17 January 12 03:15
Patchmania! We just testing Build 192 with a bunch of fixes. Hope to release it soon. #fb
Comments: 014 January 12 02:40
"Let's translate a Dutch saying into English/NS universe for this! When the marines are away from home, the Gorges dance on the table!" #fb
Comments: 014 January 12 01:30
@Valve is working on fixing the server browser. Hopefully it will be fixed shortly. #fb
Comments: 013 January 12 06:40
NS2 Build 191 (hotfix) released! Changelog here: http://t.co/bssNB3re #fb
Comments: 012 January 12 21:53
RT @NS2HD: Very impressed with B190 performance - great basis for the big features (Onos, Jetpack) that we'll see in the next few builds.
Comments: 012 January 12 20:58
NS2 Build 190 patch video released (thanks Hugh!): http://t.co/ELxdwoWs
Comments: 012 January 12 20:17
Great strategy post from acid_rain about Build 190 and NS2 in general: http://t.co/eMmiCJ2F #fb
Comments: 012 January 12 19:57
Fyi: there weren't any damage/health changes in 190. Balance changes are mostly due to input-lag and performance improvements! #fb
Comments: 012 January 12 19:46
Working on a quick follow-up patch: mine tweaks and a couple bug fixes. Should be out today. #fb
Comments: 012 January 12 03:22
Yes it's true: by far the most important feature in Build 190 is ladders. I can't believe they actually work!!11one #fb
Comments: 012 January 12 03:10
Wow I'm not sure how the patch got so big. Taking forever to download...sorry 'bout that. #fb
Comments: 012 January 12 02:58
Oops, forgot some features and fixes in this patch. Adding changelog still. :)
Comments: 012 January 12 02:46
NS2 Build 190 is released!! We think you're going to like it. http://t.co/l5eFsv8X #fb
Comments: 011 January 12 23:05
OMG I think we finally have a release candidate for Build 190! Hoping this is the last one. It's been a tough build. #fb
Comments: 011 January 12 21:56
We're not done with the Onos/Jetpack yet but we wanted to get a build out to you in the meantime...so that's Build 190. Then "Gorilla". #fb
Comments: 011 January 12 02:26
"Onos Ate Me" has created a pretty great first start at an NS2 bot (video): http://t.co/JP1eVyc1
Comments: 011 January 12 00:50
Any awesome programmers from #idsoftware want to work on NS2? http://t.co/H5EfQtaQ #fb
Comments: 010 January 12 19:55
Hugh released a nice video about optimization in general and in http://t.co/93ZRyiUM
Comments: 006 January 12 23:57
Another Build 190 test. Looking pretty good so far...crossing our fingers. #fb
Comments: 023 December 11 04:59
We're playing NS1 with the playtesters on 75.111.28.28. Come join us!
Comments: 022 December 11 19:36
RT @max_mcguire: Just fixed bug that only occurs on a Dual Six-Core Xeon. Intel should send me one so I can make sure it's completely fixed
Comments: 022 December 11 19:35
Reading me some Six Days in Sanjii: it's been awhile. http://t.co/0O0Hw0uy #fb
Comments: 022 December 11 19:01
Lots more input-responsiveness work. We're doing a lot of filming the screen and tapping our mice with pens! (http://t.co/THqRUBxx) #fb
Comments: 022 December 11 02:22
Interview with Simon, the NS2 sound designer, posted: http://t.co/GDXVMNsa
Comments: 022 December 11 02:04
We were hoping to get a new update out to guys before Xmas but alas, too much has changed and we're having problems fixing everything. #fb
Comments: 020 December 11 23:35
More copyright infringement on the App Store (http://t.co/I2ALZChm) @apple #fb
Comments: 020 December 11 22:25
Still very much in need of a contract UI artist to make FPS and RTS screens for Natural Selection 2 (http://t.co/v6fyvSnA) #gamehires
Comments: 017 December 11 04:12
Adding L4D2 style tooltips/hints to help players figure out what to do. #fb
Comments: 016 December 11 23:16
Oh, and by "bot", I mean: one that can play every role (including every alien and both commanders), in an extremely basic way (1st game) #fb
Comments: 016 December 11 23:14
Thanks for coming by to focus-test @NS2, Kent! He really liked it, but we really need the game to explain itself to you a lot better. .. #fb
Comments: 016 December 11 20:23
Are there any @NS2 community members interested in working with us to create an official shipping bot ? charlie@unknownworlds.com #fb
Comments: 016 December 11 03:16
Have you lerked in games and abused marines from a vent in their base? Or been a marine on the other side of it? I haven't see it yet. #fb
Comments: 016 December 11 01:41
Our team talks about games that influenced the development of @http://t.co/EFP4eXmh
Comments: 015 December 11 23:14
I just watched all of @day9tv 's "My Life of Starcraft". It's wonderful and I know I have a kindred soul. http://t.co/HD22B722
Comments: 015 December 11 22:35
Any computer-manufacturers feel like loaning us some rigs for PAX East? We'll have tons of hard-core shooter fans viewing. #fb
Comments: 015 December 11 20:17
It's a simple change but love that marines now huff and puff when sprinting. #fb
Comments: 014 December 11 19:29
Woot: Dushan and Brian are putting in alternate collision representations so doors, marines, power nodes are easier to select. #fb
Comments: 013 December 11 18:56
RT @The_BenMears: Good morning from #design3 ! As part of our #Devember promotion, here's a key for @NS2 ! First to it, gets it. ZXY2F-D ...
Comments: 013 December 11 02:03
Dynamic infestation prototype and source code released: http://t.co/CrZTqchA
Comments: 012 December 11 22:55
A game that Cory and I worked on (Empire Earth) is free right now on Good Old Games: http://t.co/cOLvmxRE #fb
Comments: 012 December 11 20:33
We just found out that the average skulk lifetime in Build 189 is about a minute. And marines are about 2 minutes. Interesting. #fb
Comments: 010 December 11 05:19
We're sad to see Hugh and Alex (@NS2HD) go. After a nutty week, they're back on a plane down under. Thanks for the films + laughs guys! #fb
Comments: 010 December 11 00:32
Nothing more needs to be said: Chops Maketh the Man http://t.co/XCQ9uSNH)
Comments: 007 December 11 18:26
"Day in the life" at Unknown Worlds video posted: http://t.co/JYyERqyw
Comments: 006 December 11 19:45
NS2HD in the office and releases "meet the team" video: http://t.co/mDgv01Wg (also, you'll see some Onos action...) #fb
Comments: 006 December 11 02:59
It's really strange to hear Hugh recording his video about 5 feet from my desk. "G'day everyone, and welcome to NS2HD..." #fb
Comments: 006 December 11 00:09
The playtesters just had their first game with the Jetpack and Onos! I didn't even know it was happening! #fb
Comments: 005 December 11 23:44
RT @The_BenMears: Congrats to Redditor "HereBeDragons" on winning a NS2 pre-order key! More prizes coming soon! http://t.co/ZLEAaPPs @NS ...
Comments: 005 December 11 19:46
#BALANCE Extended range on shotgun and increased scatter a bit (thanks Koruyo!) #fb
Comments: 005 December 11 18:36
Hugh and Alex from @NS2HD arrived yesterday. There are cameras and cables everywhere! #fb
Comments: 003 December 11 00:51
Looking through the 189 feedback and making some tweaks. Shotgun range/damage at the moment (http://t.co/Lpjzd70W). #fb
Comments: 002 December 11 18:27
Boom baybee: http://t.co/cTgpKUJn (it's not perfect but MUCH better) #fb
Comments: 002 December 11 04:13
NS2 Build 189 is now live on Steam! Here's for the changelog: http://t.co/IL7upPLS #fb
Comments: 002 December 11 00:04
RT @The_BenMears: Retweet for a chance to win a Natural Selection 2 pre-order key! Winner chosen later today. @NS2 http://t.co/ZLEAaPPs ...
Comments: 030 November 11 17:00
RT @NS2HD: Reading the spirited coding discussions happening between PTs on UWE's Campfire - @NS2 not kidding about bugs dropping like flies
Comments: 029 November 11 20:47
Special thanks to dePara for submitting so many server logs this weekend. I think Schimmel fixed around 20 scripts errors with his help! #fb
Comments: 022 October 11 01:44
Going through all the mod content from the forums and deciding what to roll into NS2. (http://t.co/NUWFncuQ) #fb
Comments: 020 October 11 03:01
Starting big alien upgrades revamp. I think the new system is going to work a LOT better. Thanks for the latest forum feedback. #fb
Comments: 020 October 11 00:27
Wow, we're already back working on our main branch again after massive animation changes. That was fast! #fb
Comments: 019 October 11 20:12
Changing alien egg spawning to be non-linear - so they spawn fast when there are few eggs and slower with more. #fb
Comments: 019 October 11 02:38
@Vesanus Probably won't make AvA or MvM mode ourselves....but I'm sure the community will.
Comments: 019 October 11 02:37
Just added a bunch of likely candidates for changes in the design log: http://t.co/Tf7TaVfq #fb
Comments: 018 October 11 18:18
Work continues on our new animation system. It's a doozy. Everything is broke but it's all coming back together nicely. #fb
Comments: 017 October 11 19:15
Hugh just posted a tutorial video for Marine Commanding (for very new players): http://t.co/8O7pOJQH
Comments: 014 October 11 22:05
A sneak peek of the community effort to bring ns2_veil to NS2. Pretty nice so far, we're watching this: http://t.co/bIws0FXq
Comments: 014 October 11 18:05
Hugh shines some light on frame-rates in NS2 and his videos: http://t.co/oFa88Yfh #fb
Comments: 013 October 11 20:15
Don't forget to subscribe to our official YouTube Channel. We're updating it a lot more, promise. http://t.co/2z1Q8FHI #fb
Comments: 013 October 11 19:39
Matso just coded up a cool NS2 mod where Whips hit grenades back towards the marine! http://t.co/MjuOfBtE (should we add this?) #fb
Comments: 013 October 11 19:10
It's animation day here. Broke all anims yesterday and quickly putting them back with our new animation tool (hope to show video). #fb
Comments: 012 October 11 23:52
Brian just removed BlendedActor.lua so he can start putting in our shiny new animation system. Nothing works at this very moment...! #fb
Comments: 012 October 11 23:00
At lunch we decided to try releasing a lot more small developery videos again. No production values, just what's happening here. #fb
Comments: 011 October 11 19:17
We've had all this code queued up until after the patch...commencing massive checking party! #fb
Comments: 011 October 11 18:55
We're still trying to get the patch put together, having some difficulties. #fb
Comments: 011 October 11 04:12
We're having technical problems with our build machine so it's looking increasingly likely the build won't be delivered tonight. #fb
Comments: 011 October 11 02:19
Build 187 is done and we're submitting it off to Valve! Changelog on the way. #fb
Comments: 008 October 11 03:20
We are fixing the flamethrower crash and alien spawn bug now....should be able to release a patch on Monday. #fb
Comments: 008 October 11 02:24
Bug tracking video stream (you really MUST find something better to do): http://t.co/4YYJW3bH #fb
Comments: 007 October 11 23:52
Speaking of Simon: if you haven't watched him create audio yet, it's pretty awesome: http://t.co/bNFG3L3z (jetpack sound here) #fb
Comments: 007 October 11 23:30
Looking at our whiteboard for 187...that patch will be even bigger. Time to stock up on coffee. And death metal. #fb
Comments: 007 October 11 22:51
Bulid 186 changelog: http://t.co/D5u2uflp (I hope you have some time to read it...) #fb
Comments: 007 October 11 22:50
Still waiting on Valve to update. I'll post the changelog anyways, even though it's not quite live yet: #fb
Comments: 007 October 11 18:23
Now a little more testing and fixing. Looks like today's the day! #fb
Comments: 007 October 11 02:49
We just had a great playtest. A couple TINY things to fix but we now anticipate releasing Build 186 in a day. Finally! #fb
Comments: 006 October 11 23:50
It must be Fleet Week again...as there are non-stop jets flying by our office! (http://t.co/SACO9gy9) #fb
Comments: 006 October 11 23:20
We filled our Engine Programmer position. Thanks for applying everyone! #fb
Comments: 006 October 11 02:18
Prototyping shaking of environmental lights when an Onos walks/runs by... #fb
Comments: 006 October 11 02:16
Brian put in a cool waypoint indicator: it draws an animated glowing line on the ground showing you where to go! Wanted that for 5+ years.
Comments: 005 October 11 03:29
Going to take a stab at getting the Onos to buck and throw marines (Max and others working on performance for 186). #fb
Comments: 004 October 11 02:57
Max just put in support for script code being able to create 3D primitives - for Deadspace-style waypoints on the ground, etc. #fb
Comments: 003 October 11 18:54
We're still trying to track down the recent server performance problems before we release Build 186. They're baffling. #fb
Comments: 030 September 11 23:21
Found a couple more smallish issues. Mostly done fixing those and trying again. #fb
Comments: 029 September 11 03:07
We just had an awesome playtest. So many new fixes and atmospheric sounds. We have a new list of bugs to fix though... #fb
Comments: 228 September 11 18:37
We've still got more bug fixes and performance work to do, so 186 won't be happening today. We want it to be great. #fb
Comments: 027 September 11 18:41
Our testers and PTs are so kicking butt: we have YouTube videos for all new bugs now. Definitely makes it clear what's happening. #fb
Comments: 026 September 11 23:04
Cranking on bug fixes so we can get get Build 186 in your hands ASAP. #fb
Comments: 026 September 11 18:33
I think it's time: working on getting the Onos into the game (it won't be in the next patch though) #fb
Comments: 024 September 11 02:07
It looks like the "black screen" problem has finally bit the dust. Looking forward to releasing it to you soon. #fb
Comments: 023 September 11 19:27
The programmer applications are finally rolling in. Thanks for spreading the word, guys! #fb
Comments: 020 September 11 23:43
We just posted a new blog post with a preview of the updated rifle model http://t.co/82AUOz0I
Comments: 013 September 11 02:32
Pixel Enemy put out a video review of the NS2 Beta here: http://t.co/AFx0eks Thanks guys!
Comments: 107 September 11 20:48
RT @obraxis: @SpiralGames Why have you stolen @NS2 's Armoury Model? It's clearly identical to yours in your pre-alpha footage....
Comments: 007 September 11 18:48
RT @piratesonh: Hey @NS2 how do you like our alien infestation? :D Video: http://t.co/oMN37h5
Comments: 007 September 11 18:46
I just updated the design log with some details of our newly planned squad system: http://t.co/g18o3io #fb
Comments: 007 September 11 00:53
We're still on the prowl for a great 3D FX artist. Get paid to make explosions, goo splashes, etc.! Listing: http://t.co/61eAUZg (RT) #fb
Comments: 031 August 11 19:34
PC MMGN just posted an NS2 "basics" guide if you are just learning to play: http://t.co/O60sapn #fb
Comments: 031 August 11 02:36
Just fixed that bug where ammo packs and med packs couldn't be dropped on players. #fb
Comments: 030 August 11 03:13
Lerk spikes now have infinite range, to make them more intuitive. Made slightly less accurate to compensate. #fb
Comments: 030 August 11 02:29
Wow - we need to practice more. Great games and very sportsmanlike #156! #fb
Comments: 030 August 11 01:32
Come watch the developers get their butts kicked by #156. Livestream: http://t.co/ye5aaBk #fb
Comments: 030 August 11 00:48
Hugh just posted a Build 185 video changelog: http://t.co/d7Hy9Sf Thanks Hugh! (and don't forget to subscribe) #fb
Comments: 030 August 11 00:34
We're all strategerizing about our upcoming clan match (NS2HD) in 30 minutes. Eeek! http://t.co/HmM44AQ #fb
Comments: 029 August 11 19:57
Oops - here are the Fade changes in the released Build 185 that didn't make it into the changelog: http://t.co/88HqXmG #fb
Comments: 027 August 11 03:32
NS2 Build 185 changelog released (deep breath): http://t.co/rIziA81 #fb
Comments: 327 August 11 03:09
NS2 Build 185 is up on Steam! Look for the changelog at http://t.co/OaCm9Ng shortly. #fb
Comments: 027 August 11 01:56
Just finished an awesome epic game of Build 185. It's good to go! Patching it up and sending it off. #fb
Comments: 026 August 11 20:42
Chatting with Schimmel to see if he can help us implement some core NS2 features (http://t.co/fEbhHow). #fb
Comments: 026 August 11 02:02
Had a fun playtest with the new Lerk and his crop-dusting spores. It worked well, hoping to release a patch tomorrow. #fb
Comments: 023 August 11 22:54
Added some useful links to the LaunchPad including some cool community resources. Let us know if you have suggestions for more!
