02 September 10 20:49
We just found out about NaturalSelection2HD on YouTube (http://bit.ly/bXzfZt). Nice job!
Comments: 102 September 10 03:57
Max just got bots working in NS2, so we can test better. They're pretty dumb so far but I can already tell they'll help a ton! #fb
Comments: 028 August 10 02:59
Putting in sound filter capabilities for script, so sounds can be a bit muffled when you're near death. #fb
Comments: 1926 August 10 22:05
Max and Brian are working on screen-space shader effects for Lua script - for Skulk view blur, Drifter "blind" effect, etc. #fb
Comments: 125 August 10 00:04
Looking at Nightcrawler from X-Men for Fade blink subtleties: http://youtu.be/VrVdCkKxty4 #fb
Comments: 1624 August 10 04:48
Having tons of fun working on Fade blink. You guys are going to love it. Adding in visual effects now. #fb
Comments: 023 August 10 20:36
Our new programmer starts today! Please welcome Brian "MurphyIdiot" to the team! #fb
Comments: 020 August 10 04:53
We found our new programmer. Thanks for the applications everyone! #fb
Comments: 219 August 10 21:51
New alien "Crag" blog entry released. Gameplay effects, concept images, final renders, etc. http://bit.ly/dqHqPS
Comments: 518 August 10 01:42
I'm going to try to make the new Lerk flight pretty much identical to NS1. Anyone have any thoughts about what should be changed? #fb
Comments: 2317 August 10 23:42
Kurt just finished a first pass on a dedicated server web administration interface. Should be pretty slick and powerful. #fb
Comments: 017 August 10 03:57
Marine sentry turrets are in. Now putting in the Crag and its abilities. #fb
Comments: 016 August 10 22:05
Unknown Worlds is hiring a programmer to help us with http://www.unknownworlds.com/jobs (please RT!) #fb
Comments: 014 August 10 00:33
NS2 Alpha patch #2 is now live on Steam! View the changelist here. http://bit.ly/dxadoG Now onto patch #3....
Comments: 1013 August 10 00:05
Having more difficulty than we expected with the hit-registration. Trying to get it working great so we can release a patch! #fb
Comments: 2311 August 10 04:06
Max is working on properly synchronizing the time between the client and the server to fix "hit registration" issues
Comments: 110 August 10 21:50
From our sound guy, Simon: "many little fixes, reverb overhaul, new door sounds, more sci-fi rifle reload, better sounding shotgun fire" #fb
Comments: 006 August 10 22:08
We just put up a page showing a real-time list of our current tasks we're working on. http://www.unknownworlds.com/ns2/progress #fb
Comments: 203 August 10 19:04
Thinking long and hard about marines, MACs and building. Thanks for the comments everyone! http://bit.ly/cxtxEi #fb
Comments: 003 August 10 02:42
Working on waypoints. Hoping for a "breadcrumb" trail that shows marines exactly where to go (and A/V feedback as you reach them). #fb
Comments: 003 August 10 02:01
Fixed bug where the server browser (after starting a game) only listed LAN servers. Fixed many memory leaks. #fb
Comments: 003 August 10 02:00
Checkin message: "Added , and . support to gameswf (used for chat). Oh gameswf, you magnificent wyvern." #fb
Comments: 003 August 10 01:39
Getting started taking the NS2 musical soundtrack and splitting it up to make a dynamic musical score. Up first: marine commander. #fb
Comments: 002 August 10 22:05
NS2 change: Added two more rifle sound variations. When a rifle is created, it will be one of three types that all sound different. #fb
Comments: 102 August 10 21:11
(Oh, could you please RT that last message if you're in game developer or mod-making circles?)
Comments: 002 August 10 20:56
The 60+ minute Podcast17 interview about spark, modding and our plans for NS2 has been posted: http://bit.ly/dokdHG
Comments: 031 July 10 19:38
I'll be on Podcast17 talking about Spark, modding and how Unknown Worlds got it's start, 80 minutes from now: http://bit.ly/c1fyb2 #fb
Comments: 231 July 10 03:17
We're currently getting a new Get Satisfaction report every 10 minutes. So hard to respond to them all and work on the game!
Comments: 030 July 10 03:58
Added parasite weapon for Skulk. I was hoping we didn't it it but...I think we all missed it! You get +1 score for parasiting too. #fb
Comments: 1030 July 10 02:10
Just got word from Valve that they are having some Steam problems, which most likely are causing the authentication errors people are seeing
Comments: 030 July 10 01:10
NS2 alpha patch #1 (Build150) is now on live. Check the changelist here: http://bit.ly/cN7IRF #fb
Comments: 029 July 10 23:16
Making alien players turn into embros while they evolve into new lifeforms, ala NS1. #fb
Comments: 029 July 10 22:44
Adding hotkeys to commander mode. We've needed this for a long time! #fb
Comments: 029 July 10 05:08
Putting the patch together and getting it to our playtesters took longer than expected. It should be out tomorrow morning. Sorry!
Comments: 029 July 10 02:29
Anyone know the exact hive healing stats in NS1? The code says 15% of the alien's max health once per second but that feels waaay fast. #fb
Comments: 829 July 10 01:52
We're testing the first alpha patch right now. Hopefully we'll release it today. #fb
Comments: 027 July 10 23:54
It looks like we've resolved the "connection spamming" issue, as well as the other pressing connectivity bugs. Wahoo! #fb
Comments: 227 July 10 20:57
If you haven't been able to activate the alpha, check this updated FAQ: http://www.naturalselection2.com/preorderfaq #fb
Comments: 027 July 10 20:23
NS2 Special Edition REALLY is no longer available. Sorry! We'll give access to the Standard Edition folks before too long though. #fb
Comments: 027 July 10 06:02
NS2 dedicated server operators - could you please put "dedicated" in your server name, so people avoid the listenservers? Thanks. #fb
Comments: 027 July 10 05:41
If you haven't gotten your Steam key in the mail yet, hang in there. I just got mine a few minutes ago. Our server is maxed! #fb
Comments: 027 July 10 04:43
We're seeing some sort of connection problems and what looks like high-latency, which we've never seen before. Anyone have any clues?
