Season 6: Maps pool, we need your opinion!

Pelargir
5291
We're grumpy
Posts
452
Location
Lyon, France
Joined
6 April 2013
2 March 2015 - 15:08 CET
#1
While we're doing our best to seed all the registered teams in the best division, there is another issue that should be solved with the feedbacks from the community. Map pool and how it ties to matches.

1. What maps would you like to see in the map pool. We got the basic ones: summit, veil, tram, jambi, biodome, descent. Would you like to add others? (bear in mind #2 question) (Eg. Mineral, Caged, Docking2, Kodiak, Eclipse_v1)

2. Do you prefer set maps (and maybe spawns) for weeks or would you like to have more dynamic system with vetoes and map picks before the match or maybe as part of the scheduling. (Eg. Each team vetoes a map and then each team picks 1 map from remaining map pool.)

Be my guest, and leave any constructive feedbacks. Otherwise, we'll put Mineshaft and Refinery as official maps. :D
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
Tico
5888
BEAST INFECTION
Posts
100
Location
United States of America
Joined
24 November 2013
2 March 2015 - 15:18 CET
#2
I for personally would like to see the addition of addition of ns2_nexus (formally nyx). The creator of map, Malpractice. Has put immense efforts into the creation of the map.

I aswell as a few others in this nsl community have also helped the development of this map. So i for one have watched and played on many pugs of this map. The map is balanced for 6v6 play and performs (performance wise) very well. The map is still being worked to this day, just now the development of the map is in the same stages of the map caged. Which is the visual overhaul portion of the maps creation.

With this being said, I believe that nyx will be a perfect addition to this seasons map rotation. And like I said already the map is balanced for 6v6.

And as for everything else keep caged&jambi in rotation but not kodiak please. Im sorry loki.
Vindaloo
4231
Posts
204
Location
Czechia
Joined
10 December 2012
2 March 2015 - 15:27 CET
#3
1. I would add caged and mineral. (I aslo actualy liked docking2 but still needs some work)
2. I have specific opinion on this:
In Starcraft, in Counter Strike, you always had this. Veto map from map pool, pick map from map pool. And i would like to see that in NS2.
Pros:
+ Teams can have home maps
+ Teams can have special strats based on the home maps
+ Teams can veto map they hate or they feel would be weak on
+ Teams can metagame and try to play at the weakness of the enemy
+ Gives another dimension of out of game strategy
Cons:
- Some maps might not get played at all or less than others (is that a teams or map fault tho?)

Would be interesting to see home maps like Caged and Descent when team can specialize on the less played maps and use it in their advantage or focus on weak maps of their opponent.
I am for maps to be chosen before the match when people get on the server. Brings some tension already and might be interesting for the viewers.
I would feel that teams gravitate to play on the more balanced maps and "bad" maps would be weeded out.
And last but not least fuck forced spawns with something very spiky.
Hyste
Noavatar
Posts
104
Location
France
Joined
9 March 2014
2 March 2015 - 15:32 CET
#4
Just go with Mineral :D

And yes why not try a more dynamic system with maps pick just before the match.

But btw pls no mineshaft.
ryssk
Noavatar
Ram Ranch
Posts
319
Location
Sundsvall, Sweden
Joined
3 November 2012
2 March 2015 - 15:35 CET
#5
Either fix kodiak or remove it, to fix it, take away a few vents + remove the weed plants that's been put everywhere

and on question 2: I vote for this "like to have more dynamic system with vetoes and map picks before the match or maybe as part of the scheduling. (Eg. Each team vetoes a map and then each team picks 1 map from remaining map pool"

Mephilles
5803
ELOgain
Modder
ns2_docking2
Posts
331
Location
Germany
Joined
29 September 2013
2 March 2015 - 16:12 CET
#6
I want mineral in season 6. The idea with a home map is interesting but I am afraid to see a summit, tram combination like 70% of the time. I don't want kodiak in the map pool. I never tried nexus... should take a look at it..

refinery can be a competitive map if you replace lavafalls with 3 different rooms in my opinion (well and move one lava falls RT to the north west side)
herakles
2242
Posts
126
Location
Versailles, France
Joined
17 February 2011
2 March 2015 - 16:48 CET
#7
drop drop pick pick like in other fps plz?
LyDDa
Noavatar
ELOgain
Posts
44
Location
Germany
Joined
1 April 2014
2 March 2015 - 17:18 CET
#8
I would to like the the vetoes system.
Caged would great aswell if the left bottom spawn would be more balanced.
Ixian
6200
Posts
110
Location
Denmark
Joined
17 March 2014
2 March 2015 - 17:23 CET
#9
Veto system could be very interessting. But I am really torn about caged. It is still very hard, if not impossible to hold a line for the marines, and if they want to hold the line, they lose the entire northside of the map. Marinespawn simply isn't up to par for a competitive play IMO.