Comments: 023 August 11 00:02
Want to work on Natural Selection 2? We could use your help! (RTs much appreciated): http://t.co/hn7UJ0i
Comments: 019 August 11 02:01
Putting in the Shade "phantom" ability. See the design log for details: http://t.co/wpg9p4I #fb
Comments: 016 August 11 01:18
Literary Gorges throughout time. An oldie but goodie: http://t.co/9FTOm2B #fb
Comments: 016 August 11 01:12
Btw: Cyst placement is not LOS, it actually needs a path. Andrew will be adding in a quick graphical path showing the connection. #fb
Comments: 013 August 11 02:00
It's the "Unknown Worlds" server obviously... (http://t.co/RlZ6XXj) #fb
Comments: 013 August 11 01:54
We just launched an Ace of Spades server if you want to join us... (http://t.co/RlZ6XXj) #fb
Comments: 012 August 11 18:25
/me is cranking the Limbo soundtrack (http://bit.ly/qJkEJe). Anything to bring back that awesome game experience!
Comments: 012 August 11 18:11
Max has been cranking on player-collision issues and feel btw. I don't know the latest but I'm sure it will improve shortly. #fb
Comments: 012 August 11 18:10
Bilebomb now damages MACs btw, thanks for the forum suggestions, all. #fb
Comments: 012 August 11 04:41
Just implemented "Lerk v2.0": New spore "trail", hit-scan spikes, better flight model, fire cluster of spikes with alt-fire
Comments: 012 August 11 04:30
I think we've fixed our structure-placement issues so that should be much better for the next patch. #fb
Comments: 011 August 11 00:04
Making a big pass on Lerk movement, spikes, spores and health/armor. He's just not working right yet. #fb
Comments: 010 August 11 06:12
Trying to track down some evil mouse input bug that's driving us crazy. #fb
Comments: 009 August 11 23:12
Andrew is going to try setting up a GitHub repository for our daily script changes so we can take more fixes from the community. #fb
Comments: 009 August 11 21:25
Please ignore the last few tweets - I didn't mean to have Pivotal start spamming our Twitter feed. #fb
Comments: 009 August 11 19:25
Charlie Cleveland added "Consider minimum 1 team res. per tick (to give a fighting chance when lost base node, with..." http://bit.ly/rseLiG
Comments: 009 August 11 17:26
NS2HD released a changelog video for Build 184: http://t.co/U94UJb1 #fb
Comments: 008 August 11 23:21
I hear a frenzy of mouse-clicking and the occasional chortle around the office as we test 184... #fb
Comments: 008 August 11 20:56
Doing a little final testing and bug-fixing. I expect NS2 Build 184 will be released today. Distress Beacon, Shade, Cloaking, etc. #fb
Comments: 006 August 11 03:40
There's a good chance of an OS X version and we'll certainly make the Linux dedicated server, but not sure about a linux client.
Comments: 106 August 11 03:39
Got everything mostly working but not in time to release the patch tonight. Will be ready Monday. Then, it's Shade time! #fb
Comments: 006 August 11 02:31
Just wrote a tool to create changelogs automatically. We mark checkins with #FIX, #FEATURE, #BALANCE, etc. Should make patching faster. #fb
Comments: 006 August 11 00:55
Testing out Build 184. I have a feeling we're not going to have it ready to release today, but we're trying. #fb
Comments: 004 August 11 23:44
Going back and forth between NS1 and NS2 to see what core differences there are between marine/skulk gameplay, input, etc. #fb
Comments: 004 August 11 02:12
Max just fixed a bug which was causing player models to update in a non-smooth way. Now players are visibly smoother. #fb
Comments: 001 August 11 23:25
Starting work on Distress Beacon and the Shade (just the basics). Hoping to get them into the next patch, this week. #fb
Comments: 029 July 11 00:43
Is it wrong that we take this as a compliment? I think not: "0h, nice quick patch there! Good work nerds." #fb
Comments: 028 July 11 19:41
NS2 Build 183 just shipped off to Valve. Steam should be updating shortly! #fb
Comments: 027 July 11 00:08
Fixed bug where you sometimes couldn't build upgrade structures (Crags) after a game reset (thanks hf_!) #fb
Comments: 026 July 11 22:37
NS2 Build 182 released on Steam! Changelog here: http://bit.ly/nqCE0y #fb
Comments: 026 July 11 03:44
Testing Build 182. Hoping to release first thing in the morning. Spore fix, pathing out-of-world fixes, weapon-switch fix, etc. #fb
Comments: 025 July 11 22:49
Fixed problem with Bilebomb, Grenades and ARCs not doing as much damage as they should. #fb
Comments: 025 July 11 20:59
Nerfing Lerk spores to back to their normal amount. Also changing damage radius to animate and fit graphical effect. #fb
Comments: 025 July 11 20:58
Cory: Adding physics mesh to Lerk wings...currently the membranes can't be shot (but not for long) #fb
Comments: 025 July 11 18:54
Looking to release Build 182 today if possible, with some simple but big fixes (spore dmg, pathing issues, weapon switch) #fb
Comments: 023 July 11 21:45
NS2HD just posted a Build 181 changelog video! Feedback is good so far. http://t.co/mOKlFFi
Comments: 023 July 11 03:27
NS2 Build 181 changelog released and build going off to Valve! Read about it: http://bit.ly/pFrrhk #fb
Comments: 023 July 11 01:21
Build 181 is great but...we're going crazy trying to fix this bug where ARCs, Drifters and Whips go SUPER fast. Must...ship...patch... #fb
Comments: 022 July 11 23:23
Typing up Build 181 changelog: New pathing. Aircontrol. Shotgun nerf. 2-hive Skulk leap. Faster Skulks. Removed slow-on-damage. More. #fb
Comments: 022 July 11 20:53
A new version of Decoda has been released. We're patching everything! #fb
Comments: 021 July 11 19:57
From Runteh on forums: "can you please make buildings that are unbuilt be known to players?" <- Yep, this is in the next build #fb
Comments: 021 July 11 19:33
Hoping to release Build 181 today. It's almost ready but certainly will need some testing (esp. the all-new pathing system). #fb
Comments: 021 July 11 02:24
Brian recorded 4 videos showing how to get custom artwork into Spark: http://bit.ly/rbgooJ
Comments: 020 July 11 00:04
We're testing Andrew's brand-spanking new pathing here at the office. Looking forward to getting this in your hands. #fb
Comments: 018 July 11 19:36
It looks like our patches are about to get a lot smaller! http://bit.ly/rtlAbo #fb
Comments: 016 July 11 01:59
New map annotation RSS feed available, if you want to check feedback on your map (or specifiy "output=json"): http://bit.ly/og2HsO #fb
Comments: 014 July 11 18:51
HBZ vs. Cyd Game 2 - what teamplay! YouTube + pre/post game strategy: http://bit.ly/ppJ8OD #fb
Comments: 014 July 11 18:18
First female in #GSL. http://www.teamliquid.net/forum/viewmessage.php?topic_id=243800 #fb
Comments: 014 July 11 18:16
Changing marine and skulk movement - hoping to remove slowdown on damage, address marine hopping and make skulk movement more skilled. #fb
Comments: 114 July 11 02:13
Feel like helping out Frag for Cancer? They need a new free logo for their site: http://fragforcancer.ca -> write: eric@fragforcancer.ca #fb
Comments: 013 July 11 02:06
I just got a little shiver of anticipation when I saw the new Korean localized string file in our build...Seoul, here comes NS2! #fb
Comments: 011 July 11 22:05
Btw, to those saying that aliens lose every game, here are the game stats from the last 100 games: http://bit.ly/qpOx84 #fb
Comments: 1211 July 11 20:26
Having an animated discussion about balance, forum feedback and stats on Build 180. #fb
Comments: 009 July 11 03:18
The download size of NS2 build 180 is pretty big because a lot of sounds were mastered. Sorry!
Comments: 009 July 11 01:06
NS2 Build 180 is now on Steam! Here's the changelog: http://bit.ly/pdJvYV Enjoy! #fb
Comments: 208 July 11 20:06
NASA launches just make me so happy. I'm sure some of you dream of space travel too: http://huff.to/qZtCp1 #fb
Comments: 008 July 11 20:02
Starting another test for build 180. Here's hoping all the cyst stuff is working great so we can release this build to you...finally! #fb
Comments: 008 July 11 19:16
@wolfire: 71k views on your weekly video (http://youtu.be/Uc8y0U43Ng0)? Wow. We have a bit to learn about open-kimono development... #fb
Comments: 007 July 11 22:48
We are still reeling from the online beating @acid_rain gave us yesterday. His score was greater than the total of the rest of his team. #fb
Comments: 007 July 11 22:44
We are still reeling from the online beating acid_rain gave us yesterday. His score was greater than the total of the rest of his team.. #fb
Comments: 007 July 11 18:48
Looks like Andrew put in support for localization and wide-character strings. Can't wait for players to start translating everything! #fb
Comments: 007 July 11 03:00
To clarify: we don't use Dropbox for source control, just for the latest game assets. It's fixed now.
Comments: 007 July 11 02:47
The downside of using Dropbox: SOMEONE just halted all NS2 development around the world by moving a directory instead of opening it... #fb
Comments: 007 July 11 01:18
WoW SP reference in NS2 code: // How do you kill that which has no life? => if not HasMixin(target, "Live") or not target:GetIsAlive() then
Comments: 006 July 11 22:40
Thank goodness for our playtesters - they work endlessly to help us find and fix problems before we release new versions! We'd be DOA. #fb
Comments: 006 July 11 20:42
RT @NS2HD: Modinformer.org gets inside my head: http://youtu.be/Sb6urW6gEao
Comments: 006 July 11 20:03
Andrew made good progress on the new pathing system in yesterday, he's hoping to have a working version of it done today! #fb
Comments: 006 July 11 01:49
Playtesting Build 180 - trying to ship this thing. Server just crashed. Hrm. #fb
Comments: 006 July 11 01:16
Ah, didn't realize GotFrag was so dead. Not sure where competitive shooter stuff is tracked these days. #fb
Comments: 006 July 11 00:37
Does anyone know anyone at gotfrag.com? I was thinking that this (http://bit.ly/kaB88H) might be something they're interested in. #fb
Comments: 005 July 11 20:44
NS2 blog update on competitive play: http://www.unknownworlds.com/ns2/news/2011/7/first_ns2_competitive_play
Comments: 005 July 11 20:07
Our friends at Frag for Cancer are looking for sponsors. A truly great cause: http://fragforcancer.ca/ #fb
Comments: 005 July 11 20:03
ns2_summit change just checked in: added route with weldable door from Marine Start/Ventilation to that catwalk area in Crossroads #fb
Comments: 003 July 11 18:33
There's nothing like Sunday morning coffee, watching a little NS2HD: http://www.youtube.com/user/NaturalSelection2HD #fb
Comments: 001 July 11 20:03
Added the ability for marines to repair each others armor with +use. This may move to the welder later. #fb
Comments: 129 June 11 22:44
Brian put in an experimental version of Skulk "knockback"...hilarious! Leave it to the testers to play "golf": http://youtu.be/v1tZFJHfxJY
Comments: 029 June 11 15:20
Hugh @ NS2HD is now available to record your clan games! Book him here: http://bit.ly/l3F2xH video here: http://bit.ly/keMwAc #fb
Comments: 028 June 11 18:19
First NS2 clan game footage posted! Game 1 and 2 of 3 - HBZ vs. Frelge. We're just loving this! http://bit.ly/lJuQTA
Comments: 025 June 11 17:43
Hugh posted the first of a big 3-part dual-perspective game: http://www.youtube.com/user/NaturalSelection2HD#p/u/3/cBVaA8KGWQU
Comments: 024 June 11 00:19
We're have made some really big changes to the game for Build 180, so it's taking us extra time to get it ready for release. Next week. #fb
Comments: 023 June 11 23:32
There's a lot of "test, test, 1, 2, 3" around the office as Max rewrites our voice layer (to support multiple voices) #fb
Comments: 022 June 11 21:41
First visualization of kill data, very nice! http://i.imgur.com/Wcbzu.png #fb
Comments: 022 June 11 20:44
I updated the design log with new thoughts on pustules, hydra, lerk flight, skulk leap, etc. http://tinyurl.com/ns2design #fb
Comments: 022 June 11 06:19
Geekin' out at the office with Settlers. Most of us love board games! http://twitpic.com/5f16zo
Comments: 022 June 11 03:49
Programmers: Feel like taking this JSON data and putting up a visualizer for it? (this is last 500 games of NS2): http://bit.ly/jRWmee #fb
Comments: 020 June 11 23:33
We have many interesting characters in front of our office. Behold, the stunning debut of...Croc Twirler! http://yfrog.com/ke98486195j #fb
Comments: 318 June 11 00:51
Differentiating Fade from Skulk making him more of a "surgical striker" (swipe dmg increase, slower ROF, higher energy cost) #fb
Comments: 018 June 11 00:49
Checkin: Fixed bug where you couldn't connect to a server bound to a non-standard port through the main menu #fb
Comments: 018 June 11 00:25
Brian is adding tons more data to our stats logging (who killed with what, player class lifetimes, etc.) http://twitpic.com/5cyx2s #fb
Comments: 017 June 11 20:21
Max is working on this cool new animation authoring/preview tool that will help make them smoother and easier to transition. #fb
Comments: 017 June 11 17:40
This is how NS2 should be played (thanks SuperNorn!): http://yfrog.com/h056gacj
Comments: 017 June 11 03:13
NS2HD posts footage and a description of the latest released build: http://youtu.be/kmsQB4_fQGM (don't forget to subscribe)
Comments: 017 June 11 02:47
O Increased shotgun damage up close (20/bullet instead of 18) but have it fall off to 1 at distance 20 (used to be 14). Thx KuBaN! #fb
Comments: 017 June 11 01:17
Just updated the design log with some balance changes I made today and am still working on: http://tinyurl.com/ns2design #fb
Comments: 016 June 11 21:50
It looks like our changes really did improve server performance...I hope you're having fun with it! #fb
Comments: 016 June 11 20:08
I just updated the design log with the first pass of alien commander pheromones ("orders"): http://tinyurl.com/ns2design #fb
Comments: 016 June 11 03:33
Making it so when marines are killed, they drop their primary weapon. Fades? It's payback time... #fb
Comments: 016 June 11 00:57
NS2 server admins: don't forget to update your servers with the latest build. Server performance is improved and we need more servers! #fb
Comments: 015 June 11 23:04
NS2 Build 179 changelist published: http://www.unknownworlds.com/ns2/news/2011/6/ns2_build_179
Comments: 015 June 11 22:59
NS2 Build 179 will be live on Steam any moment now! Changelog coming. #fb
Comments: 015 June 11 01:24
Putting together the changelog for NS2 Build 179. About to start (hopefully final) playtest of it then we'll release! #fb
Comments: 015 June 11 00:37
Just had a great playtest - marines ripped us apart in the 2nd game. Fixing some problems so we can release it to you guys. #fb
Comments: 014 June 11 23:39
New balance changes coming: http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=113685&view=findpost&p=1852674 #fb
Comments: 010 June 11 19:17
What do you guys think of "Croach" as a replacement for the overly-long and generic "Infestation"? #fb
Comments: 010 June 11 18:22
O Marines on infestation now sprint slower (walking = 5, sprinting = 6, sprinting on infestation = 5.2). Thanks Revenge! #fb
Comments: 010 June 11 01:46
Gorge BileBomb going in now - hoping to end stalemates. Will probably have Commander research ability then Gorges purchase it (hive #2). #fb
Comments: 009 June 11 23:07
We just found a bug which...stopped all our animations from blending. For the past 4 months. Doh. #fb
Comments: 009 June 11 20:18
Checkin: Improved Fade blink so you don't come to a screeching stop when you start/stop blink. Also, you can now blink in any direction. #fb
Comments: 009 June 11 03:00
Testing new server optimizations around GetIsRelevant(). Fingers crossed. #fb
Comments: 009 June 11 02:37
Upvote Build 178 on Reddit for dev love: http://www.reddit.com/r/gaming/comments/huyoz/natural_selection_2_is_looking_amazing_latest/ #fb
Comments: 009 June 11 00:39
Comprehensive build 178 changelog posted: http://www.unknownworlds.com/ns2/news/2011/6/ns2_build_178_ns2_summit_bloom_blink_etc
Comments: 008 June 11 22:52
New NS2 Build 178 video posted: http://www.youtube.com/user/unknownworlds (don't forget to subscribe!)