Comments: 027 July 10 04:09
Alpha keys are going out! You can retrieve your key if you don't want to wait (http://bit.ly/tQ3EY)
Comments: 027 July 10 04:09
HAPPY NEW YEAR! I mean, HAPPY NS2 ALPHA! OG OG OG! (you should be receiving your Steam unlock key in your e-mail shortly!) #fb
Comments: 027 July 10 03:45
NS2 dedicated server: http://bit.ly/b4Miff (at end). See Dedicated_Server_Usage.txt in your steamapps\common\natural selection 2 directory.
Comments: 027 July 10 01:28
The NS2 Alpha is up on Steam now. We'll send out the keys once the timer hits 00:00:00!
Comments: 027 July 10 00:27
Don't forget to change your Steam avatar to one of our sexay NS2 ones while you're waiting! http://www.naturalselection2.com/spread #fb
Comments: 026 July 10 23:52
Read instructions for playing the NS2 alpha in a few hours and more in our latest blog update! http://bit.ly/b4Miff
Comments: 026 July 10 22:26
Uploading the NS2 Alpha Steam depot to Valve... all 1 GB of it, wish we had a faster upload speed
Comments: 026 July 10 21:18
We've finished the standard to special edition upgrades. You can verify that your account was updated here: http://bit.ly/tQ3EY #fb
Comments: 026 July 10 20:31
OK we've got to bring our web-site down for a bit so we can function. It'll be back as soon as we can handle the traffic! #fb
Comments: 026 July 10 20:29
Max is processing the last of the upgrade requests - note the upgrade happens on the backend, you will not receive a new key
Comments: 026 July 10 20:27
Web-site is slowing down as some sort of insane mob of sci-fi fans hit the site. Please be patient! #fb
Comments: 026 July 10 05:38
The first NS2 alpha build is "done"! This is the first version of many versions to come. We hope you enjoy it on Steam in ~24 hours! #fb
Comments: 026 July 10 05:02
We're officially cutting off upgrading standard edition pre-orders to special edition. Everyone who e-mailed us will be upgraded shortly.
Comments: 026 July 10 02:37
Quick and dirty NS2 alpha gameplay footage posted! http://bit.ly/bXIg8N
Comments: 025 July 10 23:25
Listen along with us while we fix bugs! Max's awesome 80's Shredded Cheeze, coming right up: http://bit.ly/c01Q5T #fb
Comments: 025 July 10 07:19
Trying to fix this elusive (and very bad) physics/hit-registration bug. We're getting close, I can feel it. Any PhysX gurus out there? #fb
Comments: 825 July 10 05:36
Forgot to deduct resources when Gorges build hydras. Well that would explain the acres of orange tentacle sprawl. Oops. #fb
Comments: 025 July 10 02:58
Only 48 hours left for NS2 introductory pricing and Special Edition all-black armor! http://www.naturalselection2.com/buy #fb
Comments: 024 July 10 22:14
Just two days left before alpha! Still lots of bugs to fix but we're getting there! Need to start making the build tonight. #fb
Comments: 123 July 10 19:38
Couldn't sleep last night. Yesterday's playtests had me giddy. Dreams of biting, clawing, dark halls and mist...and bugs to be fixed. #fb
Comments: 223 July 10 04:42
Wow we're cranking! It's amazing what a firm deadline will do for your productivity. That, and fear of embarrassment! ;) #fb
Comments: 522 July 10 23:59
Anyone know what an acceptable server CPU usage % is for a modern dedicated server (win32)? #fb
Comments: 322 July 10 20:54
Max just fixed this mysterious-but-persistent server crash we've been having for awhile. Life is good! #fb
Comments: 121 July 10 08:17
Thanks for the ideas on how to integrate GetSatisfaction. We set it up so if you hit F1 it will bring up the form in the Steam browser
Comments: 021 July 10 04:40
I'm wondering if there's a way we could plug GetSatisfaction feedback/bug reporting right into the game. #fb
Comments: 021 July 10 00:44
New NS2 Steam avatars available! http://www.naturalselection2.com/spread
Comments: 020 July 10 23:46
Btw, we just shrunk the Commander middle part of the interface (shows selection attributes) by about 30% so you can see more. #fb
Comments: 020 July 10 22:39
Q&A: NS2 isn't in the Steam store because we're in Valve's "beta" program. You will be able to buy NS2 through Steam when we hit v1.0. #fb
Comments: 020 July 10 21:32
Q&A: We're NOT looking for any ded. server operators right now. The win32 server comes with the alpha so you can host all you want then! #fb
Comments: 020 July 10 21:29
Q&A: Yes, Dynamic Infestation is still in NS2 but it won't be in the alpha. We want to make sure the core tech and game work great 1st. #fb
Comments: 019 July 10 23:28
53 minute podcast about NS2, our roots, modding, tech and high-brow industry talk on Crosshairs (http://bit.ly/9YDxBV). What great guys! #fb
Comments: 019 July 10 21:09
One day we'll have a massive gathering where the NS old-timers and newcomers can meet, play and create. Who says gaming isn't social? #fb
Comments: 219 July 10 21:05
Cool NS "meetup" video in Finland: http://vimeo.com/13431061 SoCo and sausages are NOT what we had in mind when we made NS... ;) #fb
Comments: 519 July 10 20:56
Calling all bloggers, press and dedicated twitterers: if you want to preview the NS2 alpha, please write me at charlie@unknownworlds.com #fb
Comments: 019 July 10 20:08
Bry's NS1 page is now updated for http://www.bryns.co.uk/ He has over 400 custom NS1 files for download. #fb
Comments: 018 July 10 00:26
If you sent payment and e-mail about upgrading from Standard to Special, don't fret. It's a manual process but we'll get to yours soon. #fb
