06 March 10 04:33

Friday update describes the art process behind the pistol and shows off the new switchax: http://bit.ly/94amXv

Comments: 7

04 March 10 04:07

Rough concept showing the alien structures and scale posted: http://bit.ly/bzIcF3

Comments: 16

02 March 10 23:58

NS2 is coming to Steam! Valve says pre-orders WILL be brought over. Also, new Lerky screenshot here: http://bit.ly/9cpg4A (please RT!)

Comments: 12

02 March 10 22:09

KungFuDiscoMonkey brought us cookies (and milk!) because we've been working so hard...what a guy! http://tweetphoto.com/13045723

Comments: 5

26 February 10 20:56

New Lerk reveal writeup posted: http://www.unknownworlds.com/ns2/news/2010/2/friday_update_lerk_reveal

Comments: 42

26 February 10 20:35

Writing up the Lerk reveal blog post with concept art, ability description, etc. #fb

Comments: 0

26 February 10 04:25

Finally a non-messed up version of the Lerk video! Not sure what happened but here ya go: http://bit.ly/9AuXDi #fb

Comments: 15

25 February 10 21:32

The Lerk "reveal" footage is now going out across the Intarweb. Look for it on your favorite news site or through us shortly! #fb

Comments: 3

23 February 10 02:00

Congrats to Breadman (tutorial-voice and full-time NS2 mapper) for winning the Indie Game Challenge Grand Prize! http://bit.ly/9q1Qx3 #fb

Comments: 0

20 February 10 04:33

New NS2 tools patch and audio samples and blog posted! http://bit.ly/d0RAQf

Comments: 0

19 February 10 19:29

Preparing some excellent montages showing off our environment, marine and alien sound effects. Look for it later today. #fb

Comments: 2

15 February 10 21:22

Brainstorming ideas for our "receiving" map which has some allusions to the outdoors, not unlike hera. #fb

Comments: 1

05 February 10 20:10

NS2 wins ModDB Indie Game of the Year 2010! Click through for first game footage! http://bit.ly/aQ0nkf

Comments: 0

05 February 10 05:14

Coming up with NS-sounding names for alien structures. Spire, spiker, clam, peeper, flicker, hydra? Hard to know what will sound cool. #fb

Comments: 22

04 February 10 23:34

We're checking out the new Aliens vs. Predator. Some good, not-so-good. What do you guys think? #fb

Comments: 4

03 February 10 05:13

Spark Engine Q&A posted: http://bit.ly/dfdlIQ #fb

Comments: 0

31 January 10 02:50

Man, we're cranking on the alpha! Our next goal is to release something small, polished and playable. It's starting to come together! #fb

Comments: 5

30 January 10 02:27

The new Spark SDK patch is out (build 135)! Lots of new props...thanks to our Bill, our hero! http://bit.ly/dpow6l

Comments: 0

26 January 10 02:16

Wolfire wrote an article on our bundle promo and the virtues of open development. Interesting stuff: http://bit.ly/6EW1mh

Comments: 0

23 January 10 05:55

The new patch for the Spark toolset is out, along with a little video of a simple mod we created for NS2

Comments: 9

22 January 10 23:29

Putting together today's patch for you guys now. We're also hoping to release some new footage for you today also! Stay tuned. #fb

Comments: 0

21 January 10 05:44

Oooh, just got the main menu music in! Also, Max made some amazing progress on physics. Hoping to show you guys that shortly... #fb

Comments: 0

20 January 10 22:09

"Ping pong is in every way as manly as Quake III..." #fb

Comments: 4

19 January 10 20:07

Checking over the final Fade model. He' fits in a lot better with the rest of the aliens (much better than in NS1). Now -> rig/animate #fb

Comments: 7

19 January 10 01:54

Thanks for helping us hit our sales goals guys! Now, the Pinking of the Beard: http://blog.wolfire.com/2010/01/The-Beard-Video #fb

Comments: 0

15 January 10 23:38

New Spark patch released, along with a video showing how to use recent features: http://bit.ly/662WXg #fb