Comments: 008 June 11 20:48
Btw aeroripper and others: new Fade blink _will_ have more air control. Right now you can only go forward (last minute bug). #fb
Comments: 008 June 11 01:30
OK _now_ NS2 Build 178 is on Steam! ns2_summit, bloom, new Fade Blink, new res model, etc. Putting together changelog video now. #fb
Comments: 008 June 11 00:51
Oops, false alarm. The patch isn't actually live yet but will be shortly. #fb
Comments: 007 June 11 22:30
NS2 Server operators: you will probably want to change your default map to ns2_summit (it runs and plays great) #fb
Comments: 007 June 11 22:27
NS2 Build 178 patch is now live on Steam! This represents a big jump forward in the game. Video changelog coming. #fb
Comments: 007 June 11 01:05
Just had another test - found some new bugs we really must fix before releasing. Shouldn't be too much longer though! #fb
Comments: 006 June 11 22:53
Screenshot of bloom (coming in today's patch). There shouldn't be a noticeable frame-rate hit: http://yfrog.com/h48zgxp
Comments: 006 June 11 22:51
I just recounted the tale of the "stopcommandermode" exploit from NS1 to Brian. Let that be a lesson to you, youngster! <wags finger> #fb
Comments: 006 June 11 19:43
Trying to patch but getting sucked into the drama that is E3: http://www.youtube.com/e3 #fb
Comments: 006 June 11 18:45
New NS2 build 178 teaser video posted! Reddit: http://bit.ly/kCgvRn NS2HD: http://youtu.be/LHKwjtwvmSA
Comments: 004 June 11 17:53
We had the best playtest last night! Looking forward to releasing a significantly improved NS2 on Monday. #fb
Comments: 004 June 11 00:55
Just had another great playtest. Phase gates change the game a LOT. There are some big problems we need to fix before releasing though. #fb
Comments: 001 June 11 22:46
Oh yeah, looking forward to Aliens: Colonial Marines (finally!): http://kotaku.com/from-the-makers-of-borderlands #fb
Comments: 001 June 11 18:51
Max and Cory have been working on getting bloom in the game...what a difference! This patch is going to be epic. #fb
Comments: 031 May 11 20:52
My favorite talk from GDC was just released to the public: http://bit.ly/mxaQCS (15 games/years). For designers + kid lovers. #fb
Comments: 027 May 11 22:29
Oops we had a billing snafu - some of our domains may be intermittent GoDaddy updates.
Comments: 027 May 11 19:36
Check out what it's like mapping for NS2 in Mendasp's latest "speed" video: http://youtu.be/_7f88WIg3FY
Comments: 327 May 11 03:23
Max is experimenting with a cool visual effect during Fade blink - he enters this alternate "ethereal world" #fb
Comments: 026 May 11 20:51
Loving new Fade blink - can't wait to finish and release it. Much more skill and possibility, and marines can keep Fade contained (NS1). #fb
Comments: 025 May 11 22:47
Updated Fade blink ideas in the design log - working on it now. (http://www.tinyurl.com/ns2design) #fb
Comments: 025 May 11 03:20
Checking out this RE5 cut-scene for Fade blink inspiration (go to 0:55) - http://youtu.be/MztXNdpLjg0 #fb
Comments: 024 May 11 01:20
We're still looking to fill our engine programmer position on http://www.unknownworlds.com/jobs/ (please RT!) #fb
Comments: 020 May 11 23:36
Implementing new "Swarm" and "Frenzy" upgrades (05/18 in design log) #fb
Comments: 020 May 11 23:30
New resource model now in the design log: http://www.tinyurl.com/ns2design #fb
Comments: 020 May 11 23:22
"I hear that the BUS was really a bot network that started threads about bunnyhopping and scripts to keep the competitive community alive"
Comments: 019 May 11 18:55
The forum time and cookie issues should be fixed now. Let us know if you continue to have problems
Comments: 018 May 11 22:30
Proposed Fade changes up in the design log: http://www.tinyurl.com/ns2design #fb
Comments: 018 May 11 20:01
Hehe - our local dev build is suddenly rendering a cool smoky grayscale black and white.... #fb
Comments: 017 May 11 20:07
Likely alien chamber/tech-tree changes, lerk changes and whip changes are up in the design log: http://www.tinyurl.com/ns2design #fb
Comments: 017 May 11 02:09
Would you like to see a D/M/S system for the alien tech tree in NS2? Ie, not a "tree" but more modular, with1 upgrade structure/hive. #fb
Comments: 015 May 11 17:56
Wow, pSyk0mAn's community map ns2_summit is really impressive. Check out this awesome video on NS2HD: http://bit.ly/lEvDKx
Comments: 014 May 11 01:05
A quick look at what the single command station marine tech tree now looks like: http://yfrog.com/gy3mofkj
Comments: 813 May 11 01:59
Someone just came up with the idea of a Microsoft-style assistant called "Drifty" that helped you play NS2... #fb
Comments: 212 May 11 23:12
Considering some big tech tree changes: http://www.tinyurl.com/ns2design #fb
Comments: 012 May 11 01:07
Check out our latest progress on our pivotal tracker feed: http://www.unknownworlds.com/ns2/progress #fb
Comments: 011 May 11 19:28
The NS2 Facebook page activity is at a 3-month high...you guys must love those pustules! #fb
Comments: 011 May 11 04:10
NS2 Build 177 changelog posted (and live on Steam): http://bit.ly/mFKAjU #fb
Comments: 009 May 11 23:57
The final pustule has been chosen! http://www.facebook.com/NaturalSelection2
Comments: 009 May 11 22:11
I finally installed ConfirmEdit in the NS2 wiki (http://www.unknownworlds.com/ns2/wiki). Die, spam, die. #fb
Comments: 006 May 11 03:14
Now a Crag is required to evolve Gorges and a Whip is required for Lerks. #fb
Comments: 006 May 11 02:32
Removed additional tech point requirement for teching up. Now T2/T3 can happen with 1 base. Details: http://www.tinyurl.com/ns2design #fb
Comments: 004 May 11 22:27
ZycaR wrote a quick and dirty (but cool!) simulation showing how our new proposed DI might work: http://bit.ly/itzF5z #fb
Comments: 003 May 11 22:03
Marc just created a ns2_rockdown2 that's significantly bigger - maybe it could work well enough in v1.0? #fb
Comments: 003 May 11 02:23
Our good friends (and old office-mates) @ Huddler are going gangbusters hiring programmers right now: http://bit.ly/jpM2wl (mention NS!) #fb
Comments: 002 May 11 19:48
Andrew: Fixed issue where editor viewport background was showing up as black when it should be gray! REJOICE! YOU CAN SEE THINGS AGAIN!
Comments: 029 April 11 20:58
NS2 Build 175 change video posted (thanks Hugh!): http://www.unknownworlds.com/ns2/news/2011/4/ns2_build_175_change_video
Comments: 029 April 11 19:30
Actual e-mail (click the link): "All marines want jetpacks to be implemented in closest patch. Hope its possib… (cont) http://deck.ly/~itJ3w
Comments: 028 April 11 02:58
Old-school NSers rejoice! A movie poster on the wall of our upcoming maps... http://yfrog.com/h8dl3svj
Comments: 027 April 11 02:52
Wow did we have a lot of fixes from the community in this patch - go go Lua! #fb
Comments: 027 April 11 02:49
NS2 Build 174 released! Changelog and news update here: http://bit.ly/ePA8ro #fb
Comments: 027 April 11 02:03
Allowing marines to unlock doors with +use. It locks again behind them. This is surprisingly fun. #fb
Comments: 026 April 11 22:55
I created an NS2 "design log" so everyone can stay abreast of the latest thinking and decisions in the game: http://bit.ly/hcQLli #fb
Comments: 026 April 11 02:15
Increased recycle payback % from 50% x health percentage to 75% to encourage marine relocations (was 80%/50% for unbuilt/built in NS1). #fb
Comments: 026 April 11 00:41
Our new programmer Andrew starts today! He's fresh off of Stacraft 2 and is already cranking. Send love to: andrew@unknownworlds.com #fb
Comments: 019 April 11 02:06
Accounting for player velocity when hydras attack, so they attack where you'll be (I forgot that offense chambers did this in NS1) #fb
Comments: 018 April 11 22:18
Great article from Will Wright about the state of games: http://venturebeat.com/2011/04/17/will-wright-future-of-games/trackback/ #fb
Comments: 016 April 11 18:06
NS2 Build 172 is live! Simple changelog here: http://bit.ly/dFsNLo #fb
Comments: 115 April 11 22:09
We're hoping to release some more fixes in a patch today. Stay tuned. #fb
Comments: 014 April 11 21:17
VentureBeat writes: "Release games before they're finished". We should've been in this article! http://bit.ly/eyRUf7
Comments: 013 April 11 18:48
NS2 Build 171 went live on Steam last night...changelog coming shortly! #fb
Comments: 012 April 11 19:58
Our old friends just released Humble Bundle 3! Very impressive real-time stats guys: http://www.humblebundle.com/ #fb
Comments: 010 April 11 21:57
NS2HD just posted an interesting interview with Cory discussing some high-level NS2 artistic choices: http://tinyurl.com/3gungse
Comments: 006 April 11 19:05
Our game programmer position has been filled! We still have an engine programmer position open though: http://bit.ly/d1WwwO #fb
Comments: 005 April 11 19:49
The GDC Vault just made my "1 hour video game MBA" talk available to the public: http://gdcvault.com/play/1014394/1-Hour-Video-Game
Comments: 004 April 11 19:21
Max just made what I think is the biggest code checkin I've ever seen... #fb
Comments: 029 March 11 23:13
RT @JIBRAIL85: @NS2 Someone is streaming NS2 here http://www.justin.tv/grpevine#/w/1021010576 please retweet so we get more viewers there :D
Comments: 028 March 11 23:10
@pivotaltracker Thanks for the tweet! We're loving Pivotal and have gotten some good feedback about it. (We're neighbors too 7th/Folsom!)
Comments: 028 March 11 23:09
RT @pivotaltracker: Great use of the Tracker API by @ns2 to show game development progress: http://bit.ly/akqVUv (woot, thanks!)
Comments: 028 March 11 23:08
OK we're removing the skulk "mini-leap" in tomorrow's patch! He'll be back to his regular leap, which will be much more satisfying. #fb
Comments: 023 March 11 19:31
Olmy added obstruction in tram tunnel outside Alien Start's south entrance. Marines will not be able to go thr… (cont) http://deck.ly/~k1XEe
Comments: 022 March 11 21:52
We're going to try an every-other-week patch schedule, to spend more time on the game instead of testing, uploading and patch videos. #fb
Comments: 022 March 11 17:57
There is lots of great free talks up on the GDC Vault web-site now! You'll have to pay for my "MBA" talk though: http://gdcvault.com #fb
Comments: 022 March 11 00:52
Unknown Worlds hiring two programmers to work on NS2 in San Francisco. Please RT to help out! Info: http://www.unknownworlds.com/jobs
Comments: 1322 March 11 00:25
Hugh discusses the changes in Build 168 and 169 in this video: http://bit.ly/dUawPn
Comments: 021 March 11 19:09
Multiplayer.it just posted a preview of NS2 (in Italian): http://bit.ly/hiEWuq #fb
Comments: 017 March 11 01:40
NS2 Build 168 changelog and video posted! http://www.unknownworlds.com/ns2/news/2011/3/ns2_build_168_released
Comments: 116 March 11 01:43
Just finished testing NS2 Build 168. Putting together changelog and video now. #fb
Comments: 010 March 11 19:55
Well it looks like we DID fix those sound problems. Thanks for your feedback and help everyone...onward! #fb
Comments: 009 March 11 19:28
Having some build issues but should have NS2 build 167 ready to upload to Steam shortly. #fb
Comments: 009 March 11 01:36
Building the patch. It's not a lot, as most of us were at GDC all last week, but we have some significant fixes in here. #fb
Comments: 008 March 11 23:51
I mentioned it before but...I THINK Brian has fixed the looping sound bug. He's fixed at least one more of them! #fb
Comments: 002 March 11 17:43
If you're at the GDC, I'll be speaking at 10:30 in the South Hall, rm 303. The talk is "The 1 Hour Video Game MBA". Anxious but excited! #fb
Comments: 028 February 11 19:41
20,000+ game developers have begun their descent into SF. We're looking forward to squeezing in some talks and recharging our batteries! #fb
Comments: 426 February 11 16:49
Hugh just posted a video called "The Art of Phase Gates" he filmed when he was at our office. Cory talks a bit about our process.
