Comp Mod Season 14 Changelog

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7 October 2018 - 21:34 CEST
#1

****GENERAL UPDATES*****

- Comp Mod testing has begun (in gathers) as lead up to season 14
- We will be keeping all updates in this thread so people can see the history leading up to season 14. I will also make new threads when additional updates are made after the first testing version is released
- I will provide an update when the comp mod is updated on website: shoutbox and forums, and on nsl discord.

The following list will provide all changes Comp Mod has from vanilla NS2:

**Comp Mod - Old Changes from last season**

-Marines and Aliens -

-Remove floating health bars on players for anyone other than commander and spectators
-Pregame damage only occurs when touching enemy/hive

-Marines -

-Starting P-Res for Marines increased from 15 to 20

-Jetpack cost changed from 15 PRES to 20 PRES

-Removed Friendly Fire from Flamethrower persistent Flame (Puddles)

-Medpack (changes instant heal/heal over time).
Medpacks 1: make medpacks heal 30/20, require armory, are on command station, cost 10Tres, 1 minute research time
Medpacks 2: make meds heal 40/10, require advanced armory, are on the command station, cost 20 Tres, 1.5 minute research time

-Marine Supply Changes:
a) obs 30 supply (up from 0)
b) 1 sentry turret 10 supply (same as before, 10)
c) 1 sentry battery 20 supply (up from 0)
d) arcs 15 supply (up from 10)
e) macs 10 supply (same as before, 10)
f) armory 10 (up from 5)
g) robo 10 (up from 5)

-Aliens-


-Alien Supply changes: (I added this here because Drifter supply cost is changed from last season)
a. Aliens have 100 (was 200) supply on 1 hive, 150 (was 200) on 2 hives, and 200 on 3 hives.
b. Drifter supply cost remain 10 (from 10)
c. Whip supply cost increased to 15 (from 5)
d. Shift, shade, crag supply costs increased to 10 (from 5)

Gorge:
-Gorges crouching destroys most recent drop tunnel
-Babbler change: remove damage taken cap and make their hp 11.

Lerk:
-Spores move to biomass 6
Fade:
-Fade P-Res Cost change from 37 to 40

Onos:
-Onos Speed changes: increase Max Base Speed from 6.6 to 7.5
Aliens Additional Changes:(edited)

-Starting P-Res for Aliens increased from 12 to 15

-Removed the ability to drop lifeform eggs

-Cyst max hp reduce to 180

-Cysts: make them damaged while unconnected

-Cyst maturation rate reduced from 45 to 15

-Focus: removed

-Neurotoxin
added to replace focus, adds a stacking DoT to primary attack. Deals damage per second per stack (8 for fade, 6 for onos and skulk, 4 for lerk, and 5 for gorge)
-Soft cap on all alien healing over 16% per second, reducing effectiveness by 80%
-Structural Movement (other than whips) increase by 33%
-Reduce Mature HP of Whips, Crags, Shades, and Shifts by 15%




phonee
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8 October 2018 - 23:52 CEST
#2
@@***New Changes***@@

@@@-Marines-@@@


-SG Spread
SG now have a tighter spread, increasing the value from 8.5 to 9.0

-Nano shield:
Decrease Tres cost from 5 to 3
Decrease research time from 60 to 30
Search range changed from 6 to 3.

-JP:
Commander cost to drop changed to 20 to match Pres cost.

-Catpacks
Research time from 45 to 30

-Gun Drop Time Change from 25 seconds to 23 seconds

-Mines
Mines damage increase from 125 to 150
Mines HP increased to 85 from 30
Mines pres decreased from 10 pres to 8 pres

-Grenades
Grenades research time decreased to 15 seconds from 30
Grenades Tres research increase from 10 to 15
Pulse grenade damage increased from 110 to 140

-Machine Gun
Machine Gun Tres decreased from 20 to 15
Machine Gun research time decreased from 30 to 20 seconds

-Flamethrower
Flamethrower base damage decreased to 8 from 12
Flamethrower burn damage decreased to 6 from 8


@@@-Aliens-@@@


-Onos
Onos P-Res cost change from 66 to 60
Onos health decreased by 300.
Onoides now get blocked by marines while charging

-Fade
Reverted hitbox to vanilla values
Reverted 20 armor increase added in to compensate for hitbox change

-Aura: change aura to visual pulsing effect, but keep the information the same as vanilla (health and armor both are represented by the color of the marine aura) - still waiting on this change

-Nutrient Mist – remove mist function that stops extractors from taking damage while uncysted

-Neurotoxin
Increased neurotoxin damage for skulks from 6 to 8

-Drifters
Decrease cost from 8 tres to 6 tres
Decrease effective health by 20% (300 HP 20 armor --> 240 HP 20 Armor)
Drifter movement speed increased to 13 speed from 11

-Drifter Abilities
Hallucination cost increased from 2 tres to 3 tres
Enzyme cost decreased from 2 tres to 1 tres

-Shift hive
Echoing eggs tres decreased to 1 tres from 2 tres
Echoing delay of structures decreased from 5 seconds to 3 seconds

-Metabolize
Research time decreased from 40 to 30

-Bile bomb
Research time decreased from 40 to 30

-Alien bio 4
Decreased cost to 50 from 60
Research time decreased from 80 to 60

-Bone shield
Bone shield moved from bio 6 to bio 4

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@


Recently Added Changes: 10/14/2018

Rebalanced Skulk Hp:
HP Per Biomass Increased from 3 to 6
HP Per Shell for Carapace decreased from 6.66 to 3.33
Starting skulk Armor increased from 10 to 12





Aura
Decreased frequency of pulsing.
Increased linger of aura pulses.