Comments: 0

15 January 10 00:16

Having trouble with your pre-order key, your forum account or anything else? Chat with us live: http://www.unknownworlds.com/ns2/help #fb

Comments: 0

14 January 10 03:04

Watching through the rough cut of Breadman's new editor video tutorial we're going to release soon. #fb

Comments: 0

13 January 10 20:27

The Overgrowth/NS2 bundle is now over. Thanks for your awesome support everyone! It was a resounding success. #fb

Comments: 0

13 January 10 19:00

Only 1 hour left for the Overgrowth/NS2 Organic Indie Pack bundle (40% off)! http://www.wolfire.com/pack #fb

Comments: 0

12 January 10 20:00

24 hours left for the Overgrowth/NS2 Organic Indie Pack bundle (40% off)! The response has been great! http://wolfire.com/pack #fb

Comments: 0

11 January 10 21:27

Web-based IRC client added for chatting and tech support in #naturalselection: http://www.unknownworlds.com/ns/irc #fb

Comments: 1

11 January 10 19:11

Well it looks like John from Wolfire will be dying his beard pink... #fb

Comments: 0

10 January 10 00:23

We released a new version of the Spark editor and assets last night! Change list: http://tinyurl.com/yamhew6 (it will auto-update) #fb

Comments: 0

08 January 10 23:58

The bundle just got posted on Destructoid...they are giving out 9 copies in a contest: http://bit.ly/4qPkXa #fb

Comments: 1

08 January 10 20:12

Thanks for all the re-tweets guys! The bundle pack has been selling great! #fb

Comments: 0

07 January 10 03:10

Btw, if you pre-ordered NS2 Standard Edition, you can now use your key for a free copy of Overgrowth! http://www.wolfire.com/pack?ns2=1 #fb

Comments: 0

07 January 10 01:52

Please help promote our pre-order bundle on Reddit (http://bit.ly/6quVoF)

Comments: 0

06 January 10 22:02

NS2 has been nominated as one of the top 8 upcoming indie games at ModDB. Cast your vote http://bit.ly/GFP9P!

Comments: 0

06 January 10 20:18

Woot, released the Overgrowth & NS2 "Organic Indie Pack"! (40% off!) http://bit.ly/7PHC9Y (NS2 pre-orders get free copy of Overgrowth too!)

Comments: 0

01 January 10 03:42

New Spark Editor patch released! Copy texture coords, fixing lighting and shadow artifacts on ATI, much more (http://bit.ly/56ARD2)

Comments: 0

30 December 09 21:13

From an editor checkin log: "added material selection cloning to the paint tool (alt+left click.)". I think you guys will like that. :) #fb

Comments: 0

30 December 09 21:09

We released icons and our auto-updater source code on our new UW Developer site (http://www.unknownworlds.com/developer ) Happy Holidays!

Comments: 0

19 December 09 05:31

New Spark SDK patch released! Tutorial video included: http://bit.ly/4WI088

Comments: 0

18 December 09 04:47

A quick little Gorge video for you...happy holidays! http://bit.ly/4Yn3rE

Comments: 15

18 December 09 02:00

Max is demoing the new "launchpad" application which we'll be shipping out to all of you in the next Spark patch tonight or tomorrow. #fb

Comments: 0

18 December 09 00:03

One thing that separates good software companies from great ones is "blind" user-testing with programmers watching. Now we're doing it! #fb

Comments: 0

17 December 09 21:01

Breadman (creator of the main editor tutorials) is coming by the office to give us in-person feedback on the editor. #fb

Comments: 0

16 December 09 00:16

NS2 community showcase blog entry posted: http://bit.ly/8YmNrO #fb

Comments: 0

15 December 09 19:57

It looks like we'll be releasing updates to the Spark editor/SDK most Fridays. That's the goal at least! #fb

Comments: 0

14 December 09 18:48

The office is amazingly clean after rowdy Saturday holiday party . The Overgrowth guys came and wrote about it: http://bit.ly/5MqXiP

Comments: 0

12 December 09 03:50

New version of the NS2 editor and SDK just released. Just run it and it will auto-update. #fb

Comments: 0

11 December 09 03:08

We're planning on releasing a new Spark editor/artwork patch tomorrow. I think it will be a regular Friday thing!