Comments: 024 February 11 19:36
Does anyone know how to reproduce the "phantom players" bug? We could use some help here. http://bit.ly/hnVWlp #fb
Comments: 024 February 11 19:09
We need a European/UK Windows dedicated server to help to help us playtest before we release. Any takers? http://bit.ly/giRaVR #fb
Comments: 024 February 11 00:56
Sgt. Barlow wrote a big post detailing the NS2 bug tracking process and how we take feedback from players: http://tinyurl.com/4l6oulq #fb
Comments: 023 February 11 21:11
NS2 build 165 changelog posted, along with a video previewing what's coming next week in 166: http://bit.ly/e8BTZ2
Comments: 023 February 11 03:34
We're uploading the new build now...we _think_ the sound issues are fixed, but not totally sure. Fun! #fb
Comments: 023 February 11 01:11
Another bug/feature fix from the community: mask alien player names from marines while gestating (crosshair says "Egg"). Thanks Skyler! #fb
Comments: 022 February 11 23:41
Working on one more sound fix (stopping looping sounds, may help current sound problems) and then we'll start testing build 165 #fb
Comments: 022 February 11 20:27
I just answered a bunch of design questions that Align posed: http://bit.ly/dXzlfE #fb
Comments: 019 February 11 02:09
Build 164 is now on Steam which fixes the bug that caused the sound to cut out
Comments: 018 February 11 19:36
Join our official NS2 Steam Group here: http://steamcommunity.com/games/ns2 (the old one will no longer be updated) #fb
Comments: 018 February 11 04:04
NS2 Build 163 detailed patch log released: http://www.unknownworlds.com/ns2/news/2011/2/ns2_build_163_released #fb
Comments: 018 February 11 03:43
Playing every single sound in the game to make sure there are no more that are corrupted. It sounds like a factory in here.... #fb
Comments: 018 February 11 02:54
Trying to fix a new sound bug where FMOD seems to be corrupting the data which causes the sound to cut out. #fb
Comments: 017 February 11 23:24
NS2 Build 163 is finally done! Look for your Steam to update shortly. Video changelog, if you haven't seen it: http://bit.ly/i2jaBY #fb
Comments: 017 February 11 19:32
We've switched YouTube channels and would love it if you subscribed to our new official one! http://www.youtube.com/unknownworlds #fb
Comments: 017 February 11 19:31
We had a slight mixup with our video last night but it SHOULD all be working: http://bit.ly/i2jaBY (force your browser to refresh?) #fb
Comments: 017 February 11 17:24
Woot, a search for "lua debugger" on all major search engines returns Decoda (http://www.unknownworlds.com/decoda) as the first result! #fb
Comments: 017 February 11 08:19
Video showing all the cool stuff in NS2 Build 163 posted. Including...the dynamic infestation prototype! http://bit.ly/dI9Qrj
Comments: 316 February 11 18:51
A little more bug fixing this morning and we _should_ be good to go with the patch today. Stay tuned, it's a doozy. #fb
Comments: 016 February 11 07:57
Neither NS2 Build 163 nor the build footage are co-operating right now. We'll get both to you tomorrow though. #fb
Comments: 016 February 11 04:32
I believe VALVe has left for the day but we're putting together a quick patch video to show all the cool stuff you're about to get! #fb
Comments: 015 February 11 22:40
We just got a boatload of new video cards for free....thanks ATI! #fb
Comments: 015 February 11 22:33
Doing a quick test of NS2 Build 163 then we'll fix some stuff and expand our testing to the rest of the office and guys off-site. #fb
Comments: 015 February 11 18:14
Changed the Skulk to use capsules instead of rays (easier to latch onto ceilings from a jump and stick onto walls, more robust) #fb
Comments: 015 February 11 03:32
I just lost an epic debate about power loaders from Aliens. I feel humiliated. GG #2 http://bit.ly/gWIlxt #fb
Comments: 014 February 11 19:28
We're in "lockdown" mode for tomorrow's patch. No more features, only fixes. #fb
Comments: 012 February 11 01:34
Holy moley the new alien vision mode is in and it looks AMAZING. Can't wait to release it to you guys on Tuesday! (http://dld.bz/MpHD) #fb
Comments: 811 February 11 23:51
Chuckling at an ARC bug that makes them fire continuously, killing any number of alien structures in approximately 2 seconds. #fb
Comments: 011 February 11 22:32
Redesigned the alien buy menu to make evolutions much more clear (hard to know when they are available or how to buy them). #fb
Comments: 011 February 11 21:14
Thinking how cool it would be let Gorges create webs on infestation with spit (after upgrade). Evil lair building. #fb
Comments: 011 February 11 19:08
Cool shotgun "ownage" video: http://www.youtube.com/NaturalSelection2HD#p/u/3/npBGPIa7x9M (man we should add motion blur in game) #fb
Comments: 011 February 11 01:57
Cool alien view model experiments video posted. Really cool looking stuff Max! http://dld.bz/MpHD
Comments: 011 February 11 01:30
Max has been trying out some cool new ideas for an alien vision mode - so they can see roam around freely after they cut the power. #fb
Comments: 011 February 11 00:40
Steven Soderbergh is filming about 20 feet from my desk! Tempted to put up NS2 signage in the window...(did I just see Jude Law?) #fb
Comments: 010 February 11 21:07
They are filming a scene from an upcoming movie called "Contagion" right outside our office! http://www.imdb.com/title/tt1598778/ #fb
Comments: 110 February 11 19:24
The Official Natural Selection 2 Steam Group is now online http://bit.ly/e4Ws30
Comments: 010 February 11 17:31
Our friend Jim over at Rock, Paper, Shotgun picked up the "Meet the team" video! http://bit.ly/dP1AiW Thanks Jim! #fb
Comments: 009 February 11 23:27
Do not quote me or expect this but...I can hear Brian and Max chatting about volumetric flames. I don't think it will make it but maybe! #fb
Comments: 009 February 11 22:51
Meet the NS2 Team in this video: http://www.unknownworlds.com/ns2/news/2011/2/meet_the_team
Comments: 009 February 11 21:44
Just got in another beautiful track for the NS2 soundtrack (code name: Terrestrial Covetus). We will release in the soundtrack. #fb
Comments: 009 February 11 03:35
Lengthy NS2 technical Q&A posted (answers many of your questions from the forums): http://bit.ly/g4xFj4 #fb
Comments: 008 February 11 20:52
Hugh is zooming around the office making a quickie "meet the team" video while we're working. #fb
Comments: 008 February 11 19:41
Redoing our PivotalTracker system (http://www.unknownworlds.com/ns2/progress) to be more accurate and...agile. #fb
Comments: 008 February 11 19:26
RT @amassingham: @NS2 Had a few minutes spare this morning! : http://bit.ly/fZk4MK (cool data visualization) #fb
Comments: 008 February 11 03:21
Doing a quick test to see how it feels to have Gorges create small infestation patches. #fb
Comments: 008 February 11 02:20
Marines can no longer build on (prototype) infestation. Medpacks, sure, but structures, nope. #fb
Comments: 407 February 11 23:41
We have Hugh (http://www.youtube.com/NaturalSelection2HD) in the office today. He's a blast and creating all sorts of cool videos! #fb
Comments: 006 February 11 19:39
Inspiring read by the Amnesia guys. No revenue on launch to being financially stable. Bravo! http://preview.tinyurl.com/27vypuv #fb
Comments: 005 February 11 23:39
We've opened up the NS2 game stats and are hoping you guys create something cool with it! http://tinyurl.com/4hrmc8e #fb
Comments: 005 February 11 19:28
Welcome to San Francisco, Hugh! (NS2HD will be filming us all week!): http://tinyurl.com/4u3lhvu Get some sleep - you'll need it. #fb
Comments: 004 February 11 02:31
I cannot believe how many hours you guys have logged in NS2 already (http://tinyurl.com/49z3x86). You guys are hard-core. #fb
Comments: 004 February 11 00:54
Marines walking on alien infestation show up on hive sight. Can't wait to try this! #fb
Comments: 003 February 11 22:10
Added visible sentry fire arc and range for Commander (click for image): http://yfrog.com/hs7a4gfj
Comments: 002 February 11 20:25
Check out all the official NS2 developer forum posts from one link (http://www.play4dead.com/ns2/). Thanks Plasma! #fb
Comments: 002 February 11 19:59
We just got listed in Maximum PC's Best PC Games of 2011 (along with From Dust, my favorite!) (http://bit.ly/gxsIBT) #fb
Comments: 002 February 11 00:04
Another community contribution: Raza modified the scoreboard to show current weapon, lifeform, who's dead, commanders, etc. Go Lua! #fb
Comments: 001 February 11 22:28
No recycle/"biodump" (http://tinyurl.com/45znab9) but the game only lets you build Hives on/near techpoints (must be bugged atm) #fb
Comments: 001 February 11 20:36
Spanish NS2 interview just posted on LagZero.net: http://lgz.cl/3y1 (English here: http://bit.ly/dXAXka) #fb
Comments: 001 February 11 20:34
Spanish NS2 interview just posted on LagZero.net: http://lgz.cl/3y1 #fb
Comments: 001 February 11 04:04
Quick community NS2 Q&A video released. Subject: the plans for squads: http://bit.ly/eHxLJf #fb
Comments: 001 February 11 03:30
Methinks the world needs NS2-themed stacking dolls (http://shop.doublefine.com/stackingnestingdolls.aspx) #fb
Comments: 031 January 11 18:23
Prototyping dynamic infestation so we can test the gameplay before the feature is totally implemented. #fb
Comments: 028 January 11 23:06
RT @pbjer103: @NS2 would be awesome if it could (slowly) scuttle up walls using dyn. infestation :) #whippedfromaboven (AWESOME)
Comments: 028 January 11 20:08
I just added whip walking - they can unroot, scuttle (slooowly) and then root again. Of course they can't attack unless rooted. #fb
Comments: 028 January 11 01:27
We selected the NS2 minimap icons from the community! http://bit.ly/hR6cca gg, crowdsourcing! #fb
Comments: 028 January 11 00:57
Cory finished the concept for robotic hand attachment for the Exosuit. Looking forward to blogging about this soonish. #fb
Comments: 027 January 11 20:56
Cory just finished concept for robotic hand attachment for the Exosuit. #fb
Comments: 027 January 11 20:51
Unknown Worlds is hiring a Game Programmer for Natural Selection 2! http://www.unknownworlds.com/jobs (RT?)
Comments: 026 January 11 22:46
Reminder: watch our progress page to see what we're working on, minute by minute: http://www.unknownworlds.com/ns2/progress #fb
Comments: 126 January 11 18:55
From Simon (sound designer): I'm trying to stub my toe hard enough to record the perfect marine wound sounds. #fb
Comments: 026 January 11 09:40
Added missing Crag armor upgrades that increase armor damage absorption by 10/20/30% (ala hives from NS1) #fb
Comments: 026 January 11 03:29
Please RT our NS2 Build 162 developer video if you want to see more of 'em: http://bit.ly/eo8IGw
Comments: 026 January 11 03:07
NS2 Build 162 changelog and video posted: http://bit.ly/eo8IGw Let us know what you think if you like this format!
Comments: 026 January 11 02:08
Finishing a patch video that has team members showing some of the new stuff in Build 162. Look for it shortly: http://bit.ly/eNzu1n #fb
Comments: 025 January 11 22:25
Thanks for all the great user-submitted minimap artwork, NS2 community! http://tinyurl.com/4auuan5 #fb
Comments: 025 January 11 22:25
Q&A - We're adding more bite feedback right now, thanks for the suggestions (http://tinyurl.com/4odyt72) #fb
Comments: 025 January 11 05:28
NS2 Build 162 is now up on Steam! Full change log coming tomorrow. #fb
Comments: 024 January 11 20:21
The first preview of NS2 just got posted...on Destructoid! Thank you Hamza, for letting us show the game to you! http://bit.ly/edV3kT
Comments: 022 January 11 02:27
Latest testing showed some new bugs we won't be able to fix by the Steam deadline for this week; the patch will be next week
Comments: 022 January 11 00:14
Big thanks to endar for repro steps for the server memory leak in 161 (happens when clients try to reconnect). This will be fixed for 162
Comments: 022 January 11 00:02
Brian Cr: Getting the new marine commander backgrounds in which will look a lot better and have some subtle animations. #fb
Comments: 021 January 11 22:02
Cory just finished new art and design layout for the Marine Commander UI. #fb
Comments: 021 January 11 18:32
Map announcement: ns2_mineshaft will be the next map we release! It looks fantastic but plays great this time. #fb
Comments: 021 January 11 17:10
Bill revamped all of the catwalks models and added a new modular collection of cables and tubes. They look fantastic! #fb
Comments: 021 January 11 02:19
The hologram in tram map makes a "wshoom" sound when you walk through it now. :) #fb
Comments: 021 January 11 00:20
Want to get your awesome icons into NS2? Here's your chance to help: http://bit.ly/fy47T8
Comments: 020 January 11 14:28
Basic game stat tracking just went in. They will live here (test data atm): http://unknownworldsstats.appspot.com/displayendgamestats #fb
Comments: 019 January 11 23:01
Filming our first video changelog for the new patch! Each of us are describing what we did this week. #fb
Comments: 019 January 11 20:33
Finished first playest on a new map we'll be releasing. Plays great so far, nothing big to rework (not yet at least!). Details coming. #fb
Comments: 019 January 11 18:03
Map annotations will be in the next build. This lets the community "annotate" areas of the map, wiki-style, for feedback. #fb
Comments: 019 January 11 18:03
Final Railgun weapon model and texture for the Exosuit approved. Looking good! #fb
Comments: 019 January 11 05:19
Checked in another script optimization our community found (player:GetExtents()). Thanks Mads "maesse" Lind! #fb
Comments: 019 January 11 03:04
Changing flamethrower to be more "crippling". Reducing direct damage but on fire entities get their energy back at 20% of normal. #fb
Comments: 019 January 11 02:10
We filled the film-maker/editor position...thanks for all the applicants everyone. Looking forward to releasing a lot more videos soon! #fb
Comments: 019 January 11 02:07
Getting rid of "plasma" and "metal" terms (now personal resources and team resources) and re-did icons to see if that clarifies things. #fb
Comments: 019 January 11 00:52
Brian Cr: Getting the new marine commander backgrounds in which will look a lot better and have some subtle animations. #fb
Comments: 019 January 11 00:52
Max checkin: Added support for continuous collision detection to the new collision system. #fb
Comments: 019 January 11 00:52
Another bug fix from the community (gogo Lua): Re-enabled GUIEmbryoHUD.lua (so you can see your evolve progress). Thanks Camron! #fb
Comments: 018 January 11 19:51
Brian just put in player-minimaps so you can find your way to locations and see other players, structures, etc! #fb
Comments: 1415 January 11 03:26
Bay Area film-maker/editor/guerilla-marketer passionate about video games? http://bit.ly/hy1Px0 #fb
Comments: 014 January 11 20:21
Sgt.Barlow just extended our Lua/web-based server page. It's all in Lua! Love that anyone can do this stuff: http://yfrog.com/h55ncbj #fb
Comments: 114 January 11 18:04
My inbox: 'It's refreshing to watch a game come together in a way that isn't "ok, here is the finished product, take it or leave it."' #fb
Comments: 213 January 11 21:13
Added new "effect_debug" command to draw the name of the sound, particle system or animation, right on the player/structure/model. #fb
Comments: 013 January 11 19:31
Adding marine UI indicator when parasited. Also, now drawing the names of parasited team-mates are drawn in yellow reticle text. #fb
Comments: 012 January 11 22:11
Cool new community screenshots from NS2 Build 161: http://dld.bz/FxwQ #fb
Comments: 012 January 11 18:09
NS2 Build 161 changelog and comments posted: http://bit.ly/eamKbA #fb
Comments: 012 January 11 02:45
We have a new official NS2/company YouTube channel - no longer updating old one. Please subscribe +RT! http://bit.ly/ebYfzt #fb
Comments: 011 January 11 22:18
Fixed bug where clicking with Commander ghost selected the unit underneath (meaning you can support with med/ammo much easier now). #fb
Comments: 011 January 11 22:18
Tightened rifle cone of fire from 4 degrees to 3 degrees to make it feel more like NS1. #fb
Comments: 011 January 11 22:03
Brian just made the sayings menu operate entirely client side ("need order", taunt, etc.). #fb
Comments: 011 January 11 20:13
Now drawing commander buttons in red when they are available but you don't have enough resources. #fb
Comments: 011 January 11 18:44
The new Commander Mode frame-rate (and other) improvements make playing as Comm like Starcraft 2! Can't wait to release it #fb
Comments: 011 January 11 18:33
We keep finding and fixing bugs but we're actively working on the next patch. Shouldn't be much longer...probably today. #fb
Comments: 011 January 11 06:45
Max on Red Dead Redemption: "Grand Theft Auto + Cowboys = Ideal game" #fb
Comments: 011 January 11 02:43
Changed the master server query port to be port+1 instead of being hard-coded to 27016. #fb
Comments: 010 January 11 23:46
Fixed armor bug which was causing marines to be killed in 2 bites instead of 3...thanks Harimaru! http://bit.ly/eIDcP9 #fb
Comments: 010 January 11 22:44
New NS2 interview posted on HookedOnGamers: http://tinyurl.com/4mm58w3 #fb
Comments: 008 January 11 03:26
Fixed approximately one thousand bugs today, but sadly there are some more that are preventing us from releasing today... sorry!
Comments: 007 January 11 19:14
Great article on running a game company from Insomniac: http://dld.bz/EpD9 #fb
Comments: 007 January 11 01:18
Brian rewrote the marine commander UI (no longer in flash) and it's sooo much faster. 20+ frame-rate improvement! Pumped. #fb
Comments: 006 January 11 19:49
Trying to figure out why skulks are ripping marines apart. All the numbers are the same, but the engine is different? DM thoughts to me!
Comments: 006 January 11 01:40
Woot, just noticed this checkin: "Added support for joining a friend's game through the Steam UI in-game" #fb
Comments: 006 January 11 01:35
Thanks for all NS2 Holiday Sale re-tweeting...it made a big difference and made our holiday actually relaxing! Best community evar! #fb
Comments: 005 January 11 16:33
Having some issues with new effects system but should get them fixed in time for the patch. Adds lots of power for modders though! #fb
Comments: 005 January 11 04:34
Editing a little "meet the team" video we shot here at the office that we'd like to release soon.
Comments: 104 January 11 22:09
The NS2 team is playing NS1 together for a short time. Join us on server "Unknown Worlds" - password: "tweeter" #fb
Comments: 004 January 11 03:30
NS2 gets listed in Rock, Paper, Shotgun's "Exciting list of 2011's Excitements" - http://bit.ly/hFiv2p #fb
Comments: 003 January 11 22:18
The NS2 dedicated server is now available via the HLDSUpdateTool (http://bit.ly/dE68WV). Thanks Valve!