Kodiak has similar problems and i would not like to see it in the map pool. But all these things can easily be avoided with a veto system.
"It is wisdom to recognize necessity, when all other courses have been weighed, despite as folly it may appear to those who cling to false hope" - J.R.R. Tolkien
sas
5293
Eternal Squad
Posts
2
Location
Belgium
Joined
6 April 2013
2 March 2015 - 17:56 CET
#10
i'm sorry but for me it's not a good idea. Why change?
malx
2958
Modder
ns2_nexus
Posts
22
Location
United States of America
Joined
4 October 2012
2 March 2015 - 18:15 CET
#11
I would just like to give my two cents (as the mapper) for nexus.

I designed the map with a competitive mindset and have reworked practically every area several times over based on competitive player input and game flow. This map has fixed spawns, 4 techpoints and 10 rts.

Room layouts and geometry are designed for more advanced competitive engagements.
The map design is unique in that it presents a 'double middle' lane. Some players may be uncomfortable adjusting to this concept, however, it forces quick rotation and subsequently increases the tempo of game play. There are also no magic phase gate locations- only tactical ones. Terrain and rt placement have been carefully considered in attempting to balance combat and map control for each team.

I am always open to suggestions and would be happy to make any necessary adjustments to make the map more enjoyable for competitive play. Thanks guys
IRONF1ST
Noavatar
Lucky Chams
Posts
17
Location
United States of America
Joined
17 February 2013
2 March 2015 - 18:40 CET
#12
Nexus/Nyx has played pretty well the last couple of pugs I've played on it. It's been playing better than the current version of Caged and certainly is better than Kodiak.
Zavaro
5889
Posts
7
Location
United States of America
Joined
24 November 2013
2 March 2015 - 18:50 CET
#13
I would love to see Nexus for the next season. We've poured a lot of hard work into it, and its layout is new and interesting. It'd be great to continue to support it for the season.
teams r fine
mst3kld
3996
Saltier Skulks
Admins
League Admin
Posts
10
Location
United States of America
Joined
22 November 2012
2 March 2015 - 19:07 CET
#14
We pugged it a few times and it went well. So I don't see an issue with it being added.
skyice
4103
Div2orDisband
Posts
124
Location
United Kingdom of Great Britain and Northern Ireland
Joined
29 November 2012
2 March 2015 - 19:13 CET
#15
Docking2 is a really fun map once you know your way around it. Always felt pretty even sided playing with div 3 and under, more people should try it!
LyDDa
Noavatar
ELOgain
Posts
44
Location
Germany
Joined
1 April 2014
2 March 2015 - 20:17 CET
#16
yeah lets put ns2_nyx/nexus & ns2_docking2 on the gather list and remove ns2_eclipse, ns2_fusion, ns2_kodiak.
Vindaloo
4231
Posts
204
Location
Czechia
Joined
10 December 2012
2 March 2015 - 22:57 CET
#17
herakles says
drop drop pick pick like in other fps plz?

Is that asking for it or is that sarcasm? Serious question.
sas says
i'm sorry but for me it's not a good idea. Why change?

I put my viewpoints in my first post, that's why I would like to see the change. I mean I can counter with "Why not change?"
Decoy
Noavatar
Posts
73
Location
United States of America
Joined
6 October 2012
2 March 2015 - 23:19 CET
#18
If you do the drop-drop-pick-pick method, you could have maps like Nexus and Caged and Kodiak available for play with less bitching. The teams can veto maps they really don't want to play. It would be a neat idea. Might get a little complicated with the custom maps, but surely it's do-able.

Would you limit the map pool down to like 5-6 maps each week? Or have the entire pool open for the season?
Zavaro
5889
Posts
7
Location
United States of America
Joined
24 November 2013
3 March 2015 - 00:52 CET
#19
Decoy says
... Kodiak available for play with less bitching.


I did release a version with no foliage and added some rocks, but I never told anybody. I need to add occlusion to the rocks to better increase performance, but the annoyance of plants and leaves has been removed. The map would play, quite obviously, much different now.

(Loki doesn't know)
teams r fine
swalk
2129
Xeon
Posts
908
Location
Copenhagen, Denmark
Joined
9 May 2010
3 March 2015 - 01:12 CET
#20
I think the veto system would cause some maps to be played way more played than others. I don't want to play summit/tram/jambi/veil all season. So I vote to keep the current system of predetermined maps, for the sake of true variety.

I'd also love to see eclipse and caged be played.
http://www.youtube.com/user/swalken/videos
Pelargir
5291
We're grumpy
Posts
452
Location
Lyon, France
Joined
6 April 2013
3 March 2015 - 01:21 CET
#21
swalk says
I think the veto system would cause some maps to be played way more played than others. I don't want to play summit/tram/jambi/veil all season. So I vote to keep the current system of predetermined maps, for the sake of true variety.