Comments: 017 July 10 21:53
I apologize in advance if I don't e-mail you back about your dedicated server request for alpha. A bit inundated. #fb
Comments: 017 July 10 05:36
Just had an awesome interview with the BashAndSlash (http://bashandslash.com) guys. You guys rock! Listen to Crosshairs this Sunday. #fb
Comments: 017 July 10 02:43
I've got NS1 running on one computer and NS2 on another. Trying to recreate the marine/skulk movement exactly. It's surprisingly hard. #fb
Comments: 916 July 10 21:29
Got an idea for an NS2 unlockable achievement? Suggest it here and it might go in the game! http://bit.ly/9VkCuw #fb
Comments: 016 July 10 02:49
Checkin message: "Fixed kill command ragdolling-Commander-from-the-sky bug" #fb
Comments: 016 July 10 02:21
We hot-load assets and use Dropbox. So we can update a model on one computer and it will instantly change before your eyes on another! #fb
Comments: 016 July 10 01:55
We can now upgrade Standard to Special Edition! Paypal $20 to paypal@unknownworlds.com + write store@unknownworlds.com with your info. #fb
Comments: 016 July 10 00:00
Oooh, just found the Achievement creation panel in Steamworks. We'll try to get in a "Alpha" achievement for those that play it! #fb
Comments: 015 July 10 19:26
Regarding the NS2 dedicated server (win32) - that should ship with our alpha as well. Linux will come later. YES, you can run mods! :) #fb
Comments: 915 July 10 01:56
There's a new Chinese NS fan site that translates our news for us, check it out! http://www.ns2cn.com #fb
Comments: 314 July 10 21:25
Wow, thanks for all the retweet action guys. I seriously cannot even count them! #fb
Comments: 014 July 10 05:48
NS2 Playable Alpha date set: July 26th! Also, Special Edition armor and pricing ending + new screenshots! http://bit.ly/auFcbL (please RT!)
Comments: 2614 July 10 02:09
Whomever wrote the auto-refresh script you can turn it off now. That's technically a denial of service...(+ we can't announce like this) #fb
Comments: 114 July 10 02:06
Our web-site is not responding all of a sudden...did someone jump the gun and make our announcement for us?! ;) #fb
Comments: 112 July 10 23:54
OMG our pathing is now officially great. Those little MACs and Drifters fly to their destinations perfectly! #fb
Comments: 008 July 10 01:13
This is pretty cool: we didn't have an "invert mouse" option and we just added it without touching C++. 100% Flash and Lua! #fb
Comments: 1006 July 10 23:30
Big day! Sending out a VERY rough NS2 test to ~25 testers for early feedback. Not everything works but it's still exciting! Hope they like.
Comments: 704 July 10 05:22
Checking out the new in-development version of ns2_mineshaft. It's really dark and ominous! #fb
Comments: 903 July 10 05:56
Gorge droppable "hydra" revealed with concepts and in-game footage: http://www.unknownworlds.com/ns2/news/2010/7/hydra_reveal
Comments: 2302 July 10 03:40
From a checking message: "Don't allow recycling of Command Stations with a player inside..." #fb
Comments: 1326 June 10 05:01
We just had a funny bug - if another player gets on the Command Station platform when someone logs in...he's stuck inside. But safe! #fb
Comments: 2926 June 10 02:44
No blog update this Friday -- have a great weekend and we'll see you next week.
Comments: 024 June 10 20:22
Re Fade blink: the plan is to show a context-sensitive "ghost" Fade for where you will blink to, instead of hyper-speed Fade from NS1. #fb
Comments: 9318 June 10 23:40
We put together a blog post on the design and look of ns2_tram. Check it out: http://bit.ly/cFuKfl
Comments: 5116 June 10 02:54
It's feeling like Christmas around here with all the new code and features going in! #fb
Comments: 1715 June 10 20:03
We tweaked the shotgun sounds from your feedback btw. It's now got a hint of mechanical/sci-fi to it and has more "umph". Thanks! #fb
Comments: 015 June 10 19:25
We finally got the new heavy marine concepts finalized after a lot of reworking. That was a beast! Dual wielding ftw. #fb
Comments: 013 June 10 00:41
I've long resisted this, but marines now start with an infantry portal. Relocators/griefers don't fret, you can recycle it.
Comments: 1212 June 10 07:15
We were just play-testing NS2 and the band next door was so loud we had to use in-game chat to communicate! #fb
Comments: 211 June 10 05:59
Just got our physics working better in multiplayer so skulks can finally bite marines properly without passing through! So much better. #fb
Comments: 110 June 10 05:21
We had different energies for each alien ability in NS2 instead of one energy in NS1 but I'm undoing that because of complexity, dang. #fb
Comments: 2309 June 10 04:37
NS2 shotgun concept art, render and video posted: http://www.unknownworlds.com/ns2/news/2010/6/the_shotgun
Comments: 1908 June 10 01:53
Oops, a couple mis-typed characters of Lua and I turned NS2 into a side-scroller! Camera fixed from side but I could still move... #fb
Comments: 106 June 10 22:40
Damage types in NS2 blog entry posted: http://www.unknownworlds.com/ns2/news/2010/6/damage_types_in_ns2
Comments: 4005 June 10 19:43
Gorge hydras (old OCs) are going on walls, right now! Works like the TF2 engineer turrets with "ghost" showing you where it will go. #fb
Comments: 505 June 10 04:42
Sorry everyone, no update today. Hoping to have something for you guys Monday.