Comments: 002 January 11 04:05
The NS2 holiday special is now over. Thanks for your support everyone and Happy New Year! #fb
Comments: 029 December 10 02:24
We finally got the unknownworlds YouTube channel (http://bit.ly/eQO0tv). All of the official videos will be posted there
Comments: 027 December 10 20:47
The best part of having all of the game code in open Lua is players sending in bug fixes
Comments: 624 December 10 00:41
Alien egg spawning is a slower and fixed bug with IP that means marines don't all spawn back in one after another. Reduces deadlocks. #fb
Comments: 023 December 10 22:57
Woot! NS2 won the Player's Choice award in the IndieDB Indie of the Year 2010 competition: http://bit.ly/gEel5k Thanks all! #fb
Comments: 1223 December 10 21:15
RT (@notch): "Fixing bugs feels GOOD! And strangely, so does making them."
Comments: 123 December 10 20:38
RT @notch: Fixing bugs feels GOOD! And strangely, so does making them.
Comments: 023 December 10 01:56
Having some holiday champagne with the team! Thanks Susan! ...and happy holidays to everyone! #fb
Comments: 022 December 10 20:05
Finally finishing up our new (Lua) effects system which will let other team members put in new sound/particle FX and custom animations. #fb
Comments: 021 December 10 21:10
NS2 Build 160 patch notes released (and dev gameplay footage): http://bit.ly/gJAHfL
Comments: 021 December 10 19:00
So it turns out NS2 Build 160 DID just go up on Steam! I'm hoping it all works OK (egg spawning issues on rockdown might have snuck in) #fb
Comments: 021 December 10 03:47
NS2 holiday sale...and Merry Gorgemas! http://bit.ly/fyKVCU (please RT!)
Comments: 021 December 10 03:36
NS2 holiday sale...and Merry Gorgemas! http://www.unknownworlds.com/ns2/news/2010/12/merry_gorgemas
Comments: 021 December 10 03:19
NS2 Build 160 is ready but we're not sure we can release it due to some holiday scheduling with Steam. We'll let you know when we know. #fb
Comments: 020 December 10 19:28
More patch testing. Trying to find and fix some remaining problems. #fb
Comments: 018 December 10 02:40
Just tracked a weird sound-crashing bug down to the lerk wound_serious file...lesson? Don't shoot lerks. Evar. #fb
Comments: 018 December 10 01:57
Having some last minute big problems with build 160. Working on fixing them now. No ETA at the moment but crossing fingers. #fb
Comments: 017 December 10 23:35
Our landlord just brought us holiday champagne and chocolates! Thanks Susan! #fb
Comments: 017 December 10 01:13
Found a huge problem with all marine bullet-based weapons. They are much more accurate and closer to NS1 now. Watch out aliens! #fb
Comments: 016 December 10 21:40
Any NS2 fans work at YouTube? We need an official NS2 channel to transfer our existing videos over to it. Help! (http://bit.ly/hQGqtX) #fb
Comments: 016 December 10 19:20
Rock, Paper, Shotgun has our new NS2 beta trailer! Check it out: http://bit.ly/e7h8Ur
Comments: 314 December 10 01:28
IndieDB awards voting ending. Last chance to vote (for NS2!): http://www.unknownworlds.com/ns2/news/2010/12/indiedb_awards_voting_ending #fb
Comments: 014 December 10 00:23
Got some info from Valve today about distributing our dedicated server with HLDSUpdateTool. Hopefully we'll have that in Build 160. #fb
Comments: 013 December 10 20:36
There is now an unofficial NS1 custom map in Starcraft 2! => North America Custom Game list, a few pages down #fb
Comments: 211 December 10 05:22
Looks like server performance has indeed improved noticeably this patch. There's more to come next week too! #fb
Comments: 011 December 10 03:23
New NS2 patch just published on Steam! Sorry I broke the Gorge spit/spray sounds but he works better now! #fb
Comments: 010 December 10 23:36
Testing the latest build so we can patch soon. A few bugs but I think we've got 'em under control. #fb
Comments: 010 December 10 02:03
Just had a fun bug where everything died in an explosion. Almost hate to fix it... #fb
Comments: 008 December 10 01:08
Wow - with our new dynamic effects system and script hot-reloading I can change sound, particle, animations while NS2 is running! #fb
Comments: 906 December 10 18:34
Oops - new update from Pivotal Tracker - we're fixing our progress page. #fb
Comments: 004 December 10 03:24
Build 158 released and off to Valve! Also, we're looking for testers: http://bit.ly/dIA1TN #fb
Comments: 203 December 10 20:22
We're working on some server optimizations and client fixes that we're hoping to get out to you...today! Crossing fingers. #fb
Comments: 003 December 10 01:11
NS2 build 157 changelog and explanation here: http://bit.ly/dPM3ac Have fun!
Comments: 003 December 10 00:39
NS2 Build 157 is off to Valve, look for it shortly! Updating blog with changelist now. #fb
Comments: 002 December 10 18:27
Putting together a new patch, hope to get it out to you by tonight or tomorrow! The balance should be MUCH improved, details coming. #fb
Comments: 101 December 10 18:13
Vote for NS2 in the IndieDB 2010 Indie of the Year competition! (Under "upcoming" and "RTS"): http://bit.ly/gPm2LW
Comments: 530 November 10 20:18
It looks like there's some sort of Steam authentication problem or outtage: http://bit.ly/3HtSPw #fb
Comments: 023 November 10 21:05
Massively streamlining commander UI so it's less difficult to find stuff. Similar to uniform top row in NS1 with improvements.
Comments: 123 November 10 17:50
RT @opsneakie: @NS2 got to play my first rounds of the beta tonight! Best shooter experience in a long time. Great work, UWE (very welcome!)
Comments: 023 November 10 03:18
Hey guys , we're seeing a lot of full 20+ player servers. You better have a pretty beefy machine running that! Not recommended (yet). :)
Comments: 123 November 10 02:10
The new NS2 build is going up on Steam now! Read the blog update for a list of fixes: http://bit.ly/hiS79Z
Comments: 422 November 10 20:21
It's looking like we FIXED some big problems with server crashing, memory and connection issues! Patch should be ready in 12 hours or so!
Comments: 022 November 10 18:00
It's looking like we some big problems with server crashing, memory and connection issues! Patch should be ready in 12 hours or so!
Comments: 021 November 10 02:40
Thanks for the closed-beta coverage, Rock, Paper, Shotgun! We love you guys! (http://bit.ly/95F4io) (and yes, gameplay trailer coming up!)
Comments: 021 November 10 02:38
Thanks for the twitter/FB love everyone. Our spirits are starting to lift!
Comments: 021 November 10 00:43
NS2 closed beta technical status blog entry posted by Max: http://bit.ly/cgQEH9
Comments: 020 November 10 21:04
Max is writing a blog entry describing where we're at, technically, with the beta and next patch. Look for it shortly. #fb
Comments: 020 November 10 04:46
Man we are going crazy trying to figure out this server leak/crash. Argh. Hydras exacerbate, anything else? #fb
Comments: 119 November 10 16:45
Blog update just posted - the closed beta and how we got here: http://bit.ly/bW4DtY
Comments: 219 November 10 05:07
We've just been informed that the NS2 beta is...NOW LIVE! Blog update, more screenshots, details coming in 12 hours. Now, sleep. #fb
Comments: 2019 November 10 04:27
The server is running much faster now! So server operators, start your engines! Get ready for an update, possibly tonight! #fb
Comments: 018 November 10 17:57
2-minute Fade "reveal" movie just posted to Joystiq! Play him tomorrow in beta! (http://aol.it/dq35WO) Please please RT!
Comments: 1018 November 10 16:18
Hint: You'll probably want to go to Joystiq today (http://www.joystiq.com).
Comments: 1117 November 10 18:47
Server ops: the game may run smoother if you remove hive sight: change line 85 of AlienTeam.lua to "//self:UpdateHiveSight(timePassed)" #fb
Comments: 317 November 10 05:02
Thanks for the feedback guys. Lots to work on here...looks like a late night! #fb
Comments: 017 November 10 02:56
It took awhile for Steam to update, but NS2 Build 154 is updating across the 'net now! #fb
Comments: 016 November 10 18:28
NS2 Build 154 published, changelist here (http://bit.ly/cC37rb). Summary: Havok physics, noticeable game frame-rate improvements!
Comments: 1516 November 10 18:08
Just got done testing build 154. It's off to Valve! Look for a big changelog shortly. :) #fb
Comments: 016 November 10 00:04
Changing marine sentries to spin up and then fire like miniguns so Skulks can't dance forever around them. Taunting them. #fb
Comments: 213 November 10 02:18
Armory buy menu is now completely predicted, so no more lagginess or sluggishness. #fb
Comments: 212 November 10 04:01
The Fade is now implemented well enough that...I often find myself "testing" him for far too long. Can't wait to show you guys. #fb
Comments: 211 November 10 19:13
I can hear Max + Jon about to make a breakthrough on occlusion culling. "Well THAT'S strange..." is usually said right before... #fb
Comments: 011 November 10 05:31
Got the alien "whip" working better. Can't wait to see him scuttling around when a Commander tries to sneak him into a marine base... #fb
Comments: 010 November 10 01:26
So you're not TOO surprised, in the next NS2 alpha patch (slated for tomorrow), Skulks don't have leap by default (must be researched). #fb
Comments: 809 November 10 20:23
Killing bugs, optimizing frame-rates, removing "hitches" and generally smoothing out the game. It's starting to work really well! #fb
Comments: 406 November 10 17:59
Check out the new power node video from NS2HD. He really nailed it: http://www.youtube.com/watch?v=JL4fM_d2pZY
Comments: 006 November 10 03:35
We just had the most awesome playtest - made some incredible frame-rate breakthroughs! The game is so much improved! #fb
Comments: 005 November 10 01:17
Adding in some basic bots support so we can evaluate performance of a full server quickly and easily. #fb
Comments: 004 November 10 19:03
...and there was much screaming as bugs were systematically hunted down and exterminated. #fb
Comments: 004 November 10 01:02
We released a new build with some networking, script perf. improvements, fixes, etc. It's live on Steam! #fb
Comments: 003 November 10 00:42
Just implemented what I hope are some big script optimizations. Still trying to fix a crash, then we'll be releasing a new patch! #fb
Comments: 102 November 10 03:09
Have some more fixes to get in so we're releasing tomorrow (it wouldn't be released by Valve until tomorrow anyways). #fb
Comments: 002 November 10 00:28
Putting together a new NS2 alpha patch for you guys. Should be on Steam shortly! #fb
Comments: 030 October 10 20:05
Thinking seriously about moving skulk leap to an upgrade. Tier 1 skulk leaping is pretty powerful (and doesn't encourage "skulking"). #fb
Comments: 1429 October 10 05:45
If you haven't seen it yet, check out the cool NS2 videos on http://www.youtube.com/user/NaturalSelection2HD (new videos all the time!) #fb
Comments: 128 October 10 19:38
Working on some big server improvements. Not sure if they'll all be ready in time but we'll be releasing at least some fixes on Monday! #fb
Comments: 027 October 10 23:14
Having big problems with the patch. Sorry! If you have any hints about the CPU/network issues: charlie@unknownworlds.com We're on it. #fb
Comments: 627 October 10 19:45
Oops, make that Build152, not Build 153. :) We're WORKING on 153 now...
Comments: 127 October 10 04:18
OK NS2 patch is off to Valve! The Steam servers will update shortly. :) #fb
Comments: 827 October 10 01:10
Building another patch test candidate. Let's hope this one is good to go! #fb
Comments: 026 October 10 21:20
We're still fixing some showstopper bugs but we'll have the patch out as soon as those are fixed. We're building and testing a lot! #fb
Comments: 026 October 10 05:14
Max found and fixed the networking problem! We will test it a bit in the morning before releasing. #fb
Comments: 026 October 10 04:33
Damn. Having a last-minute networking problem that's going to take some time to fix. Patching tomorrow morning. #fb
Comments: 026 October 10 03:27
Current patch list posted for NS2 Alpha, Build 152: http://bit.ly/dvXwLx Working on getting this on Steam ASAP. #fb
Comments: 026 October 10 01:15
Starting to assemble changelist for immient patch. It's going to be looooong... #fb
Comments: 023 October 10 20:30
We're still having lots of confusion and early game endings due to no starting Infantry Portal. Putting it back in...again! #fb
Comments: 623 October 10 04:35
Dang - still got a show-stopper or two which we need to fix. Still working on it but don't think the patch will be tonight. #fb
Comments: 022 October 10 19:34
Had a nice playtest yesterday. Need to fix a few more things and we'll get an alpha patch out to you. Maybe today?! #fb
Comments: 121 October 10 19:42
Static props are now instanced. Mappers: duplicate props are now much cheaper. Players: game will run faster. #fb
Comments: 021 October 10 01:08
More internal playtesting - really wanting to get a new version in the hands of all you alpha folks ASAP. #fb
Comments: 218 October 10 19:23
For some reason our progress tracker is on the fritz (http://bit.ly/akqVUv). Should have it fixed shortly. #fb
Comments: 017 October 10 01:39
Head hurts trying to "convert" the NS1 resource model to http://yfrog.com/e43w3j (click then click again)
Comments: 016 October 10 19:41
It's standard but I'm thinking of a basic energy regeneration for the Shift (triggered, affects nearby players/structures for x secs) #fb
Comments: 116 October 10 02:42
Starting on the alien "Shift" which has "outmaneuver and redeploy" abilities including "Recall", "Echo" an undecided passive ability. #fb
Comments: 015 October 10 20:26
New alien "Whip" blog entry posted: http://www.unknownworlds.com/ns2/news/2010/10/the_whip
Comments: 015 October 10 19:20
Checkin message: 'Added "bacon" console command which triggers distress beacon on the first observatory it finds in the environment' #fb
Comments: 015 October 10 00:06
Putting in "metabolize" - an experimental alien commander ability to speed evolution or research (players or structures). #fb
Comments: 014 October 10 22:43
We've got a friend of ours here in the office today to help us with some extra engine/optimization tasks. Awesome! #fb
Comments: 014 October 10 19:52
Observatory Scan is done (about 90 lines, a lot was boilerplate for class definition), now onto Bacon. #fb
Comments: 014 October 10 19:25
Putting in observatory scan and distress beacon. It's awesome that it only ~200 lines of script total (Observatory + Scan + "Bacon"). #fb
Comments: 014 October 10 02:11
Starting some internal/informal playtesting after some pretty serious networking changesl Crossing fingers. #fb
Comments: 014 October 10 01:49
Fixed problem where attack lagged behind by one frame...this will improve the game "feel" quite a bit! #fb
Comments: 012 October 10 19:02
OK I think our upcoming list of changes for the upcoming patch is going to be many pages long. I think we'll try to summarize... #fb
Comments: 409 October 10 04:40
Added a "transponder" upgrade to infantry portals which allows marines to use them to spawn back with their squad. #fb
Comments: 1208 October 10 23:24
Working on getting the frame rendering time more consistent (figuring out how to remove "hitches"). #fb
Comments: 208 October 10 19:41
Joking about who would play each of us if we made a Social Network type movie about Unknown Worlds. Jim Carey=Matt, Ed Norton=Max? #fb
Comments: 307 October 10 04:32
Added ability to specify units % of hit points to be in armor. Will make it faster/easier to tune individual units vs. others. #fb
Comments: 006 October 10 02:36
Testing build orders in Excel, to see how fast a grenade launcher rush is and to make sure you don't always build extractors, etc. #fb
Comments: 105 October 10 22:47
Brian just implemented geometry obstruction for our sound effects, so rifle fire sounds different on the other side of a wall. #fb
Comments: 002 October 10 19:59
Developing a cool spreadsheet so I can rebalance the game there then copy/paste a huge list of values into script. Easy! #fb
Comments: 029 September 10 22:49
NS2 modders: if you get a "can't create PhysX" errors in the next build, rename/delete PhysX*.dll in your Windows/System32 dir #fb
Comments: 1229 September 10 19:53
Brendan just suggested that Gorge heal spray should put out players on fire. Now we need a fireman's hat for the Gorge! #fb
Comments: 629 September 10 01:13
We're working on a patch for you guys but the logistics are surprisingly tricky. Lots of stuff that's in-progress...but we're on it! #fb
Comments: 027 September 10 23:38
Trying to come up with some cool Onos "disruption" type abilities. Anyone have any ideas? #fb
Comments: 627 September 10 19:19
Hard-core NS1 players: ENSL.org is starting their 15th competitive season! Oct. 8th is the first weekend, details: http://bit.ly/ceAB3P #fb
Comments: 923 September 10 01:49
Flamethrower is in and looking pretty good! Toyed with having targets on fire catch others on fire but probably not (griefers!) #fb
Comments: 021 September 10 22:42
A moment I've been looking forward to for a long time - implementing the marine "power grid"! First test: adjust lights dynamically. #fb
Comments: 321 September 10 21:00
Woot, we just finished the heavy model and texture! Hopefully we have time to make a reveal video on him! #fb
Comments: 320 September 10 18:44
Henry, our flash developer that's making all our in-game interfaces, just came out with an iPhone game: http://bit.ly/dnQbyF #fb
Comments: 1618 September 10 03:39
Thinking about flamethrower alt-fire: drop reserve flamethrower ammo cannisters which explode when fire touches them -> chain reaction. #fb
Comments: 1216 September 10 22:50
Putting in a Jurassic Park style camera shake when the Onos is nearby! #fb
Comments: 1015 September 10 02:37
I think the timing in the HL engine is a bit off - NS1 code says the machine gun fires 10 bullets/second..anyone know the "real" value? #fb
Comments: 3514 September 10 03:29
Trying to come up with cool movement for the Onos...would you guys mind if he had momentum or a limited turning speed? #fb
Comments: 2814 September 10 00:06
Putting in the ability for the Onos to smash down welded doors. We've talked about it for so long...now finally, here goes! #fb
Comments: 207 September 10 18:55
Working on server performance when a lot of players are connected. Believe this is the cause of the "network" problems on real world servers
Comments: 2402 September 10 19:49
We just found out about NaturalSelection2HD on YouTube (http://bit.ly/bXzfZt). Nice job!