Comments: 2

09 December 09 20:04

We're hoping to upgrade the forums today and fix registration in the process. Stay tuned. #fb

Comments: 0

08 December 09 00:33

NS2Devs.com is now online! Looks like a nice site. http://ns2devs.com

Comments: 0

07 December 09 20:27

Basic NS2 Mapping Guidelines posted: http://bit.ly/5v0JZ8

Comments: 0

05 December 09 02:46

Max is monitoring our crash reporter like a hawk. Push hard on the editor and if you make it crash, type a note for him! #fb

Comments: 0

05 December 09 02:25

OK new NS2 Spark editor available! #fb

Comments: 0

05 December 09 02:11

New editor patch coming shortly! New models, point light shadows, fixes and more. Coming shortly in time for the weekend. #fb

Comments: 0

05 December 09 00:50

Spent the morning at a local motion-capture studio, planning for our big "shoot". #fb

Comments: 0

04 December 09 02:54

Don't forget to add the "sparkmapping" tag to your Spark YouTube videos so it shows up here (http://bit.ly/5vlyiJ). Lots out there! #fb

Comments: 0

02 December 09 20:01

OK new user forum registrations should work again. We turned off captcha for now...let's see how/if that works until we upgrade. #fb

Comments: 0

02 December 09 04:10

Struggling with the size of the hive which affects the number of tech points which affects the "power grid" (http://bit.ly/52xuRC). #fb

Comments: 2

02 December 09 02:19

Lots of people are telling us the NS2 editor has gotten them building their first level. This is something we were hoping for! #fb

Comments: 0

30 November 09 18:44

Heh, yeah that's placeholder artwork (http://bit.ly/7gSzWb). Yes, that's the flechette upgrade for the shotgun (may or may not stay). #fb

Comments: 1

26 November 09 05:08

OK site and forums are back online. I had to revert from last night's backup, sorry about that. We'll try upgrading forums soon. #fb

Comments: 0

26 November 09 03:28

Working on getting the site functional after the forum software upgrade. Dang customizations. #fb

Comments: 0

26 November 09 01:07

Attempting a forum software upgrade. #fb

Comments: 0

25 November 09 20:21

You guys are making some really cool stuff with the Spark editor! http://bit.ly/7pnMFm

Comments: 0

25 November 09 02:44

We just published a patch for the Spark Editor -- it should auto-update when you launch it

Comments: 0

24 November 09 20:42

Wow, you guys have already run the editor 10,000 times (that's how many times the auto-updater has been pinged)? #fb

Comments: 0

24 November 09 09:15

Oh what I mean to say: "All pre-orderers will get the PRE-alpha (ie, TOOLS), not just Special Edition folks."

Comments: 0

24 November 09 07:57

Phew. OK I think we're good to go again. Download away. Sorry for the spam.

Comments: 0

24 November 09 07:31

Congrats. You guys overloaded the site...AGAIN!

Comments: 0

24 November 09 07:20

Fixing video tutorials, one sec

Comments: 0

24 November 09 07:08

OK the editor is live! OG OG OG! http://www.naturalselection2.com/download

Comments: 0

24 November 09 07:05

Having some last-minute installer issues, hopefully will have it sorted quickly.

Comments: 0

24 November 09 04:56

Oh because people are asking - all pre-orderers will get the alpha, not just Special Edition folks.

Comments: 0

24 November 09 04:46

Just waiting for the builder/installer to finish. Longest wait ever!