Comments: 202 June 10 05:18
The new offense chamber is called a "Whip" and I'm about to try to get it to actually flail nearby targets (range about 6 meters) #fb
Comments: 2029 May 10 02:35
Friday update posted: new Spark patch, NS2 jetpack concepts and renders: http://bit.ly/d8W4zP
Comments: 427 May 10 20:51
Design note: the marine sentries now have a facing - 90 degree firing arc. Gorge "hydras" fire in any direction + can stick to walls! #fb
Comments: 027 May 10 06:35
Max just got lag compensation working in Spark. One of those things it's hard to live without once you've tried it. http://bit.ly/cBEjrR #fb
Comments: 027 May 10 00:18
Thanks for all the naming suggestions for the "B.A.W.B"..."M.A.C." is the new name for our buildbot! Thanks @BJRose! #fb
Comments: 026 May 10 01:07
What do you guys think of the name "B.A.W.B." for the marine Commander builder bot? Any other suggestions? http://tweetphoto.com/23949948
Comments: 625 May 10 19:12
Just created "Fury" for the alien "Whip" structure. The Alien Commander can use it to give +10% damage to nearby friendlies (it stacks). #fb
Comments: 825 May 10 02:46
Almost 30 minutes of the NS2 soundtrack are complete. It's an amalgam of world, industrial and ambient space music...I hope you like it! #fb
Comments: 025 May 10 02:00
Working on the alien "buy" menu where you choose your lifeform and current upgrades. The pop-up menu from NS1 is gone - this is better. #fb
Comments: 022 May 10 06:19
Decoda and our Cinematic Editor are now released to all NS2 pre-orderers on Steam! http://bit.ly/bi0m9O
Comments: 021 May 10 06:28
We're hoping to release Decoda and our tool which we used to create most of our NS2 videos tomorrow to pre-orderers. Fingers crossed! #fb
Comments: 020 May 10 05:12
For programmers - NS2 is using all test-driven development now so we can run thousands of tests with every code change. It's awesome! #fb
Comments: 512 May 10 05:15
A new update for Natural Selection 2 is now available on Steam; it fixes the performance and attachment problems with the last release
Comments: 010 May 10 23:08
We're still looking for an effects artist (http://bit.ly/d1WwwO). We're very flexible with hours/location too. #fb
Comments: 008 May 10 18:04
Max is looking into performance differences between the previous release and the Steam release
Comments: 008 May 10 03:16
The NS2 engine test and tools just launched on Steam! http://bit.ly/bnyohX (new patch too)
Comments: 005 May 10 03:31
We're getting really close with the Steam release! http://twitpic.com/1l33db
Comments: 601 May 10 02:17
Max is still working on getting the build on Steam; the update will be available once that's ready (probably not today)
Comments: 227 April 10 04:11
Max is setting up our automated build process to generate depots for Steam distribution
Comments: 024 April 10 05:15
Friday blog update posted: http://www.unknownworlds.com/ns2/news/2010/4/friday_update_engine_progress #fb
Comments: 021 April 10 22:41
We have an immediate opening for an Effects Artist on NS2 (http://www.unknownworlds.com/jobs). Please RT or forward! #fb
Comments: 817 April 10 02:18
Friday update covers Engine Test reactions, releases main menu music: http://www.unknownworlds.com/ns2/news/2010/4/engine_test_follow_up
Comments: 915 April 10 21:04
Adding and reorganizing some forums and categories, to make room for NS2 mapping and scripting. We'll be back in business shortly. #fb
Comments: 413 April 10 21:05
Max is really impressed with the mods people are making for the Engine Test
Comments: 012 April 10 20:24
Thanks for all your feedback on the Engine Test everyone. Still looking through it all. #fb
Comments: 010 April 10 06:30
NS2 Engine Test released! http://www.unknownworlds.com/ns2/news/2010/4/ns2_engine_test_released
Comments: 210 April 10 06:24
Engine Test torrent available! http://www.naturalselection2.com/storage/ns2_setup_build140.exe.torrent Non-torrent coming in 10 minutes.
Comments: 010 April 10 04:00
Making the final build for engine test. Playing around with modding it while waiting (speedwalk, lowgrav, Qbert?)... #fb
Comments: 010 April 10 00:52
We're looking for people to help seed the NS2 Engine Test torrent. Got a great connection and how how to seed? charlie@unknownworlds.com
Comments: 009 April 10 20:31
For all bugs, praise, suggestions , questions, etc. on the NS2 Engine Test, please use http://tinyurl.com/ns2feedback (for our own sanity!)
Comments: 008 April 10 20:18
Woot, we just got posted on the front page of Reddit! "THE GREATEST GAME REVEAL EVER!" Click it up! http://www.reddit.com/
Comments: 727 March 10 02:22
Engine Test release date set - Friday, April 9th! - http://bit.ly/bjGdqx
Comments: 1123 March 10 19:51
A Japanese developer just wrote an article about us for Nikkei (like the Japanese WSJ). Can anyone translate? http://bit.ly/agkhL5
Comments: 420 March 10 04:08
We just posted a podcast of all things! http://www.unknownworlds.com/ns2/news/2010/3/friday_update_podcast_28
Comments: 614 March 10 08:39
New 2-minute engine video posted discussing some of our engine tech: http://bit.ly/aGypUP (warning: fairly technical but pretty)
Comments: 313 March 10 04:40
We're having some trouble encoding the video for this Friday's update, so it's looking like it will be a Saturday update. Sorry!
Comments: 106 March 10 04:33
Friday update describes the art process behind the pistol and shows off the new switchax: http://bit.ly/94amXv
Comments: 704 March 10 04:07
Rough concept showing the alien structures and scale posted: http://bit.ly/bzIcF3
Comments: 1602 March 10 23:58
NS2 is coming to Steam! Valve says pre-orders WILL be brought over. Also, new Lerky screenshot here: http://bit.ly/9cpg4A (please RT!)