Comments: 1002 September 10 02:57
Max just got bots working in NS2, so we can test better. They're pretty dumb so far but I can already tell they'll help a ton! #fb
Comments: 028 August 10 01:59
Putting in sound filter capabilities for script, so sounds can be a bit muffled when you're near death. #fb
Comments: 1926 August 10 21:05
Max and Brian are working on screen-space shader effects for Lua script - for Skulk view blur, Drifter "blind" effect, etc. #fb
Comments: 124 August 10 23:04
Looking at Nightcrawler from X-Men for Fade blink subtleties: http://youtu.be/VrVdCkKxty4 #fb
Comments: 1624 August 10 03:48
Having tons of fun working on Fade blink. You guys are going to love it. Adding in visual effects now. #fb
Comments: 023 August 10 19:36
Our new programmer starts today! Please welcome Brian "MurphyIdiot" to the team! #fb
Comments: 020 August 10 03:53
We found our new programmer. Thanks for the applications everyone! #fb
Comments: 219 August 10 20:51
New alien "Crag" blog entry released. Gameplay effects, concept images, final renders, etc. http://bit.ly/dqHqPS
Comments: 518 August 10 00:42
I'm going to try to make the new Lerk flight pretty much identical to NS1. Anyone have any thoughts about what should be changed? #fb
Comments: 2317 August 10 22:42
Kurt just finished a first pass on a dedicated server web administration interface. Should be pretty slick and powerful. #fb
Comments: 017 August 10 02:57
Marine sentry turrets are in. Now putting in the Crag and its abilities. #fb
Comments: 016 August 10 21:05
Unknown Worlds is hiring a programmer to help us with http://www.unknownworlds.com/jobs (please RT!) #fb
Comments: 013 August 10 23:33
NS2 Alpha patch #2 is now live on Steam! View the changelist here. http://bit.ly/dxadoG Now onto patch #3....
Comments: 1012 August 10 23:05
Having more difficulty than we expected with the hit-registration. Trying to get it working great so we can release a patch! #fb
Comments: 2311 August 10 03:06
Max is working on properly synchronizing the time between the client and the server to fix "hit registration" issues
Comments: 110 August 10 20:50
From our sound guy, Simon: "many little fixes, reverb overhaul, new door sounds, more sci-fi rifle reload, better sounding shotgun fire" #fb
Comments: 006 August 10 21:08
We just put up a page showing a real-time list of our current tasks we're working on. http://www.unknownworlds.com/ns2/progress #fb
Comments: 203 August 10 18:04
Thinking long and hard about marines, MACs and building. Thanks for the comments everyone! http://bit.ly/cxtxEi #fb
Comments: 003 August 10 01:42
Working on waypoints. Hoping for a "breadcrumb" trail that shows marines exactly where to go (and A/V feedback as you reach them). #fb
Comments: 003 August 10 01:01
Fixed bug where the server browser (after starting a game) only listed LAN servers. Fixed many memory leaks. #fb
Comments: 003 August 10 01:00
Checkin message: "Added , and . support to gameswf (used for chat). Oh gameswf, you magnificent wyvern." #fb
Comments: 003 August 10 00:39
Getting started taking the NS2 musical soundtrack and splitting it up to make a dynamic musical score. Up first: marine commander. #fb
Comments: 002 August 10 21:05
NS2 change: Added two more rifle sound variations. When a rifle is created, it will be one of three types that all sound different. #fb
Comments: 102 August 10 20:11
(Oh, could you please RT that last message if you're in game developer or mod-making circles?)
Comments: 002 August 10 19:56
The 60+ minute Podcast17 interview about spark, modding and our plans for NS2 has been posted: http://bit.ly/dokdHG
Comments: 031 July 10 18:38
I'll be on Podcast17 talking about Spark, modding and how Unknown Worlds got it's start, 80 minutes from now: http://bit.ly/c1fyb2 #fb
Comments: 231 July 10 02:17
We're currently getting a new Get Satisfaction report every 10 minutes. So hard to respond to them all and work on the game!
Comments: 030 July 10 02:58
Added parasite weapon for Skulk. I was hoping we didn't it it but...I think we all missed it! You get +1 score for parasiting too. #fb
Comments: 1030 July 10 01:10
Just got word from Valve that they are having some Steam problems, which most likely are causing the authentication errors people are seeing
Comments: 030 July 10 00:10
NS2 alpha patch #1 (Build150) is now on live. Check the changelist here: http://bit.ly/cN7IRF #fb
Comments: 029 July 10 22:16
Making alien players turn into embros while they evolve into new lifeforms, ala NS1. #fb
Comments: 029 July 10 21:44
Adding hotkeys to commander mode. We've needed this for a long time! #fb
Comments: 029 July 10 04:08
Putting the patch together and getting it to our playtesters took longer than expected. It should be out tomorrow morning. Sorry!
Comments: 029 July 10 01:29
Anyone know the exact hive healing stats in NS1? The code says 15% of the alien's max health once per second but that feels waaay fast. #fb
Comments: 829 July 10 00:52
We're testing the first alpha patch right now. Hopefully we'll release it today. #fb
Comments: 027 July 10 22:54
It looks like we've resolved the "connection spamming" issue, as well as the other pressing connectivity bugs. Wahoo! #fb
Comments: 227 July 10 19:57
If you haven't been able to activate the alpha, check this updated FAQ: http://www.naturalselection2.com/preorderfaq #fb
Comments: 027 July 10 19:23
NS2 Special Edition REALLY is no longer available. Sorry! We'll give access to the Standard Edition folks before too long though. #fb
Comments: 027 July 10 05:02
NS2 dedicated server operators - could you please put "dedicated" in your server name, so people avoid the listenservers? Thanks. #fb
Comments: 027 July 10 04:41
If you haven't gotten your Steam key in the mail yet, hang in there. I just got mine a few minutes ago. Our server is maxed! #fb
Comments: 027 July 10 03:43
We're seeing some sort of connection problems and what looks like high-latency, which we've never seen before. Anyone have any clues?
Comments: 027 July 10 03:09
Alpha keys are going out! You can retrieve your key if you don't want to wait (http://bit.ly/tQ3EY)
Comments: 027 July 10 03:09
HAPPY NEW YEAR! I mean, HAPPY NS2 ALPHA! OG OG OG! (you should be receiving your Steam unlock key in your e-mail shortly!) #fb
Comments: 027 July 10 02:45
NS2 dedicated server: http://bit.ly/b4Miff (at end). See Dedicated_Server_Usage.txt in your steamapps\common\natural selection 2 directory.
Comments: 027 July 10 00:28
The NS2 Alpha is up on Steam now. We'll send out the keys once the timer hits 00:00:00!
Comments: 026 July 10 23:27
Don't forget to change your Steam avatar to one of our sexay NS2 ones while you're waiting! http://www.naturalselection2.com/spread #fb
Comments: 026 July 10 22:52
Read instructions for playing the NS2 alpha in a few hours and more in our latest blog update! http://bit.ly/b4Miff
Comments: 026 July 10 21:26
Uploading the NS2 Alpha Steam depot to Valve... all 1 GB of it, wish we had a faster upload speed
Comments: 026 July 10 20:18
We've finished the standard to special edition upgrades. You can verify that your account was updated here: http://bit.ly/tQ3EY #fb
Comments: 026 July 10 19:31
OK we've got to bring our web-site down for a bit so we can function. It'll be back as soon as we can handle the traffic! #fb
Comments: 026 July 10 19:29
Max is processing the last of the upgrade requests - note the upgrade happens on the backend, you will not receive a new key
Comments: 026 July 10 19:27
Web-site is slowing down as some sort of insane mob of sci-fi fans hit the site. Please be patient! #fb
Comments: 026 July 10 04:38
The first NS2 alpha build is "done"! This is the first version of many versions to come. We hope you enjoy it on Steam in ~24 hours! #fb
Comments: 026 July 10 04:02
We're officially cutting off upgrading standard edition pre-orders to special edition. Everyone who e-mailed us will be upgraded shortly.
Comments: 026 July 10 01:37
Quick and dirty NS2 alpha gameplay footage posted! http://bit.ly/bXIg8N
Comments: 025 July 10 22:25
Listen along with us while we fix bugs! Max's awesome 80's Shredded Cheeze, coming right up: http://bit.ly/c01Q5T #fb
Comments: 025 July 10 06:19
Trying to fix this elusive (and very bad) physics/hit-registration bug. We're getting close, I can feel it. Any PhysX gurus out there? #fb
Comments: 825 July 10 04:36
Forgot to deduct resources when Gorges build hydras. Well that would explain the acres of orange tentacle sprawl. Oops. #fb
Comments: 025 July 10 01:58
Only 48 hours left for NS2 introductory pricing and Special Edition all-black armor! http://www.naturalselection2.com/buy #fb
Comments: 024 July 10 21:14
Just two days left before alpha! Still lots of bugs to fix but we're getting there! Need to start making the build tonight. #fb
Comments: 123 July 10 18:38
Couldn't sleep last night. Yesterday's playtests had me giddy. Dreams of biting, clawing, dark halls and mist...and bugs to be fixed. #fb
Comments: 223 July 10 03:42
Wow we're cranking! It's amazing what a firm deadline will do for your productivity. That, and fear of embarrassment! ;) #fb
Comments: 522 July 10 22:59
Anyone know what an acceptable server CPU usage % is for a modern dedicated server (win32)? #fb
Comments: 322 July 10 19:54
Max just fixed this mysterious-but-persistent server crash we've been having for awhile. Life is good! #fb
Comments: 121 July 10 07:17
Thanks for the ideas on how to integrate GetSatisfaction. We set it up so if you hit F1 it will bring up the form in the Steam browser
Comments: 021 July 10 03:40
I'm wondering if there's a way we could plug GetSatisfaction feedback/bug reporting right into the game. #fb
Comments: 020 July 10 23:44
New NS2 Steam avatars available! http://www.naturalselection2.com/spread
Comments: 020 July 10 22:46
Btw, we just shrunk the Commander middle part of the interface (shows selection attributes) by about 30% so you can see more. #fb
Comments: 020 July 10 21:39
Q&A: NS2 isn't in the Steam store because we're in Valve's "beta" program. You will be able to buy NS2 through Steam when we hit v1.0. #fb
Comments: 020 July 10 20:32
Q&A: We're NOT looking for any ded. server operators right now. The win32 server comes with the alpha so you can host all you want then! #fb
Comments: 020 July 10 20:29
Q&A: Yes, Dynamic Infestation is still in NS2 but it won't be in the alpha. We want to make sure the core tech and game work great 1st. #fb
Comments: 019 July 10 22:28
53 minute podcast about NS2, our roots, modding, tech and high-brow industry talk on Crosshairs (http://bit.ly/9YDxBV). What great guys! #fb
Comments: 019 July 10 20:09
One day we'll have a massive gathering where the NS old-timers and newcomers can meet, play and create. Who says gaming isn't social? #fb
Comments: 219 July 10 20:05
Cool NS "meetup" video in Finland: http://vimeo.com/13431061 SoCo and sausages are NOT what we had in mind when we made NS... ;) #fb
Comments: 519 July 10 19:56
Calling all bloggers, press and dedicated twitterers: if you want to preview the NS2 alpha, please write me at charlie@unknownworlds.com #fb
Comments: 019 July 10 19:08
Bry's NS1 page is now updated for http://www.bryns.co.uk/ He has over 400 custom NS1 files for download. #fb
Comments: 017 July 10 23:26
If you sent payment and e-mail about upgrading from Standard to Special, don't fret. It's a manual process but we'll get to yours soon. #fb
Comments: 017 July 10 20:53
I apologize in advance if I don't e-mail you back about your dedicated server request for alpha. A bit inundated. #fb
Comments: 017 July 10 04:36
Just had an awesome interview with the BashAndSlash (http://bashandslash.com) guys. You guys rock! Listen to Crosshairs this Sunday. #fb
Comments: 017 July 10 01:43
I've got NS1 running on one computer and NS2 on another. Trying to recreate the marine/skulk movement exactly. It's surprisingly hard. #fb
Comments: 916 July 10 20:29
Got an idea for an NS2 unlockable achievement? Suggest it here and it might go in the game! http://bit.ly/9VkCuw #fb
Comments: 016 July 10 01:49
Checkin message: "Fixed kill command ragdolling-Commander-from-the-sky bug" #fb
Comments: 016 July 10 01:21
We hot-load assets and use Dropbox. So we can update a model on one computer and it will instantly change before your eyes on another! #fb
Comments: 016 July 10 00:55
We can now upgrade Standard to Special Edition! Paypal $20 to paypal@unknownworlds.com + write store@unknownworlds.com with your info. #fb
Comments: 015 July 10 23:00
Oooh, just found the Achievement creation panel in Steamworks. We'll try to get in a "Alpha" achievement for those that play it! #fb
Comments: 015 July 10 18:26
Regarding the NS2 dedicated server (win32) - that should ship with our alpha as well. Linux will come later. YES, you can run mods! :) #fb
Comments: 915 July 10 00:56
There's a new Chinese NS fan site that translates our news for us, check it out! http://www.ns2cn.com #fb
Comments: 314 July 10 20:25
Wow, thanks for all the retweet action guys. I seriously cannot even count them! #fb
Comments: 014 July 10 04:48
NS2 Playable Alpha date set: July 26th! Also, Special Edition armor and pricing ending + new screenshots! http://bit.ly/auFcbL (please RT!)
Comments: 2614 July 10 01:09
Whomever wrote the auto-refresh script you can turn it off now. That's technically a denial of service...(+ we can't announce like this) #fb
Comments: 114 July 10 01:06
Our web-site is not responding all of a sudden...did someone jump the gun and make our announcement for us?! ;) #fb
Comments: 112 July 10 22:54
OMG our pathing is now officially great. Those little MACs and Drifters fly to their destinations perfectly! #fb
Comments: 008 July 10 00:13
This is pretty cool: we didn't have an "invert mouse" option and we just added it without touching C++. 100% Flash and Lua! #fb
Comments: 1006 July 10 22:30
Big day! Sending out a VERY rough NS2 test to ~25 testers for early feedback. Not everything works but it's still exciting! Hope they like.