I'd also love to see eclipse and caged be played.


Vanilla Eclipse?
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
swalk
2129
Xeon
Posts
908
Location
Copenhagen, Denmark
Joined
9 May 2010
3 March 2015 - 01:58 CET
#22
Pelargir says
swalk says
I think the veto system would cause some maps to be played way more played than others. I don't want to play summit/tram/jambi/veil all season. So I vote to keep the current system of predetermined maps, for the sake of true variety.

I'd also love to see eclipse and caged be played.


Vanilla Eclipse?

v1
http://www.youtube.com/user/swalken/videos
Absurdon
6134
placeholder
Admins
Website Contributor
Posts
52
Location
Germany
Joined
18 February 2014
3 March 2015 - 02:01 CET
#23
This kind of veto system is generaly a good idea but imo this could lead to the same maps played over and over again and I don't think that would be that much fun.
With prepicked Maps per week this is not likely to happen but this also forces all Teams to play the same map per week so maybe some variation between divs could be possible, something like div 1 is playing different maps than div 2, 3 and 4.

As for the mappool I think standart maps are ok but I haven't senn those other maps beeing played and don't know 'em so I'm not able to say something for or against them but variation is generaly a good thing to break up monotony.
Cr4zy
6082
SpookerZ
Posts
195
Location
United Kingdom of Great Britain and Northern Ireland
Joined
29 January 2014
3 March 2015 - 05:08 CET
#24
swalk says
Pelargir says
swalk says
I think the veto system would cause some maps to be played way more played than others. I don't want to play summit/tram/jambi/veil all season. So I vote to keep the current system of predetermined maps, for the sake of true variety.

I'd also love to see eclipse and caged be played.


Vanilla Eclipse?

v1


swalk no
Ixian
6200
Posts
110
Location
Denmark
Joined
17 March 2014
3 March 2015 - 12:43 CET
#25
Then more banns - do it like SC does it. In their best of 3 format they have a mappool of 7 maps, 4 maps banned, and then they pick the order of the 3 last maps. Or maybe just 4 bans all in all. That would make sure that you could counter ban against the enemy team. I think CS:GO does it similare but with a mappool of only 5 maps? (cannot remember ^^) Or maybe, as proposed above, have a smaller mappool each week. These measures would seemingly make short work of any map being overly played.

I honestly think that a best of 5 points would be interesting this season. two maps on both sides, if they 2-2 on those maps, they have a 3rd map, with only 1 round to play. That would make seeding have larger effect on the playoffs.
"It is wisdom to recognize necessity, when all other courses have been weighed, despite as folly it may appear to those who cling to false hope" - J.R.R. Tolkien
tudy
5568
Posts
169
Location
Germany
Joined
30 June 2013
3 March 2015 - 13:42 CET
#26
Ixian says

I honestly think that a best of 5 points would be interesting this season. two maps on both sides, if they 2-2 on those maps, they have a 3rd map, with only 1 round to play. That would make seeding have larger effect on the playoffs.


During the season you mean? Would you also stop after 3 rounds, if one team takes all of them?
Iots
90
el'pheer
Posts
136
Location
Finland
Joined
7 May 2005
3 March 2015 - 14:06 CET
#27
Zavaro says
Decoy says
... Kodiak available for play with less bitching.


I did release a version with no foliage and added some rocks, but I never told anybody. I need to add occlusion to the rocks to better increase performance, but the annoyance of plants and leaves has been removed. The map would play, quite obviously, much different now.

(Loki doesn't know)

I love you.
MV
6308
Doctors
Posts
77
Location
Maldives
Joined
1 June 2014
3 March 2015 - 14:13 CET
#28
Mineral, Docking2, Nyx and keep Caged. Remove Kodiak
Eclipse v1 might be interssting again from what I've heard
LyDDa
Noavatar
ELOgain
Posts
44
Location
Germany
Joined
1 April 2014
3 March 2015 - 14:38 CET
#29
I changed my mind about the veteo system. The maps should be set before and use the veteo system during the playoffs
Mega
1942
pubstars
Posts
225
Location
Germany
Joined
28 September 2009
3 March 2015 - 17:03 CET
#30
LyDDa says
I changed my mind about the veteo system. The maps should be set before and use the veteo system during the playoffs


+1

because the parts your refering to guys are probly Premier Pro player matches that get streamed on twitch with a lot viewers.
They earn money there from playing the game so they actualy train/play every map a lot.



In our League you dont earn money dosnt have a lot of viewers and only like 20% of all active players are Pro or Premier.

Beside when a team can prepare for a map instead of training all maps its better/faster for teams that only sometimes play.
I im thinking that thats the focus of the Season system vs the ladder system.


Beside the Fact that you dont want to see Veil, Summit, Tram, Jambi get played 90% of the time and all the other maps combined 10%.


New Reply