Map Feedback : ns2_nsl_eclipse

Zefram
3639
Posts
235
Location
United States of America
Joined
15 November 2012
28 January 2014 - 11:33 EST
#1
This thread is reserved for any feedback for:

ns2_nsl_eclipse
http://steamcommunity.com/sharedfiles/filedetails/?id=205637855

maintained by Mendasp
http://steamcommunity.com/profiles/76561197960305571/

All thoughts are greatly appreciated.
www.twitch.tv/Zefram0911
Kaneh
Noavatar
Posts
58
Location
Canada
Joined
14 November 2012
4 February 2014 - 22:51 EST
#2
PSJ is kinda just too important. The map plays kinda boring because there's no real way around it. So its probably playable, but not particularly fun.

not much nitpicks because its a polished map.
Revilo
Noavatar
Vexta
Posts
27
Location
United Kingdom of Great Britain and Northern Ireland
Joined
16 March 2013
7 February 2014 - 05:04 EST
#3
My biggest problem with the map is that it feels too easy to get behind marines, and either go base or hit rts. Obviously there need to be ways for aliens to do this, but it feels like no matter how much you try as marines, you either have to split up every marine so he's alone (to cover all the ways to base/rts) or just accept that one side is going to be open.

Best example would be the vents which run from Computer Core up towards Keyhole - this would be like having a vent on Summit, running from Sub Access to Summit Reception. Just so easy to get round marines.

This is only really initial feedback, as I've only played the map a few times so far.
Pelargir
5291
We're grumpy
Posts
452
Location
Lyon, France
Joined
6 April 2013
8 February 2014 - 06:22 EST
#4
RTs Marines are too far from their start, they can't defend them & push in the same time.
And yes indeed, there are too many ventilations you can use to trap Marines behind them.
But that's the biggest problem on Eclipse, public or competitive, it's the same. I hope they will fixe soon, and not just bring closer natural RTs...
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
Kilo
5727
Vexta
Posts
52
Location
Lesta, Englishland, United Kingdom of Great Britain and Northern Ireland
Joined
1 September 2013
11 February 2014 - 05:49 EST
#5
This map is a nightmare for aliens when they start in the far right Hive (Maintenance). It's like veil's pipeline before the 249 changes but much much worse as It's 10 times easier to cut off aliens from expanding, this is because marine start is closer to this hive than the other two hives are. Can you change the crossspawns so that It's not possible for aliens to spawn here? I feel this would ballance the map much better...
Kaneh
Noavatar
Posts
58
Location
Canada
Joined
14 November 2012
11 February 2014 - 18:19 EST
#6
the map rewards aggression. automatically unplayable in pubs.
Pelargir
5291
We're grumpy
Posts
452
Location
Lyon, France
Joined
6 April 2013
12 February 2014 - 14:38 EST
#7
Nah, you can't play this map in pub. Easy aliens win everytime.
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
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