Comments: 0

24 November 09 02:47

The NS2 level editor is shipping to everyone that pre-ordered today! http://bit.ly/5r1v70

Comments: 0

21 November 09 03:31

The game is now set up to allow mappers to pre-place structures, weapons, etc., just like you always wanted for NS1! Good for scenarios. #fb

Comments: 0

20 November 09 18:13

The new Exoskeleton (to replace the heavy armor) is turning out to be a real beast. I hope we can make it look cool and play well! #fb

Comments: 6

18 November 09 18:30

Lots of activity around here. We usually try to resist working very late but alas. #fb

Comments: 6

18 November 09 05:04

Reviewing new concept art for "Robotics Factory" - this is the structure that builds MASCs - the tanks that are replacing Siege Turrets. #fb

Comments: 1

18 November 09 02:33

R.I.P. Pandemic. Battlezone (the remake) was a huge inspiration for NS. #fb

Comments: 1

17 November 09 03:58

Epic NS2 hive death sound posted: http://bit.ly/3MxMzE

Comments: 8

17 November 09 02:21

Thinking of putting together a video like this one (http://bit.ly/2mGDxR) for the NS2 editor. #fb

Comments: 0

16 November 09 19:57

Long-time community member "Sinter" is taking the team to lunch today. What a guy! #fb

Comments: 0

13 November 09 22:42

By the way, people are asking: yes we will have dedicated servers you can run for NS2. #fb

Comments: 3

13 November 09 21:07

We got the "2.sec SwitchAx "in-game. It's a foldable ax that replaces the marine knife. Fun! #fb

Comments: 5

09 November 09 21:37

Checkin message: "All marine weapons spawn with their max ammo now (farewall, armory-humping)" #fb

Comments: 17

09 November 09 18:56

Our new programmer Kurt started today! Max is giving him an overview of the Spark engine and editor. Our engine team just doubled! #fb

Comments: 0

06 November 09 04:32

"It's the sound of 5 gallons of tepid peanut butter mixed with equal parts saliva plopping a couple feet onto the ground." #fb

Comments: 0

04 November 09 19:19

One of our Decoda customers gave this talk about using Lua in game engines. A good primer for Spark modding: http://bit.ly/2XLrUl

Comments: 0

03 November 09 19:40

Listening to the first audio "sketches" of the NS2 soundtrack and comparing with some other game scores. #fb

Comments: 0

03 November 09 17:53

Big NS2 interview posted on Shacknews, from Alice who really knows NS - http://bit.ly/1kGad2

Comments: 13

31 October 09 00:48

NS2 Anniversary update and screenshots released! http://bit.ly/3pMbK1

Comments: 13

30 October 09 22:54

First NS2 screenshots about to be released! There should be interviews and images popping up around the 'net pretty soon...woohoo! #fb

Comments: 11

30 October 09 19:23

/me blasts the new distress beacon sound because the build is broken. #fb

Comments: 0

30 October 09 17:02

New article on Gamasutra: Unknown Worlds 'Pre-sales completely changed our financial picture' http://bit.ly/2qOw0D

Comments: 2

29 October 09 20:07

The marine exoskeleton has a little boombox and speaker built into the armor. Lots hope for screaming guitars when he suits up. #fb

Comments: 5

28 October 09 23:07

Congrats to Runic Games for Torchlight. Very focused, polished and fun-looking game! You nailed it. And it's all on Ogre3D? Wow. #fb

Comments: 0

28 October 09 03:57

Off to the Postmortem over at the Thirsty Bear Brewery on Howard in SF...hope to see you indies/gamedevs there! #fb

Comments: 0

28 October 09 01:27

Checking out Livestream (http://bit.ly/10KiB4). Works perfectly. I can't wait to use this to show off NS2! #fb

Comments: 0

27 October 09 23:14

Just did an interview with Gamasutra with some cool new info. We'll let you know when/if it is posted. #fb

Comments: 0

24 October 09 00:57

Our new programmer Kurt just came by the office...woot! #fb

Comments: 0

23 October 09 23:35

Working on pistol alt-fire. Some kind of phosphorous marker that draws a trail behind tagged aliens? It has a laser sight too. Ideas? #fb

Comments: 4

22 October 09 20:14

Talking about alt-fire for the exoskeleton/minigun marine. Possibly a punch that sends skulks flying against the wall on kill. #fb

Comments: 13

21 October 09 04:29

Added auto-bite for Skulk leap when he touches a target (leap is now alt fire for bite, thanks for the suggestion). Fun! #fb

