can request a referee for a match on #ensl -channel in Quakenet.

Teams must inform their referee or an admin minimum of 15 minutes before the match time of their server choice (ip and password).

Whenever an admin or referee is trying to reach a team for a match, a leader should able to respond within 20mins to message, sent +-20mins around the match time, on their channel. If a response is not received, the team is considered to be unavailable and will receive a forfeit loss.

6.2 If a referee has been assgined to a match

Referee represents ENSL and should act fairly and objectively following these rules. The referee should take care of HLTV and configuration checking.

6.3 If a referee has not been assigned to a match

Teams are responsible for

  1. Handling the HLTV (and informing ENSL staff about it) and recording demos
  2. Setting the correct server settings
  3. Being fair, following the rules and behaving properly

 


Section 7: The match

7.1 Lacking players

Match time has been considered started when HLTV joins the server.

If a team lacks players 10 minutes after the match time (or previous round end) an admin is to be called unless there is a referee on the server

The admin / referee then waits for 10 mins and a team lacking players receives a forfeit loss

7.2 During the match

Teams should never F4 when they feel a rule has been violated, but contact the referee or, if referee does not respond or there is not one, play until the end of the round and then contact the referee or an admin. If a team F4's without permission, they may lose the round even if other team violated a rule. This is a very important addendum to all rules and should be kept in mind.

Only authorized players may play during a match. For further details, please read Section 2.2.

Players should always (including during server tests) have these values:

  1. rate: min 10000, max 25000
  2. cl_updaterate: min 40, max 150
  3. cl_cmdrate: min 50, max 150

If a player uses different values during the match or changes them, the plugin will kick them. If repeated, referee may punish the team by forfeit loss.

No spectators allowed except the referee(s), admin(s) and the HLTV. Each team is allowed to have one player in readyroom (not in spectator mode), in case a player drops for any reason.

If a player joins the other team by mistake, this team can ask for an immediate replay, but only 20 seconds after the mistake.

If player gets high ping or warps continiously, referee will request the player to leave. In case there is no referee, demos will be inspected after the game and a forfeit loss may be given.

Script (eg. flashlight) spamming is not allowed. The first two punishments are warnings, the third one is forfeit loss.

All map bugs (eg. building inside walls) are punished by a forfeit loss.

Blocking welded double vents in ns_veil is is unallowed. Punishment is suicide of the player(s) involved and aliens are disallowed to use the vent or shooting projectiles through.

Player reconnecting / crashing from onos belly cannot join the team until 50 seconds has passed. If noticed and the player does not leave within 10 seconds when asked, team receives a forfeit loss.

If a player gets stuck during the game, they may get a reround but only if the other team agrees.

Any kind of cheating is punishable by player suspension and total forfeit loss of the game.



Section 8: After the match

8.1 Saving Your Screenshots made by the ENSL Plugin

When snapshots are enabled, players need to keep the snapshots located in ns folder for a week atleast.

If a player does not provide snapshots when he/she should have them, the player gets suspended for atleast 2 weeks.

8.2 If a Referee has been Assigned to Your Match

Referee will validate the score on the website after the match and may write a match report. He also acts as a witness in any conflict regarding the match. If you have a complaint regarding referee, you can contact a Head Admin. HLTV demos will be used to solve the conflict.

8.4 If no Referee has been Assigned to Your Match

Contact an admin after the match to enter the score. In case of conflict, HLTV demos will be used.


Section 9: Respect and fair-play

9.1 Attitude in Match

No insults of any kind will be tolerated. Your team-leader (or their deputy) should be the only one to talk in non-private chat. Too much talking in public chat might lead to sanctions if it disrupts the game.

9.2 Attitude Towards the Referee/Admin

Any insults towards the referee or admin will result in a default loss. The players involved in this will get a league suspension (for at least 1 week). Same respect applies towards all of the ENSL staff.

9.3 Complaints After a Match

Each team is expected to remain very respectful of the other after a match. If a complaint is to be filled, no disrespect will be tolerated. If a team insults another one after a game, they won't be able to fill a complaint at all.

9.4 Fair Play

We want to encourage fair play and good sportsmanship. There are some unwritten rules and no-one should try their luck exploiting things just because rules mention nothing specifically about such.

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