Comments: 704 July 10 04:22
Checking out the new in-development version of ns2_mineshaft. It's really dark and ominous! #fb
Comments: 903 July 10 04:56
Gorge droppable "hydra" revealed with concepts and in-game footage: http://www.unknownworlds.com/ns2/news/2010/7/hydra_reveal
Comments: 2302 July 10 02:40
From a checking message: "Don't allow recycling of Command Stations with a player inside..." #fb
Comments: 1326 June 10 04:01
We just had a funny bug - if another player gets on the Command Station platform when someone logs in...he's stuck inside. But safe! #fb
Comments: 2926 June 10 01:44
No blog update this Friday -- have a great weekend and we'll see you next week.
Comments: 024 June 10 19:22
Re Fade blink: the plan is to show a context-sensitive "ghost" Fade for where you will blink to, instead of hyper-speed Fade from NS1. #fb
Comments: 9318 June 10 22:40
We put together a blog post on the design and look of ns2_tram. Check it out: http://bit.ly/cFuKfl
Comments: 5116 June 10 01:54
It's feeling like Christmas around here with all the new code and features going in! #fb
Comments: 1715 June 10 19:03
We tweaked the shotgun sounds from your feedback btw. It's now got a hint of mechanical/sci-fi to it and has more "umph". Thanks! #fb
Comments: 015 June 10 18:25
We finally got the new heavy marine concepts finalized after a lot of reworking. That was a beast! Dual wielding ftw. #fb
Comments: 012 June 10 23:41
I've long resisted this, but marines now start with an infantry portal. Relocators/griefers don't fret, you can recycle it.
Comments: 1212 June 10 06:15
We were just play-testing NS2 and the band next door was so loud we had to use in-game chat to communicate! #fb
Comments: 211 June 10 04:59
Just got our physics working better in multiplayer so skulks can finally bite marines properly without passing through! So much better. #fb
Comments: 110 June 10 04:21
We had different energies for each alien ability in NS2 instead of one energy in NS1 but I'm undoing that because of complexity, dang. #fb
Comments: 2309 June 10 03:37
NS2 shotgun concept art, render and video posted: http://www.unknownworlds.com/ns2/news/2010/6/the_shotgun
Comments: 1908 June 10 00:53
Oops, a couple mis-typed characters of Lua and I turned NS2 into a side-scroller! Camera fixed from side but I could still move... #fb
Comments: 106 June 10 21:40
Damage types in NS2 blog entry posted: http://www.unknownworlds.com/ns2/news/2010/6/damage_types_in_ns2
Comments: 4005 June 10 18:43
Gorge hydras (old OCs) are going on walls, right now! Works like the TF2 engineer turrets with "ghost" showing you where it will go. #fb
Comments: 505 June 10 03:42
Sorry everyone, no update today. Hoping to have something for you guys Monday.
Comments: 202 June 10 04:18
The new offense chamber is called a "Whip" and I'm about to try to get it to actually flail nearby targets (range about 6 meters) #fb
Comments: 2029 May 10 01:35
Friday update posted: new Spark patch, NS2 jetpack concepts and renders: http://bit.ly/d8W4zP
Comments: 427 May 10 19:51
Design note: the marine sentries now have a facing - 90 degree firing arc. Gorge "hydras" fire in any direction + can stick to walls! #fb
Comments: 027 May 10 05:35
Max just got lag compensation working in Spark. One of those things it's hard to live without once you've tried it. http://bit.ly/cBEjrR #fb
Comments: 026 May 10 23:18
Thanks for all the naming suggestions for the "B.A.W.B"..."M.A.C." is the new name for our buildbot! Thanks @BJRose! #fb
Comments: 026 May 10 00:07
What do you guys think of the name "B.A.W.B." for the marine Commander builder bot? Any other suggestions? http://tweetphoto.com/23949948
Comments: 625 May 10 18:12
Just created "Fury" for the alien "Whip" structure. The Alien Commander can use it to give +10% damage to nearby friendlies (it stacks). #fb
Comments: 825 May 10 01:46
Almost 30 minutes of the NS2 soundtrack are complete. It's an amalgam of world, industrial and ambient space music...I hope you like it! #fb
Comments: 025 May 10 01:00
Working on the alien "buy" menu where you choose your lifeform and current upgrades. The pop-up menu from NS1 is gone - this is better. #fb
Comments: 022 May 10 05:19
Decoda and our Cinematic Editor are now released to all NS2 pre-orderers on Steam! http://bit.ly/bi0m9O
Comments: 021 May 10 05:28
We're hoping to release Decoda and our tool which we used to create most of our NS2 videos tomorrow to pre-orderers. Fingers crossed! #fb
Comments: 020 May 10 04:12
For programmers - NS2 is using all test-driven development now so we can run thousands of tests with every code change. It's awesome! #fb
Comments: 512 May 10 04:15
A new update for Natural Selection 2 is now available on Steam; it fixes the performance and attachment problems with the last release
Comments: 010 May 10 22:08
We're still looking for an effects artist (http://bit.ly/d1WwwO). We're very flexible with hours/location too. #fb
Comments: 008 May 10 17:04
Max is looking into performance differences between the previous release and the Steam release
Comments: 008 May 10 02:16
The NS2 engine test and tools just launched on Steam! http://bit.ly/bnyohX (new patch too)
Comments: 005 May 10 02:31
We're getting really close with the Steam release! http://twitpic.com/1l33db
Comments: 601 May 10 01:17
Max is still working on getting the build on Steam; the update will be available once that's ready (probably not today)
Comments: 227 April 10 03:11
Max is setting up our automated build process to generate depots for Steam distribution
Comments: 024 April 10 04:15
Friday blog update posted: http://www.unknownworlds.com/ns2/news/2010/4/friday_update_engine_progress #fb
Comments: 021 April 10 21:41
We have an immediate opening for an Effects Artist on NS2 (http://www.unknownworlds.com/jobs). Please RT or forward! #fb
Comments: 817 April 10 01:18
Friday update covers Engine Test reactions, releases main menu music: http://www.unknownworlds.com/ns2/news/2010/4/engine_test_follow_up
Comments: 915 April 10 20:04
Adding and reorganizing some forums and categories, to make room for NS2 mapping and scripting. We'll be back in business shortly. #fb
Comments: 413 April 10 20:05
Max is really impressed with the mods people are making for the Engine Test
Comments: 012 April 10 19:24
Thanks for all your feedback on the Engine Test everyone. Still looking through it all. #fb
Comments: 010 April 10 05:30
NS2 Engine Test released! http://www.unknownworlds.com/ns2/news/2010/4/ns2_engine_test_released
Comments: 210 April 10 05:24
Engine Test torrent available! http://www.naturalselection2.com/storage/ns2_setup_build140.exe.torrent Non-torrent coming in 10 minutes.
Comments: 010 April 10 03:00
Making the final build for engine test. Playing around with modding it while waiting (speedwalk, lowgrav, Qbert?)... #fb
Comments: 009 April 10 23:52
We're looking for people to help seed the NS2 Engine Test torrent. Got a great connection and how how to seed? charlie@unknownworlds.com
Comments: 009 April 10 19:31
For all bugs, praise, suggestions , questions, etc. on the NS2 Engine Test, please use http://tinyurl.com/ns2feedback (for our own sanity!)
Comments: 008 April 10 19:18
Woot, we just got posted on the front page of Reddit! "THE GREATEST GAME REVEAL EVER!" Click it up! http://www.reddit.com/
Comments: 727 March 10 01:22
Engine Test release date set - Friday, April 9th! - http://bit.ly/bjGdqx
Comments: 1123 March 10 18:51
A Japanese developer just wrote an article about us for Nikkei (like the Japanese WSJ). Can anyone translate? http://bit.ly/agkhL5
Comments: 420 March 10 03:08
We just posted a podcast of all things! http://www.unknownworlds.com/ns2/news/2010/3/friday_update_podcast_28
Comments: 614 March 10 07:39
New 2-minute engine video posted discussing some of our engine tech: http://bit.ly/aGypUP (warning: fairly technical but pretty)
Comments: 313 March 10 03:40
We're having some trouble encoding the video for this Friday's update, so it's looking like it will be a Saturday update. Sorry!
Comments: 106 March 10 03:33
Friday update describes the art process behind the pistol and shows off the new switchax: http://bit.ly/94amXv
Comments: 704 March 10 03:07
Rough concept showing the alien structures and scale posted: http://bit.ly/bzIcF3
Comments: 1602 March 10 22:58
NS2 is coming to Steam! Valve says pre-orders WILL be brought over. Also, new Lerky screenshot here: http://bit.ly/9cpg4A (please RT!)
Comments: 1202 March 10 21:09
KungFuDiscoMonkey brought us cookies (and milk!) because we've been working so hard...what a guy! http://tweetphoto.com/13045723
Comments: 526 February 10 19:56
New Lerk reveal writeup posted: http://www.unknownworlds.com/ns2/news/2010/2/friday_update_lerk_reveal
Comments: 4226 February 10 19:35
Writing up the Lerk reveal blog post with concept art, ability description, etc. #fb
Comments: 026 February 10 03:25
Finally a non-messed up version of the Lerk video! Not sure what happened but here ya go: http://bit.ly/9AuXDi #fb
Comments: 1525 February 10 20:32
The Lerk "reveal" footage is now going out across the Intarweb. Look for it on your favorite news site or through us shortly! #fb
Comments: 323 February 10 01:00
Congrats to Breadman (tutorial-voice and full-time NS2 mapper) for winning the Indie Game Challenge Grand Prize! http://bit.ly/9q1Qx3 #fb
Comments: 020 February 10 03:33
New NS2 tools patch and audio samples and blog posted! http://bit.ly/d0RAQf
Comments: 019 February 10 18:29
Preparing some excellent montages showing off our environment, marine and alien sound effects. Look for it later today. #fb
Comments: 215 February 10 20:22
Brainstorming ideas for our "receiving" map which has some allusions to the outdoors, not unlike hera. #fb
Comments: 105 February 10 19:10
NS2 wins ModDB Indie Game of the Year 2010! Click through for first game footage! http://bit.ly/aQ0nkf
Comments: 005 February 10 04:14
Coming up with NS-sounding names for alien structures. Spire, spiker, clam, peeper, flicker, hydra? Hard to know what will sound cool. #fb
Comments: 2204 February 10 22:34
We're checking out the new Aliens vs. Predator. Some good, not-so-good. What do you guys think? #fb
Comments: 431 January 10 01:50
Man, we're cranking on the alpha! Our next goal is to release something small, polished and playable. It's starting to come together! #fb
Comments: 530 January 10 01:27
The new Spark SDK patch is out (build 135)! Lots of new props...thanks to our Bill, our hero! http://bit.ly/dpow6l
Comments: 026 January 10 01:16
Wolfire wrote an article on our bundle promo and the virtues of open development. Interesting stuff: http://bit.ly/6EW1mh
Comments: 023 January 10 04:55
The new patch for the Spark toolset is out, along with a little video of a simple mod we created for NS2
Comments: 922 January 10 22:29
Putting together today's patch for you guys now. We're also hoping to release some new footage for you today also! Stay tuned. #fb
Comments: 021 January 10 04:44
Oooh, just got the main menu music in! Also, Max made some amazing progress on physics. Hoping to show you guys that shortly... #fb
Comments: 019 January 10 19:07
Checking over the final Fade model. He' fits in a lot better with the rest of the aliens (much better than in NS1). Now -> rig/animate #fb
Comments: 719 January 10 00:54
Thanks for helping us hit our sales goals guys! Now, the Pinking of the Beard: http://blog.wolfire.com/2010/01/The-Beard-Video #fb
Comments: 015 January 10 22:38
New Spark patch released, along with a video showing how to use recent features: http://bit.ly/662WXg #fb
Comments: 014 January 10 23:16
Having trouble with your pre-order key, your forum account or anything else? Chat with us live: http://www.unknownworlds.com/ns2/help #fb
Comments: 014 January 10 02:04
Watching through the rough cut of Breadman's new editor video tutorial we're going to release soon. #fb
Comments: 013 January 10 19:27
The Overgrowth/NS2 bundle is now over. Thanks for your awesome support everyone! It was a resounding success. #fb
Comments: 013 January 10 18:00
Only 1 hour left for the Overgrowth/NS2 Organic Indie Pack bundle (40% off)! http://www.wolfire.com/pack #fb
Comments: 012 January 10 19:00
24 hours left for the Overgrowth/NS2 Organic Indie Pack bundle (40% off)! The response has been great! http://wolfire.com/pack #fb
Comments: 011 January 10 20:27
Web-based IRC client added for chatting and tech support in #naturalselection: http://www.unknownworlds.com/ns/irc #fb
Comments: 111 January 10 18:11
Well it looks like John from Wolfire will be dying his beard pink... #fb
Comments: 009 January 10 23:23
We released a new version of the Spark editor and assets last night! Change list: http://tinyurl.com/yamhew6 (it will auto-update) #fb
Comments: 008 January 10 22:58
The bundle just got posted on Destructoid...they are giving out 9 copies in a contest: http://bit.ly/4qPkXa #fb
Comments: 108 January 10 19:12
Thanks for all the re-tweets guys! The bundle pack has been selling great! #fb
Comments: 007 January 10 02:10
Btw, if you pre-ordered NS2 Standard Edition, you can now use your key for a free copy of Overgrowth! http://www.wolfire.com/pack?ns2=1 #fb
Comments: 007 January 10 00:52
Please help promote our pre-order bundle on Reddit (http://bit.ly/6quVoF)
Comments: 006 January 10 21:02
NS2 has been nominated as one of the top 8 upcoming indie games at ModDB. Cast your vote http://bit.ly/GFP9P!
Comments: 006 January 10 19:18
Woot, released the Overgrowth & NS2 "Organic Indie Pack"! (40% off!) http://bit.ly/7PHC9Y (NS2 pre-orders get free copy of Overgrowth too!)
Comments: 001 January 10 02:42
New Spark Editor patch released! Copy texture coords, fixing lighting and shadow artifacts on ATI, much more (http://bit.ly/56ARD2)
Comments: 030 December 09 20:13
From an editor checkin log: "added material selection cloning to the paint tool (alt+left click.)". I think you guys will like that. :) #fb
Comments: 030 December 09 20:09
We released icons and our auto-updater source code on our new UW Developer site (http://www.unknownworlds.com/developer ) Happy Holidays!
Comments: 019 December 09 04:31
New Spark SDK patch released! Tutorial video included: http://bit.ly/4WI088
Comments: 018 December 09 03:47
A quick little Gorge video for you...happy holidays! http://bit.ly/4Yn3rE
Comments: 1518 December 09 01:00
Max is demoing the new "launchpad" application which we'll be shipping out to all of you in the next Spark patch tonight or tomorrow. #fb
Comments: 017 December 09 23:03
One thing that separates good software companies from great ones is "blind" user-testing with programmers watching. Now we're doing it! #fb
Comments: 017 December 09 20:01
Breadman (creator of the main editor tutorials) is coming by the office to give us in-person feedback on the editor. #fb
Comments: 015 December 09 18:57
It looks like we'll be releasing updates to the Spark editor/SDK most Fridays. That's the goal at least! #fb
Comments: 014 December 09 17:48
The office is amazingly clean after rowdy Saturday holiday party . The Overgrowth guys came and wrote about it: http://bit.ly/5MqXiP
Comments: 012 December 09 02:50
New version of the NS2 editor and SDK just released. Just run it and it will auto-update. #fb
Comments: 011 December 09 02:08
We're planning on releasing a new Spark editor/artwork patch tomorrow. I think it will be a regular Friday thing!