Essentially the pulse is faster and lingers for longer. We found that the previous version of aura would not update enough giving marines an advantage when lifeforms would turn corners to find 2 or 3 marines next to them.


@@@@@@@@@@@@@


Version 3.

Changed Nano shield Grace radius from 6 to 3
Changed echo time from 3 seconds to 4 seconds
Changed enzyme tres cost from 1 to 2
Changed mine arm time from .17 to .10
Changed Onos hp decrease from -300 to -200
Changed Marine tres drop costs to match pres buyouts for HMG/Mines/Welder

Mephilles
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9 October 2018 - 16:14 CEST
#3
-Jetpack cost changed from 15 to 20

is that tres or pres?

I would like to see the cost of commanders dropping jetpacks be increased to 20 aswell.
Kmacg
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9 October 2018 - 19:03 CEST
#4

Mephilles says

-Jetpack cost changed from 15 to 20

is that tres or pres?

I would like to see the cost of commanders dropping jetpacks be increased to 20 aswell.




I think that's just for PRes, we can look into TRes costs if people think it's an issue.
phonee
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9 October 2018 - 20:10 CEST
#5

Mephilles says

-Jetpack cost changed from 15 to 20

is that tres or pres?

I would like to see the cost of commanders dropping jetpacks be increased to 20 aswell.




jps are always 20 tres and now they are 20 pres updating change longs to reflect that miscommunication
asdfg
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9 October 2018 - 22:26 CEST
#6
Aura change is now in. Everyone thank lord Bleu for his idea, and our cool friend Nin for providing the code.

<3

Aura: change aura to visual pulsing effect, but keep the information the same as vanilla (health and armor both are represented by the color of the marine aura)
Knox
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9 October 2018 - 23:32 CEST
#7
I heard an idea from someone that I kind of liked:
Crouching (sneaking) marines can't be seen by Aura.

Maybe it was mentioned before but just wanted to bring it up in case it's a new idea.
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10 October 2018 - 01:19 CEST
#8

Knox says

I heard an idea from someone that I kind of liked:
Crouching (sneaking) marines can't be seen by Aura.

Maybe it was mentioned before but just wanted to bring it up in case it's a new idea.




Let's see how this plays out. The idea is that this will change the all powerful aura a little. Perhaps it will give marines a little unpredictability. Or it will just be a cool pulsing effect.
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#9
Why would you like to decrease the research time for some grades?
Battle.net: CRaZyCAT #222106
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#10

CRaZyCAT says

Why would you like to decrease the research time for some grades?



personally i would love to decrease the research time required to get good grades
China built a wall and they have almost no Mexicans

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10 October 2018 - 19:01 CEST
#11

CRaZyCAT says

Why would you like to decrease the research time for some grades?




the research time change is an overall push to make some tech more reactive to what aliens are doing. we've increased the tres by 5 as a trade off and that feels kinda nice atm

shaving off research time gives marines an alternative to say arcing a hive/tunnel/PVE if they need to do it fast because they have an advantage from killing a fade or 2 lerks or wahteverer
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10 October 2018 - 19:46 CEST
#12

CRaZyCAT says

Why would you like to decrease the research time for some grades?




why do you wanna keep them longer? any changes that try and reasonably increase the pace of the game have my support imo
Kmacg
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#13
There's quite a few changes along those lines.

A lot of it is like doggo said, making things a bit faster-paced in some ways. We'd like it to be viable to react and try and counter-strat if you see something on the map, and some things with longer research times made that more difficult. I like the move of increasing tres, but lowering research times because I think it gives more space for strats. It shouldn't effect overall tech time too much.
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#14
affect
http://i.imgur.com/hr1ud2u.png
elStarcetereo
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#15

Kmacg says

making things a bit FACER-paced in some ways



China built a wall and they have almost no Mexicans

Romans 1:18
phonee
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15 October 2018 - 03:00 CEST
#16
rebalanced skulk hp and added in aura change. see above for recent changes.
elStarcetereo
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15 October 2018 - 04:05 CEST
#17

phonee says


Recently Added Changes: 10/14/2018

Rebalanced Skulk Hp:
HP Per Biomass Increased from 3 to 6
HP Per Shell for Carapace decreased from 6.66 to 3.33
Starting skulk Armor increased from 10 to 12





Aura
Decreased frequency of pulsing.
Increased linger of aura pulses.

Essentially the pulse is faster and lingers for longer. We found that the previous version of aura would not update enough giving marines an advantage when lifeforms would turn corners to find 2 or 3 marines next to them.



wow so it looks like alternate tech paths are more viable in the early game now as biomass is a reliable survivability upgrade for skulks

cool graphs nice change

The tyranny of the Shell is at an end

The Age of Crag is over. The Time of Neurotoxin has come.

Your mucous and extra armor have been important... 'til now

"What are you?"
"I am Crag meta's reckoning"


China built a wall and they have almost no Mexicans

Romans 1:18
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