Comments: 16

21 October 09 03:52

Working on the alien HUD. A lot of fun ideas to try out! Any suggestions? -Matt #fb

Comments: 0

16 October 09 03:32

The PhysX Visual Debugger is really cool. Just run it while you're running your game to see its view of the world: http://bit.ly/LtyLM #fb

Comments: 0

16 October 09 01:18

Reworking the rifle view model animations to be nicer looking. Inspired by Killzone 2 and how they blended attack and idles. #fb

Comments: 0

12 October 09 23:29

Want to rename Dynamic Infestation (http://bit.ly/Pm78j? Google Doc: http://bit.ly/3y5QsH #fb

Comments: 0

12 October 09 20:40

F-f-f-f-f-f-freezing in the office this morning. #fb

Comments: 0

10 October 09 02:18

Making the first NS2 mod. So far it's just three new Lua files to override default behavior and a small custom map. Very cool! #fb

Comments: 0

09 October 09 22:14

Putting lots of new sound effects in the game. It's amazing how much better that makes it "feel"! #fb

Comments: 0

08 October 09 22:42

Refined marine tech tree some. Now have Armory add-ons for Adv. Weapons and Exoskeleton/Jetpacks. Also have dedicated MASC lab. #fb

Comments: 1

08 October 09 04:09

New NS2 interview posted on SuperHappyFunTimeShow: http://bit.ly/4pK8rG #fb

Comments: 0

08 October 09 01:31

The NS2 site is now updated with other concepts, renders, videos and latest news. http://www.naturalselection2.com (thanks Insane!) #fb

Comments: 1

07 October 09 04:44

Implemented the shell for the flamethrower. Awww. Yeah... #fb

Comments: 0

07 October 09 01:35

Trying to figure out how Killzone 2 made their view models look incredible. Trying a trick where the animation is1/2 speed of the audio. #fb

Comments: 0

06 October 09 22:23

We're STILL looking for a part-time rigger. We use 3DS Studio Max 2009 and we can pay. Please retweet! jobs@unknownworlds.com #fb

Comments: 0

06 October 09 03:15

Discussing all sorts of cool heavy/exo-skeleton abilities. Hoping to expand him in the future with custom weaponry and attachments. #fb

Comments: 0

03 October 09 22:38

Tweet me a phrase that you want the marine commander voice or hive mind voice to say on our answering machine voice now... #fb

Comments: 0

03 October 09 20:52

Discussing instrumentation and structure of NS2 music with David John (http://www.david-john.com).

Comments: 0

03 October 09 01:46

New "Anatomy of a Scene" engine video posted on our development blog: http://bit.ly/4pcPrt

Comments: 2

02 October 09 20:55

Max is finishing up an engine tech video showing the different rendering passes behind our Marine Reveal (http://bit.ly/vmA5A) #fb

Comments: 0

02 October 09 05:00

Finally disassembling the Space Hulk scenario (Mission 3: Rescue, v1.0) from our conference table. Not enough time in the day, sadly. #fb

Comments: 0

02 October 09 04:53

Checking out awesome new hive animations. I'm pleased to report that the hive-gets-scared-when-touched animations are in NS2 as well. #fb

Comments: 0

01 October 09 22:18

KungFuDiscoMonkey is visiting the office and he brought...COOKIES! #fb

Comments: 0

01 October 09 03:32

Funny Gorge "belly slide" animation released on the NS2 Facebook page: http://www.facebook.com/NaturalSelection2

Comments: 0

01 October 09 00:07

Brainstorming "dynamic" musical themes which are looping tracks that layer together. "Marine", "Shotgun", "Room powered down", etc. #fb

Comments: 1

30 September 09 21:15

We've hired a new programmer! He's an old friend of Max's and very talented. Rock. On. #fb

Comments: 0

30 September 09 20:35

Wrestling with spawn times, skate cases, eggs, glowies...and sea kelp. #fb

Comments: 0

30 September 09 00:32

Working with Cory to help design a 'lockdown' mode for the heavy/exoskeleton (lower recoil but must fire in one general direction). #fb