Comments: 209 December 09 19:04
We're hoping to upgrade the forums today and fix registration in the process. Stay tuned. #fb
Comments: 007 December 09 23:33
NS2Devs.com is now online! Looks like a nice site. http://ns2devs.com
Comments: 005 December 09 01:46
Max is monitoring our crash reporter like a hawk. Push hard on the editor and if you make it crash, type a note for him! #fb
Comments: 005 December 09 01:11
New editor patch coming shortly! New models, point light shadows, fixes and more. Coming shortly in time for the weekend. #fb
Comments: 004 December 09 23:50
Spent the morning at a local motion-capture studio, planning for our big "shoot". #fb
Comments: 004 December 09 01:54
Don't forget to add the "sparkmapping" tag to your Spark YouTube videos so it shows up here (http://bit.ly/5vlyiJ). Lots out there! #fb
Comments: 002 December 09 19:01
OK new user forum registrations should work again. We turned off captcha for now...let's see how/if that works until we upgrade. #fb
Comments: 002 December 09 03:10
Struggling with the size of the hive which affects the number of tech points which affects the "power grid" (http://bit.ly/52xuRC). #fb
Comments: 202 December 09 01:19
Lots of people are telling us the NS2 editor has gotten them building their first level. This is something we were hoping for! #fb
Comments: 030 November 09 17:44
Heh, yeah that's placeholder artwork (http://bit.ly/7gSzWb). Yes, that's the flechette upgrade for the shotgun (may or may not stay). #fb
Comments: 126 November 09 04:08
OK site and forums are back online. I had to revert from last night's backup, sorry about that. We'll try upgrading forums soon. #fb
Comments: 026 November 09 02:28
Working on getting the site functional after the forum software upgrade. Dang customizations. #fb
Comments: 025 November 09 19:21
You guys are making some really cool stuff with the Spark editor! http://bit.ly/7pnMFm
Comments: 025 November 09 01:44
We just published a patch for the Spark Editor -- it should auto-update when you launch it
Comments: 024 November 09 19:42
Wow, you guys have already run the editor 10,000 times (that's how many times the auto-updater has been pinged)? #fb
Comments: 024 November 09 08:15
Oh what I mean to say: "All pre-orderers will get the PRE-alpha (ie, TOOLS), not just Special Edition folks."
Comments: 024 November 09 06:57
Phew. OK I think we're good to go again. Download away. Sorry for the spam.
Comments: 024 November 09 06:08
OK the editor is live! OG OG OG! http://www.naturalselection2.com/download
Comments: 024 November 09 06:05
Having some last-minute installer issues, hopefully will have it sorted quickly.
Comments: 024 November 09 03:56
Oh because people are asking - all pre-orderers will get the alpha, not just Special Edition folks.
Comments: 024 November 09 03:46
Just waiting for the builder/installer to finish. Longest wait ever!
Comments: 024 November 09 01:47
The NS2 level editor is shipping to everyone that pre-ordered today! http://bit.ly/5r1v70
Comments: 021 November 09 02:31
The game is now set up to allow mappers to pre-place structures, weapons, etc., just like you always wanted for NS1! Good for scenarios. #fb
Comments: 020 November 09 17:13
The new Exoskeleton (to replace the heavy armor) is turning out to be a real beast. I hope we can make it look cool and play well! #fb
Comments: 618 November 09 17:30
Lots of activity around here. We usually try to resist working very late but alas. #fb
Comments: 618 November 09 04:04
Reviewing new concept art for "Robotics Factory" - this is the structure that builds MASCs - the tanks that are replacing Siege Turrets. #fb
Comments: 118 November 09 01:33
R.I.P. Pandemic. Battlezone (the remake) was a huge inspiration for NS. #fb
Comments: 117 November 09 01:21
Thinking of putting together a video like this one (http://bit.ly/2mGDxR) for the NS2 editor. #fb
Comments: 016 November 09 18:57
Long-time community member "Sinter" is taking the team to lunch today. What a guy! #fb
Comments: 013 November 09 21:42
By the way, people are asking: yes we will have dedicated servers you can run for NS2. #fb
Comments: 313 November 09 20:07
We got the "2.sec SwitchAx "in-game. It's a foldable ax that replaces the marine knife. Fun! #fb
Comments: 509 November 09 20:37
Checkin message: "All marine weapons spawn with their max ammo now (farewall, armory-humping)" #fb
Comments: 1709 November 09 17:56
Our new programmer Kurt started today! Max is giving him an overview of the Spark engine and editor. Our engine team just doubled! #fb
Comments: 006 November 09 03:32
"It's the sound of 5 gallons of tepid peanut butter mixed with equal parts saliva plopping a couple feet onto the ground." #fb
Comments: 004 November 09 18:19
One of our Decoda customers gave this talk about using Lua in game engines. A good primer for Spark modding: http://bit.ly/2XLrUl
Comments: 003 November 09 18:40
Listening to the first audio "sketches" of the NS2 soundtrack and comparing with some other game scores. #fb
Comments: 003 November 09 16:53
Big NS2 interview posted on Shacknews, from Alice who really knows NS - http://bit.ly/1kGad2
Comments: 1330 October 09 23:48
NS2 Anniversary update and screenshots released! http://bit.ly/3pMbK1
Comments: 1330 October 09 21:54
First NS2 screenshots about to be released! There should be interviews and images popping up around the 'net pretty soon...woohoo! #fb
Comments: 1130 October 09 18:23
/me blasts the new distress beacon sound because the build is broken. #fb
Comments: 030 October 09 16:02
New article on Gamasutra: Unknown Worlds 'Pre-sales completely changed our financial picture' http://bit.ly/2qOw0D
Comments: 229 October 09 19:07
The marine exoskeleton has a little boombox and speaker built into the armor. Lots hope for screaming guitars when he suits up. #fb
Comments: 528 October 09 22:07
Congrats to Runic Games for Torchlight. Very focused, polished and fun-looking game! You nailed it. And it's all on Ogre3D? Wow. #fb
Comments: 028 October 09 02:57
Off to the Postmortem over at the Thirsty Bear Brewery on Howard in SF...hope to see you indies/gamedevs there! #fb
Comments: 028 October 09 00:27
Checking out Livestream (http://bit.ly/10KiB4). Works perfectly. I can't wait to use this to show off NS2! #fb
Comments: 027 October 09 22:14
Just did an interview with Gamasutra with some cool new info. We'll let you know when/if it is posted. #fb
Comments: 023 October 09 22:35
Working on pistol alt-fire. Some kind of phosphorous marker that draws a trail behind tagged aliens? It has a laser sight too. Ideas? #fb
Comments: 422 October 09 19:14
Talking about alt-fire for the exoskeleton/minigun marine. Possibly a punch that sends skulks flying against the wall on kill. #fb
Comments: 1321 October 09 03:29
Added auto-bite for Skulk leap when he touches a target (leap is now alt fire for bite, thanks for the suggestion). Fun! #fb
Comments: 1621 October 09 02:52
Working on the alien HUD. A lot of fun ideas to try out! Any suggestions? -Matt #fb
Comments: 016 October 09 02:32
The PhysX Visual Debugger is really cool. Just run it while you're running your game to see its view of the world: http://bit.ly/LtyLM #fb
Comments: 016 October 09 00:18
Reworking the rifle view model animations to be nicer looking. Inspired by Killzone 2 and how they blended attack and idles. #fb
Comments: 012 October 09 22:29
Want to rename Dynamic Infestation (http://bit.ly/Pm78j? Google Doc: http://bit.ly/3y5QsH #fb
Comments: 010 October 09 01:18
Making the first NS2 mod. So far it's just three new Lua files to override default behavior and a small custom map. Very cool! #fb
Comments: 009 October 09 21:14
Putting lots of new sound effects in the game. It's amazing how much better that makes it "feel"! #fb
Comments: 008 October 09 21:42
Refined marine tech tree some. Now have Armory add-ons for Adv. Weapons and Exoskeleton/Jetpacks. Also have dedicated MASC lab. #fb
Comments: 108 October 09 03:09
New NS2 interview posted on SuperHappyFunTimeShow: http://bit.ly/4pK8rG #fb
Comments: 008 October 09 00:31
The NS2 site is now updated with other concepts, renders, videos and latest news. http://www.naturalselection2.com (thanks Insane!) #fb
Comments: 107 October 09 00:35
Trying to figure out how Killzone 2 made their view models look incredible. Trying a trick where the animation is1/2 speed of the audio. #fb
Comments: 006 October 09 21:23
We're STILL looking for a part-time rigger. We use 3DS Studio Max 2009 and we can pay. Please retweet! jobs@unknownworlds.com #fb
Comments: 006 October 09 02:15
Discussing all sorts of cool heavy/exo-skeleton abilities. Hoping to expand him in the future with custom weaponry and attachments. #fb
Comments: 003 October 09 21:38
Tweet me a phrase that you want the marine commander voice or hive mind voice to say on our answering machine voice now... #fb
Comments: 003 October 09 19:52
Discussing instrumentation and structure of NS2 music with David John (http://www.david-john.com).
Comments: 003 October 09 00:46
New "Anatomy of a Scene" engine video posted on our development blog: http://bit.ly/4pcPrt
Comments: 202 October 09 19:55
Max is finishing up an engine tech video showing the different rendering passes behind our Marine Reveal (http://bit.ly/vmA5A) #fb
Comments: 002 October 09 04:00
Finally disassembling the Space Hulk scenario (Mission 3: Rescue, v1.0) from our conference table. Not enough time in the day, sadly. #fb
Comments: 002 October 09 03:53
Checking out awesome new hive animations. I'm pleased to report that the hive-gets-scared-when-touched animations are in NS2 as well. #fb
Comments: 001 October 09 21:18
KungFuDiscoMonkey is visiting the office and he brought...COOKIES! #fb
Comments: 001 October 09 02:32
Funny Gorge "belly slide" animation released on the NS2 Facebook page: http://www.facebook.com/NaturalSelection2
Comments: 030 September 09 23:07
Brainstorming "dynamic" musical themes which are looping tracks that layer together. "Marine", "Shotgun", "Room powered down", etc. #fb
Comments: 130 September 09 20:15
We've hired a new programmer! He's an old friend of Max's and very talented. Rock. On. #fb
Comments: 030 September 09 19:35
Wrestling with spawn times, skate cases, eggs, glowies...and sea kelp. #fb
Comments: 029 September 09 23:32
Working with Cory to help design a 'lockdown' mode for the heavy/exoskeleton (lower recoil but must fire in one general direction). #fb
Comments: 029 September 09 00:52
Oh, I forgot to mention that we're planning to allow the heavy/exoskelton marine to dual-wield miniguns (yes, seriously!)... #fb
Comments: 028 September 09 23:50
Talking at length about the new heavy armor concept - it's more of an exoskeleton now and it will be super-sweet. #fb
Comments: 026 September 09 01:38
Almost done with switching our big content out of Subversion and into Perforce. It's working sooo much better. #fb
Comments: 025 September 09 04:10
Just had a great meeting with the team about our next map. It's going to be lava-infused (you've seen some of the concepts). #fb
Comments: 224 September 09 00:35
"OK now could you crouch-walk like you're carrying a flame-thrower....cautiously?" #fb
Comments: 223 September 09 23:09
Now the question is: should we have our mocap actor bunny-hop, or not? ;) #fb
Comments: 123 September 09 22:59
Man I wish our animator was in-house for this mocap audition! I guess we'll just be checking if he "looks cool"... #fb
Comments: 023 September 09 19:03
Having our first mocap audition today. It will be cool to have a real actor by the office. #fb
Comments: 016 September 09 04:46
NS2 first peek at the new Frontiersmen! http://bit.ly/3jxXX7 (please retweet!)
Comments: 215 September 09 04:25
Checking out some awesome new artwork we're going to be showing you tomorrow (most likely). #fb
Comments: 012 September 09 03:09
Woot, we finally got a fridge. It's the little things, ya know? #fb
Comments: 112 September 09 01:12
It looks like we're going to release an NS2 official soundtrack on iTunes, Amazon MP3, etc. Probably when we release NS2 v1.0. Exciting! #fb
Comments: 011 September 09 00:11
Woot, just got a 50 megabit down, 10 megabit up connection for $100 extra a month! WORKING FASTER! #fb
Comments: 408 September 09 03:15
Charlie is giving feedback on ambient sounds in NS2. Simultaneously mechanical, beautiful, musical and slightly dreadful. Perfect. #fb
Comments: 007 September 09 22:19
Hope all our U.S. players are enjoying Labor Day today (we're working though)! #fb
Comments: 005 September 09 19:58
Man, Max is cranking on the level editor. It's shaping up to be very simple, very powerful and very fun to use. #fb
Comments: 403 September 09 03:58
Working on sound effects with Simon. He reworked the SFX for Starcraft 2 and blew us away: http://bit.ly/219x5n
Comments: 003 September 09 00:18
Posted pics of our new office. It's almost the same price as our old junky place! http://www.facebook.com/NaturalSelection2
Comments: 002 September 09 17:51
It's a few days old but the European Natural Selection League (ENSL) has a new site. They're gearing up for NS2 too http://bit.ly/2vLFt7 #fb
Comments: 702 September 09 01:33
Natural-selection.pl posts another interview - this time with Max. They discuss engine tech, post v1.0 updates etc: http://bit.ly/U5Nv #fb
Comments: 002 September 09 01:15
Hey folks - I fixed the web-site search function. There are a couple bad pages in there still but works a lot better. #fb
Comments: 001 September 09 20:00
Woot, internet is setup and we're all moved into our new office! #fb
Comments: 031 August 09 17:53
Today's we're moving to our new office! It's only four blocks away but it will work a lot better. Got coffee and croissants, now go! #fb
Comments: 028 August 09 23:09
Putting in a flash Armory "buy" menu (used to be just text). Flash calls into Lua to ask what to draw and trigger game actions. #fb
Comments: 027 August 09 20:54
Most of the forum images have been fixed after the upgrade. Thanks to aeroripper and Comprox! #fb
Comments: 027 August 09 19:50
Hot-loading for FMOD Designer files now works! You can author sounds while the game is running, hit Save and hear you changes instantly. #fb
Comments: 026 August 09 20:12
Mail server fixed! If you never received or NS2 game key or need it re-sent just go here: http://www.unknownworlds.com/ns2/retrieve #fb
Comments: 026 August 09 02:48
I THINK I finally fixed our mail server problems. Sending a whole bunch of NS2 game keys for people that never got them. Sorry!
Comments: 026 August 09 02:10
Big, modular props for making tall hallways quickly, in our model viewer. Pre-orderers will get both, soonish. http://twitpic.com/f9zot
Comments: 025 August 09 22:13
Charlie just posted a new motion-capture blog update from our animator Colin Knueppel: http://bit.ly/GYEqu
Comments: 025 August 09 03:38
Put new alien resource harvester (what used to be called "tower") into the game. Mmm, glowy... #fb
Comments: 024 August 09 21:16
Any linux/DNS/mail gurus out there feel like helping me fix some errors and e-mails that can't be delivered? charlie@unknownworlds.com
Comments: 024 August 09 19:24
Our CVSDude.com SVN repository is down again. You guys really need to get your act together. ASAP. #fb
Comments: 021 August 09 20:24
We're still looking for Navy Seal , SWAT member or an actor to be our NS2 marine mocap actor. charlie@unknownworlds.com #fb
Comments: 021 August 09 20:11
Chuckling at the hilarious (and pretty good) suggestions from the Gorge Feedback thread. Putting a couple on the wish-list. #fb
Comments: 020 August 09 22:24
Writing up the Gorge reveal blog update. Dang you pesky kids, some of you found the images already! #fb
Comments: 020 August 09 17:34
Interested in awesome and powerful modding tools? NS2's got you covered. I just posted a simple example: http://bit.ly/zsDNy #fb
Comments: 019 August 09 22:22
To be clear: we're not using the pistol concept that gets the most votes, we're just interested to hear what you think about them! #fb
Comments: 019 August 09 20:20
Checking out pistol concepts with the team. Vote for your favorite (1 in the upper-left, 2 below it, etc. ). http://twitpic.com/ehnl8
Comments: 019 August 09 19:47
Writing Chad Hurley at YouTube to see if he can hook us up with our own YouTube Channel. #fb
Comments: 019 August 09 01:21
Oops. I mean INFANTRY PORTAL update :) I'm working too much: Try this: http://bit.ly/11Q4mC
Comments: 019 August 09 01:20
New Armory update posted to the blog. Shows concept art, in-game shot and animation: http://bit.ly/1CIGR
Comments: 018 August 09 01:38
Added reverb entity that you can place in your map to change the ambient sound properties. Blends between multiples, thanks FMOD. #fb
Comments: 018 August 09 01:18
Putting together the Gorge reveal movie. We have some wacky ideas for this one... #fb
Comments: 015 August 09 01:31
Tons of coding around here. A nice quiet Friday. FMOD Designer support is in, Max is cranking on the editor. Matt is sick. :( #fb
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