ChamberSeeding by Philip Searle
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This plugin allows gorges to "spit" buildings onto walls and ceilings.
To use it, the player gestates to Gorge as normal and selects the chamber
he wishes to build from his popup menu.  A "ghost" building will appear to
indicate where the chamber will be built.  The color of the ghost building
indicates whether it can be built (green) or not (red).  The gorge simply
moves around until the chamber is where he wants it, then presses his "fire"
button.  This will create the chamber.  Holding the duck key when selecting
which structure to build will use the normal method of building.  To cancel
building the chamber, simply select the build option a second time.

The cvar prs_seed_mode determines how the plugin works.  Simply add up the
values you want to use.  The default value is 31.  The possible values are:
0 - The plugin is disabled
1 - Offence chambers can be built on any surface
2 - Defence chmabers can be built on any surface
4 - Sensory chambers can be built on any surface
8 - Movement chambers can be built on any surface
16- Teammates can see the "ghost" building
32- Marines can see the "ghost" building
64- Chambers will have MOVETYPE_NONE, rather than MOVETYPE_PUSHSTEP.  This
    reduces the problem with chambers falling when their creator switches
    teams, but means that they will not be affected by doors/lifts.
128-The "ghost" chamber will turn yellow if the chamber limit has been reached.

The cvar prs_seed_dist determines how far the gorge will be able to "spit"
buildings.  The default value is 192 (enough to build about half-way up
the walls of Tram Tunnel (ns_bast)).

The cvar prs_seed_hives determines how many hives the aliens need to have
built before they can use spit-building.  If they do not have enough built
hives, they have to build in the normal way.

Notes:
 - Hives and resource towers are tied to specific locations on the map; they
   cannot be built this way.
 - The first chamber of each type (except OCs) will be built the normal way.
   Sorry, but it's much easier for me this way.
 - The point where spikes are created for OCs does not rotate with the model.
   OCs have trouble firing if they are placed upside-down or (sometimes)
   horizontally.  You will not be able to build an OC if it will not be able
   to fire.

Players can use the cvar prs_seed_version to filter servers using this plugin.

Problems? Questions? Email me at pr.searle@ntlworld.com