Comments: 1202 March 10 22:09
KungFuDiscoMonkey brought us cookies (and milk!) because we've been working so hard...what a guy! http://tweetphoto.com/13045723
Comments: 526 February 10 20:56
New Lerk reveal writeup posted: http://www.unknownworlds.com/ns2/news/2010/2/friday_update_lerk_reveal
Comments: 4226 February 10 20:35
Writing up the Lerk reveal blog post with concept art, ability description, etc. #fb
Comments: 026 February 10 04:25
Finally a non-messed up version of the Lerk video! Not sure what happened but here ya go: http://bit.ly/9AuXDi #fb
Comments: 1525 February 10 21:32
The Lerk "reveal" footage is now going out across the Intarweb. Look for it on your favorite news site or through us shortly! #fb
Comments: 323 February 10 02:00
Congrats to Breadman (tutorial-voice and full-time NS2 mapper) for winning the Indie Game Challenge Grand Prize! http://bit.ly/9q1Qx3 #fb
Comments: 020 February 10 04:33
New NS2 tools patch and audio samples and blog posted! http://bit.ly/d0RAQf
Comments: 019 February 10 19:29
Preparing some excellent montages showing off our environment, marine and alien sound effects. Look for it later today. #fb
Comments: 215 February 10 21:22
Brainstorming ideas for our "receiving" map which has some allusions to the outdoors, not unlike hera. #fb
Comments: 105 February 10 20:10
NS2 wins ModDB Indie Game of the Year 2010! Click through for first game footage! http://bit.ly/aQ0nkf
Comments: 005 February 10 05:14
Coming up with NS-sounding names for alien structures. Spire, spiker, clam, peeper, flicker, hydra? Hard to know what will sound cool. #fb
Comments: 2204 February 10 23:34
We're checking out the new Aliens vs. Predator. Some good, not-so-good. What do you guys think? #fb
Comments: 431 January 10 02:50
Man, we're cranking on the alpha! Our next goal is to release something small, polished and playable. It's starting to come together! #fb
Comments: 530 January 10 02:27
The new Spark SDK patch is out (build 135)! Lots of new props...thanks to our Bill, our hero! http://bit.ly/dpow6l
Comments: 026 January 10 02:16
Wolfire wrote an article on our bundle promo and the virtues of open development. Interesting stuff: http://bit.ly/6EW1mh
Comments: 023 January 10 05:55
The new patch for the Spark toolset is out, along with a little video of a simple mod we created for NS2
Comments: 922 January 10 23:29
Putting together today's patch for you guys now. We're also hoping to release some new footage for you today also! Stay tuned. #fb
Comments: 021 January 10 05:44
Oooh, just got the main menu music in! Also, Max made some amazing progress on physics. Hoping to show you guys that shortly... #fb
Comments: 019 January 10 20:07
Checking over the final Fade model. He' fits in a lot better with the rest of the aliens (much better than in NS1). Now -> rig/animate #fb
Comments: 719 January 10 01:54
Thanks for helping us hit our sales goals guys! Now, the Pinking of the Beard: http://blog.wolfire.com/2010/01/The-Beard-Video #fb
Comments: 015 January 10 23:38
New Spark patch released, along with a video showing how to use recent features: http://bit.ly/662WXg #fb
Comments: 015 January 10 00:16
Having trouble with your pre-order key, your forum account or anything else? Chat with us live: http://www.unknownworlds.com/ns2/help #fb
Comments: 014 January 10 03:04
Watching through the rough cut of Breadman's new editor video tutorial we're going to release soon. #fb
Comments: 013 January 10 20:27
The Overgrowth/NS2 bundle is now over. Thanks for your awesome support everyone! It was a resounding success. #fb
Comments: 013 January 10 19:00
Only 1 hour left for the Overgrowth/NS2 Organic Indie Pack bundle (40% off)! http://www.wolfire.com/pack #fb
Comments: 012 January 10 20:00
24 hours left for the Overgrowth/NS2 Organic Indie Pack bundle (40% off)! The response has been great! http://wolfire.com/pack #fb
Comments: 011 January 10 21:27
Web-based IRC client added for chatting and tech support in #naturalselection: http://www.unknownworlds.com/ns/irc #fb
Comments: 111 January 10 19:11
Well it looks like John from Wolfire will be dying his beard pink... #fb
Comments: 010 January 10 00:23
We released a new version of the Spark editor and assets last night! Change list: http://tinyurl.com/yamhew6 (it will auto-update) #fb
Comments: 008 January 10 23:58
The bundle just got posted on Destructoid...they are giving out 9 copies in a contest: http://bit.ly/4qPkXa #fb
Comments: 108 January 10 20:12
Thanks for all the re-tweets guys! The bundle pack has been selling great! #fb
Comments: 007 January 10 03:10
Btw, if you pre-ordered NS2 Standard Edition, you can now use your key for a free copy of Overgrowth! http://www.wolfire.com/pack?ns2=1 #fb
Comments: 007 January 10 01:52
Please help promote our pre-order bundle on Reddit (http://bit.ly/6quVoF)
Comments: 006 January 10 22:02
NS2 has been nominated as one of the top 8 upcoming indie games at ModDB. Cast your vote http://bit.ly/GFP9P!
Comments: 006 January 10 20:18
Woot, released the Overgrowth & NS2 "Organic Indie Pack"! (40% off!) http://bit.ly/7PHC9Y (NS2 pre-orders get free copy of Overgrowth too!)
Comments: 001 January 10 03:42
New Spark Editor patch released! Copy texture coords, fixing lighting and shadow artifacts on ATI, much more (http://bit.ly/56ARD2)
Comments: 030 December 09 21:13
From an editor checkin log: "added material selection cloning to the paint tool (alt+left click.)". I think you guys will like that. :) #fb
Comments: 030 December 09 21:09
We released icons and our auto-updater source code on our new UW Developer site (http://www.unknownworlds.com/developer ) Happy Holidays!
Comments: 019 December 09 05:31
New Spark SDK patch released! Tutorial video included: http://bit.ly/4WI088
Comments: 018 December 09 04:47
A quick little Gorge video for you...happy holidays! http://bit.ly/4Yn3rE
Comments: 1518 December 09 02:00
Max is demoing the new "launchpad" application which we'll be shipping out to all of you in the next Spark patch tonight or tomorrow. #fb
Comments: 018 December 09 00:03
One thing that separates good software companies from great ones is "blind" user-testing with programmers watching. Now we're doing it! #fb
Comments: 017 December 09 21:01
Breadman (creator of the main editor tutorials) is coming by the office to give us in-person feedback on the editor. #fb
Comments: 015 December 09 19:57
It looks like we'll be releasing updates to the Spark editor/SDK most Fridays. That's the goal at least! #fb
Comments: 014 December 09 18:48
The office is amazingly clean after rowdy Saturday holiday party . The Overgrowth guys came and wrote about it: http://bit.ly/5MqXiP
Comments: 012 December 09 03:50
New version of the NS2 editor and SDK just released. Just run it and it will auto-update. #fb
Comments: 011 December 09 03:08
We're planning on releasing a new Spark editor/artwork patch tomorrow. I think it will be a regular Friday thing!