Comments: 0

29 September 09 01:52

Oh, I forgot to mention that we're planning to allow the heavy/exoskelton marine to dual-wield miniguns (yes, seriously!)... #fb

Comments: 0

29 September 09 00:50

Talking at length about the new heavy armor concept - it's more of an exoskeleton now and it will be super-sweet. #fb

Comments: 0

26 September 09 02:38

Almost done with switching our big content out of Subversion and into Perforce. It's working sooo much better. #fb

Comments: 0

25 September 09 05:10

Just had a great meeting with the team about our next map. It's going to be lava-infused (you've seen some of the concepts). #fb

Comments: 2

24 September 09 01:35

"OK now could you crouch-walk like you're carrying a flame-thrower....cautiously?" #fb

Comments: 2

24 September 09 00:09

Now the question is: should we have our mocap actor bunny-hop, or not? ;) #fb

Comments: 1

23 September 09 23:59

Man I wish our animator was in-house for this mocap audition! I guess we'll just be checking if he "looks cool"... #fb

Comments: 0

23 September 09 20:03

Having our first mocap audition today. It will be cool to have a real actor by the office. #fb

Comments: 0

16 September 09 05:46

NS2 first peek at the new Frontiersmen! http://bit.ly/3jxXX7 (please retweet!)

Comments: 2

15 September 09 05:25

Checking out some awesome new artwork we're going to be showing you tomorrow (most likely). #fb

Comments: 0

14 September 09 20:16

52 checkins this weekend? We need to get a life... #fb

Comments: 0

12 September 09 04:09

Woot, we finally got a fridge. It's the little things, ya know? #fb

Comments: 1

12 September 09 02:12

It looks like we're going to release an NS2 official soundtrack on iTunes, Amazon MP3, etc. Probably when we release NS2 v1.0. Exciting! #fb

Comments: 0

11 September 09 01:11

Woot, just got a 50 megabit down, 10 megabit up connection for $100 extra a month! WORKING FASTER! #fb

Comments: 4

10 September 09 20:08

Natural Selection 2 Fan Film released! http://bit.ly/30dBFR

Comments: 0

08 September 09 04:15

Charlie is giving feedback on ambient sounds in NS2. Simultaneously mechanical, beautiful, musical and slightly dreadful. Perfect. #fb

Comments: 0

07 September 09 23:19

Hope all our U.S. players are enjoying Labor Day today (we're working though)! #fb

Comments: 0

05 September 09 20:58

Man, Max is cranking on the level editor. It's shaping up to be very simple, very powerful and very fun to use. #fb

Comments: 4

04 September 09 00:35

First NS2 wallpaper posted: http://bit.ly/4weGkG

Comments: 5

03 September 09 04:58

Working on sound effects with Simon. He reworked the SFX for Starcraft 2 and blew us away: http://bit.ly/219x5n

Comments: 0

03 September 09 01:18

Posted pics of our new office. It's almost the same price as our old junky place! http://www.facebook.com/NaturalSelection2

Comments: 0

02 September 09 18:51

It's a few days old but the European Natural Selection League (ENSL) has a new site. They're gearing up for NS2 too http://bit.ly/2vLFt7 #fb

Comments: 7

02 September 09 02:33

Natural-selection.pl posts another interview - this time with Max. They discuss engine tech, post v1.0 updates etc: http://bit.ly/U5Nv #fb

Comments: 0

02 September 09 02:15

Hey folks - I fixed the web-site search function. There are a couple bad pages in there still but works a lot better. #fb

Comments: 0

01 September 09 21:00

Woot, internet is setup and we're all moved into our new office! #fb

Comments: 0

31 August 09 18:53

Today's we're moving to our new office! It's only four blocks away but it will work a lot better. Got coffee and croissants, now go! #fb

Comments: 0

29 August 09 00:09

Putting in a flash Armory "buy" menu (used to be just text). Flash calls into Lua to ask what to draw and trigger game actions. #fb

Comments: 0

27 August 09 21:54

Most of the forum images have been fixed after the upgrade. Thanks to aeroripper and Comprox! #fb

Comments: 0

27 August 09 20:50

Hot-loading for FMOD Designer files now works! You can author sounds while the game is running, hit Save and hear you changes instantly. #fb

Comments: 0

26 August 09 21:12

Mail server fixed! If you never received or NS2 game key or need it re-sent just go here: http://www.unknownworlds.com/ns2/retrieve #fb

Comments: 0

26 August 09 03:48

I THINK I finally fixed our mail server problems. Sending a whole bunch of NS2 game keys for people that never got them. Sorry!

Comments: 0

26 August 09 03:10

Big, modular props for making tall hallways quickly, in our model viewer. Pre-orderers will get both, soonish. http://twitpic.com/f9zot

Comments: 0

25 August 09 23:13

Charlie just posted a new motion-capture blog update from our animator Colin Knueppel: http://bit.ly/GYEqu

Comments: 0

25 August 09 04:38

Put new alien resource harvester (what used to be called "tower") into the game. Mmm, glowy... #fb

Comments: 0

24 August 09 22:16

Any linux/DNS/mail gurus out there feel like helping me fix some errors and e-mails that can't be delivered? charlie@unknownworlds.com

Comments: 0

24 August 09 20:24

Our CVSDude.com SVN repository is down again. You guys really need to get your act together. ASAP. #fb

Comments: 0

21 August 09 21:24

We're still looking for Navy Seal , SWAT member or an actor to be our NS2 marine mocap actor. charlie@unknownworlds.com #fb

Comments: 0

21 August 09 21:11

Chuckling at the hilarious (and pretty good) suggestions from the Gorge Feedback thread. Putting a couple on the wish-list. #fb

Comments: 0

20 August 09 23:35

Gorge revealed! Is your web-browser big enough? http://bit.ly/UMSNT

Comments: 0

20 August 09 23:24

Writing up the Gorge reveal blog update. Dang you pesky kids, some of you found the images already! #fb

Comments: 0

20 August 09 18:34

Interested in awesome and powerful modding tools? NS2's got you covered. I just posted a simple example: http://bit.ly/zsDNy #fb

Comments: 0

19 August 09 23:22

To be clear: we're not using the pistol concept that gets the most votes, we're just interested to hear what you think about them! #fb

Comments: 0

19 August 09 21:20

Checking out pistol concepts with the team. Vote for your favorite (1 in the upper-left, 2 below it, etc. ). http://twitpic.com/ehnl8

Comments: 0

19 August 09 20:47

Writing Chad Hurley at YouTube to see if he can hook us up with our own YouTube Channel. #fb

Comments: 0

19 August 09 02:21

Oops. I mean INFANTRY PORTAL update :) I'm working too much: Try this: http://bit.ly/11Q4mC

Comments: 0

19 August 09 02:20

New Armory update posted to the blog. Shows concept art, in-game shot and animation: http://bit.ly/1CIGR

Comments: 0

18 August 09 02:38

Added reverb entity that you can place in your map to change the ambient sound properties. Blends between multiples, thanks FMOD. #fb

Comments: 0

18 August 09 02:18

Putting together the Gorge reveal movie. We have some wacky ideas for this one... #fb

Comments: 0

15 August 09 02:31

Tons of coding around here. A nice quiet Friday. FMOD Designer support is in, Max is cranking on the editor. Matt is sick. :( #fb

Comments: 0



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Aleksi: i fuckken knew it, proest predictor ever
NecRos_aka_Orgad: 2balls down
blind: reminds me of a song from deftones
der_husky: up up down down left right left right a b start
TrC: Try the multigaming hax
oma: anyone have ns2 cheats/hacks i prefer aimbot and wallhack thx.
oma: ns2 is dead ns1 is undead, ns3 failed
jiriki: can't find cassie's ban on the banlist
ret: jiri is afk , when cassie was afk she got banned.
GaussWaffle: jiriki, ret, you guys are picking
Nosku: I have a dream that one day this scene will...
bHack: ns2 does not have balls!
pyro: NS2 HAS AN AXE!
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Are you in SC2 Beta?

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Got invitation but cba to play
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