Comments: 209 December 09 20:04
We're hoping to upgrade the forums today and fix registration in the process. Stay tuned. #fb
Comments: 008 December 09 00:33
NS2Devs.com is now online! Looks like a nice site. http://ns2devs.com
Comments: 005 December 09 02:46
Max is monitoring our crash reporter like a hawk. Push hard on the editor and if you make it crash, type a note for him! #fb
Comments: 005 December 09 02:11
New editor patch coming shortly! New models, point light shadows, fixes and more. Coming shortly in time for the weekend. #fb
Comments: 005 December 09 00:50
Spent the morning at a local motion-capture studio, planning for our big "shoot". #fb
Comments: 004 December 09 02:54
Don't forget to add the "sparkmapping" tag to your Spark YouTube videos so it shows up here (http://bit.ly/5vlyiJ). Lots out there! #fb
Comments: 002 December 09 20:01
OK new user forum registrations should work again. We turned off captcha for now...let's see how/if that works until we upgrade. #fb
Comments: 002 December 09 04:10
Struggling with the size of the hive which affects the number of tech points which affects the "power grid" (http://bit.ly/52xuRC). #fb
Comments: 202 December 09 02:19
Lots of people are telling us the NS2 editor has gotten them building their first level. This is something we were hoping for! #fb
Comments: 030 November 09 18:44
Heh, yeah that's placeholder artwork (http://bit.ly/7gSzWb). Yes, that's the flechette upgrade for the shotgun (may or may not stay). #fb
Comments: 126 November 09 05:08
OK site and forums are back online. I had to revert from last night's backup, sorry about that. We'll try upgrading forums soon. #fb
Comments: 026 November 09 03:28
Working on getting the site functional after the forum software upgrade. Dang customizations. #fb
Comments: 025 November 09 20:21
You guys are making some really cool stuff with the Spark editor! http://bit.ly/7pnMFm
Comments: 025 November 09 02:44
We just published a patch for the Spark Editor -- it should auto-update when you launch it
Comments: 024 November 09 20:42
Wow, you guys have already run the editor 10,000 times (that's how many times the auto-updater has been pinged)? #fb
Comments: 024 November 09 09:15
Oh what I mean to say: "All pre-orderers will get the PRE-alpha (ie, TOOLS), not just Special Edition folks."
Comments: 024 November 09 07:57
Phew. OK I think we're good to go again. Download away. Sorry for the spam.
Comments: 024 November 09 07:08
OK the editor is live! OG OG OG! http://www.naturalselection2.com/download
Comments: 024 November 09 07:05
Having some last-minute installer issues, hopefully will have it sorted quickly.
Comments: 024 November 09 04:56
Oh because people are asking - all pre-orderers will get the alpha, not just Special Edition folks.
Comments: 024 November 09 04:46
Just waiting for the builder/installer to finish. Longest wait ever!
Comments: 024 November 09 02:47
The NS2 level editor is shipping to everyone that pre-ordered today! http://bit.ly/5r1v70
Comments: 021 November 09 03:31
The game is now set up to allow mappers to pre-place structures, weapons, etc., just like you always wanted for NS1! Good for scenarios. #fb
Comments: 020 November 09 18:13
The new Exoskeleton (to replace the heavy armor) is turning out to be a real beast. I hope we can make it look cool and play well! #fb
Comments: 618 November 09 18:30
Lots of activity around here. We usually try to resist working very late but alas. #fb
Comments: 618 November 09 05:04
Reviewing new concept art for "Robotics Factory" - this is the structure that builds MASCs - the tanks that are replacing Siege Turrets. #fb
Comments: 118 November 09 02:33
R.I.P. Pandemic. Battlezone (the remake) was a huge inspiration for NS. #fb
Comments: 117 November 09 02:21
Thinking of putting together a video like this one (http://bit.ly/2mGDxR) for the NS2 editor. #fb
Comments: 016 November 09 19:57
Long-time community member "Sinter" is taking the team to lunch today. What a guy! #fb
Comments: 013 November 09 22:42
By the way, people are asking: yes we will have dedicated servers you can run for NS2. #fb
Comments: 313 November 09 21:07
We got the "2.sec SwitchAx "in-game. It's a foldable ax that replaces the marine knife. Fun! #fb
Comments: 509 November 09 21:37
Checkin message: "All marine weapons spawn with their max ammo now (farewall, armory-humping)" #fb
Comments: 1709 November 09 18:56
Our new programmer Kurt started today! Max is giving him an overview of the Spark engine and editor. Our engine team just doubled! #fb
Comments: 006 November 09 04:32
"It's the sound of 5 gallons of tepid peanut butter mixed with equal parts saliva plopping a couple feet onto the ground." #fb
Comments: 004 November 09 19:19
One of our Decoda customers gave this talk about using Lua in game engines. A good primer for Spark modding: http://bit.ly/2XLrUl
Comments: 003 November 09 19:40
Listening to the first audio "sketches" of the NS2 soundtrack and comparing with some other game scores. #fb
Comments: 003 November 09 17:53
Big NS2 interview posted on Shacknews, from Alice who really knows NS - http://bit.ly/1kGad2
Comments: 1331 October 09 00:48
NS2 Anniversary update and screenshots released! http://bit.ly/3pMbK1
Comments: 1330 October 09 22:54
First NS2 screenshots about to be released! There should be interviews and images popping up around the 'net pretty soon...woohoo! #fb
Comments: 1130 October 09 19:23
/me blasts the new distress beacon sound because the build is broken. #fb
Comments: 030 October 09 17:02
New article on Gamasutra: Unknown Worlds 'Pre-sales completely changed our financial picture' http://bit.ly/2qOw0D
Comments: 229 October 09 20:07
The marine exoskeleton has a little boombox and speaker built into the armor. Lots hope for screaming guitars when he suits up. #fb
Comments: 528 October 09 23:07
Congrats to Runic Games for Torchlight. Very focused, polished and fun-looking game! You nailed it. And it's all on Ogre3D? Wow. #fb
Comments: 028 October 09 03:57
Off to the Postmortem over at the Thirsty Bear Brewery on Howard in SF...hope to see you indies/gamedevs there! #fb
Comments: 028 October 09 01:27
Checking out Livestream (http://bit.ly/10KiB4). Works perfectly. I can't wait to use this to show off NS2! #fb
Comments: 027 October 09 23:14
Just did an interview with Gamasutra with some cool new info. We'll let you know when/if it is posted. #fb
Comments: 023 October 09 23:35
Working on pistol alt-fire. Some kind of phosphorous marker that draws a trail behind tagged aliens? It has a laser sight too. Ideas? #fb
Comments: 422 October 09 20:14
Talking about alt-fire for the exoskeleton/minigun marine. Possibly a punch that sends skulks flying against the wall on kill. #fb
Comments: 1321 October 09 04:29
Added auto-bite for Skulk leap when he touches a target (leap is now alt fire for bite, thanks for the suggestion). Fun! #fb
Comments: 1621 October 09 03:52
Working on the alien HUD. A lot of fun ideas to try out! Any suggestions? -Matt #fb
Comments: 016 October 09 03:32
The PhysX Visual Debugger is really cool. Just run it while you're running your game to see its view of the world: http://bit.ly/LtyLM #fb
Comments: 016 October 09 01:18
Reworking the rifle view model animations to be nicer looking. Inspired by Killzone 2 and how they blended attack and idles. #fb
Comments: 012 October 09 23:29
Want to rename Dynamic Infestation (http://bit.ly/Pm78j? Google Doc: http://bit.ly/3y5QsH #fb
Comments: 010 October 09 02:18
Making the first NS2 mod. So far it's just three new Lua files to override default behavior and a small custom map. Very cool! #fb
Comments: 009 October 09 22:14
Putting lots of new sound effects in the game. It's amazing how much better that makes it "feel"! #fb
Comments: 008 October 09 22:42
Refined marine tech tree some. Now have Armory add-ons for Adv. Weapons and Exoskeleton/Jetpacks. Also have dedicated MASC lab. #fb
Comments: 108 October 09 04:09
New NS2 interview posted on SuperHappyFunTimeShow: http://bit.ly/4pK8rG #fb
Comments: 008 October 09 01:31
The NS2 site is now updated with other concepts, renders, videos and latest news. http://www.naturalselection2.com (thanks Insane!) #fb
Comments: 107 October 09 01:35
Trying to figure out how Killzone 2 made their view models look incredible. Trying a trick where the animation is1/2 speed of the audio. #fb
Comments: 006 October 09 22:23
We're STILL looking for a part-time rigger. We use 3DS Studio Max 2009 and we can pay. Please retweet! jobs@unknownworlds.com #fb
Comments: 006 October 09 03:15
Discussing all sorts of cool heavy/exo-skeleton abilities. Hoping to expand him in the future with custom weaponry and attachments. #fb
Comments: 003 October 09 22:38
Tweet me a phrase that you want the marine commander voice or hive mind voice to say on our answering machine voice now... #fb
Comments: 003 October 09 20:52
Discussing instrumentation and structure of NS2 music with David John (http://www.david-john.com).
Comments: 003 October 09 01:46
New "Anatomy of a Scene" engine video posted on our development blog: http://bit.ly/4pcPrt
Comments: 202 October 09 20:55
Max is finishing up an engine tech video showing the different rendering passes behind our Marine Reveal (http://bit.ly/vmA5A) #fb
Comments: 002 October 09 05:00
Finally disassembling the Space Hulk scenario (Mission 3: Rescue, v1.0) from our conference table. Not enough time in the day, sadly. #fb
Comments: 002 October 09 04:53
Checking out awesome new hive animations. I'm pleased to report that the hive-gets-scared-when-touched animations are in NS2 as well. #fb
Comments: 001 October 09 22:18
KungFuDiscoMonkey is visiting the office and he brought...COOKIES! #fb
Comments: 001 October 09 03:32
Funny Gorge "belly slide" animation released on the NS2 Facebook page: http://www.facebook.com/NaturalSelection2
Comments: 001 October 09 00:07
Brainstorming "dynamic" musical themes which are looping tracks that layer together. "Marine", "Shotgun", "Room powered down", etc. #fb
Comments: 130 September 09 21:15
We've hired a new programmer! He's an old friend of Max's and very talented. Rock. On. #fb
Comments: 030 September 09 20:35
Wrestling with spawn times, skate cases, eggs, glowies...and sea kelp. #fb
Comments: 030 September 09 00:32
Working with Cory to help design a 'lockdown' mode for the heavy/exoskeleton (lower recoil but must fire in one general direction). #fb
Comments: 029 September 09 01:52
Oh, I forgot to mention that we're planning to allow the heavy/exoskelton marine to dual-wield miniguns (yes, seriously!)... #fb
Comments: 029 September 09 00:50
Talking at length about the new heavy armor concept - it's more of an exoskeleton now and it will be super-sweet. #fb
Comments: 026 September 09 02:38
Almost done with switching our big content out of Subversion and into Perforce. It's working sooo much better. #fb
Comments: 025 September 09 05:10
Just had a great meeting with the team about our next map. It's going to be lava-infused (you've seen some of the concepts). #fb
Comments: 224 September 09 01:35
"OK now could you crouch-walk like you're carrying a flame-thrower....cautiously?" #fb
Comments: 224 September 09 00:09
Now the question is: should we have our mocap actor bunny-hop, or not? ;) #fb
Comments: 123 September 09 23:59
Man I wish our animator was in-house for this mocap audition! I guess we'll just be checking if he "looks cool"... #fb
Comments: 023 September 09 20:03
Having our first mocap audition today. It will be cool to have a real actor by the office. #fb
Comments: 016 September 09 05:46
NS2 first peek at the new Frontiersmen! http://bit.ly/3jxXX7 (please retweet!)
Comments: 215 September 09 05:25
Checking out some awesome new artwork we're going to be showing you tomorrow (most likely). #fb
Comments: 012 September 09 04:09
Woot, we finally got a fridge. It's the little things, ya know? #fb
Comments: 112 September 09 02:12
It looks like we're going to release an NS2 official soundtrack on iTunes, Amazon MP3, etc. Probably when we release NS2 v1.0. Exciting! #fb
Comments: 011 September 09 01:11
Woot, just got a 50 megabit down, 10 megabit up connection for $100 extra a month! WORKING FASTER! #fb
Comments: 408 September 09 04:15
Charlie is giving feedback on ambient sounds in NS2. Simultaneously mechanical, beautiful, musical and slightly dreadful. Perfect. #fb
Comments: 007 September 09 23:19
Hope all our U.S. players are enjoying Labor Day today (we're working though)! #fb
Comments: 005 September 09 20:58
Man, Max is cranking on the level editor. It's shaping up to be very simple, very powerful and very fun to use. #fb
Comments: 403 September 09 04:58
Working on sound effects with Simon. He reworked the SFX for Starcraft 2 and blew us away: http://bit.ly/219x5n
Comments: 003 September 09 01:18
Posted pics of our new office. It's almost the same price as our old junky place! http://www.facebook.com/NaturalSelection2
Comments: 002 September 09 18:51
It's a few days old but the European Natural Selection League (ENSL) has a new site. They're gearing up for NS2 too http://bit.ly/2vLFt7 #fb
Comments: 702 September 09 02:33
Natural-selection.pl posts another interview - this time with Max. They discuss engine tech, post v1.0 updates etc: http://bit.ly/U5Nv #fb
Comments: 002 September 09 02:15
Hey folks - I fixed the web-site search function. There are a couple bad pages in there still but works a lot better. #fb
Comments: 001 September 09 21:00
Woot, internet is setup and we're all moved into our new office! #fb
Comments: 031 August 09 18:53
Today's we're moving to our new office! It's only four blocks away but it will work a lot better. Got coffee and croissants, now go! #fb
Comments: 029 August 09 00:09
Putting in a flash Armory "buy" menu (used to be just text). Flash calls into Lua to ask what to draw and trigger game actions. #fb
Comments: 027 August 09 21:54
Most of the forum images have been fixed after the upgrade. Thanks to aeroripper and Comprox! #fb
Comments: 027 August 09 20:50
Hot-loading for FMOD Designer files now works! You can author sounds while the game is running, hit Save and hear you changes instantly. #fb
Comments: 026 August 09 21:12
Mail server fixed! If you never received or NS2 game key or need it re-sent just go here: http://www.unknownworlds.com/ns2/retrieve #fb
Comments: 026 August 09 03:48
I THINK I finally fixed our mail server problems. Sending a whole bunch of NS2 game keys for people that never got them. Sorry!
Comments: 026 August 09 03:10
Big, modular props for making tall hallways quickly, in our model viewer. Pre-orderers will get both, soonish. http://twitpic.com/f9zot
Comments: 025 August 09 23:13
Charlie just posted a new motion-capture blog update from our animator Colin Knueppel: http://bit.ly/GYEqu
Comments: 025 August 09 04:38
Put new alien resource harvester (what used to be called "tower") into the game. Mmm, glowy... #fb
Comments: 024 August 09 22:16
Any linux/DNS/mail gurus out there feel like helping me fix some errors and e-mails that can't be delivered? charlie@unknownworlds.com
Comments: 024 August 09 20:24
Our CVSDude.com SVN repository is down again. You guys really need to get your act together. ASAP. #fb
Comments: 021 August 09 21:24
We're still looking for Navy Seal , SWAT member or an actor to be our NS2 marine mocap actor. charlie@unknownworlds.com #fb
Comments: 021 August 09 21:11
Chuckling at the hilarious (and pretty good) suggestions from the Gorge Feedback thread. Putting a couple on the wish-list. #fb
Comments: 020 August 09 23:24
Writing up the Gorge reveal blog update. Dang you pesky kids, some of you found the images already! #fb
Comments: 020 August 09 18:34
Interested in awesome and powerful modding tools? NS2's got you covered. I just posted a simple example: http://bit.ly/zsDNy #fb
Comments: 019 August 09 23:22
To be clear: we're not using the pistol concept that gets the most votes, we're just interested to hear what you think about them! #fb
Comments: 019 August 09 21:20
Checking out pistol concepts with the team. Vote for your favorite (1 in the upper-left, 2 below it, etc. ). http://twitpic.com/ehnl8
Comments: 019 August 09 20:47
Writing Chad Hurley at YouTube to see if he can hook us up with our own YouTube Channel. #fb
Comments: 019 August 09 02:21
Oops. I mean INFANTRY PORTAL update :) I'm working too much: Try this: http://bit.ly/11Q4mC
Comments: 019 August 09 02:20
New Armory update posted to the blog. Shows concept art, in-game shot and animation: http://bit.ly/1CIGR
Comments: 018 August 09 02:38
Added reverb entity that you can place in your map to change the ambient sound properties. Blends between multiples, thanks FMOD. #fb
Comments: 018 August 09 02:18
Putting together the Gorge reveal movie. We have some wacky ideas for this one... #fb
Comments: 015 August 09 02:31
Tons of coding around here. A nice quiet Friday. FMOD Designer support is in, Max is cranking on the editor. Matt is sick. :( #fb
Comments: 0Where would you cap fps?
76
5
100
6
111
2
125
40
150
0
I don't mind
9