Skulks with Shotguns - Tournament?

tudy
5568
Posts
169
Location
Germany
Joined
30 June 2013
4 May 2015 - 11:28 CEST
#1
We are in the last weeks of the season and for the admin-team this means we need to start thinking about off-season-activities.

People asked for a Skulks with Shotgun Tournament several times by now.

We want to make it happen this summerbreak.

Of the game-modes SwS offers, I guess Capture the Gorge is the most exciting to play and watch. So I'd opt for that, but this is open for discussion.

One number which needs to be fixed is the team-sizes. I admit to have only little experience in SwS, so maybe people, who play it often throw in some numbers in here, for which Capture the Gorge is the most enjoyable.

One thing, people should keep in mind: SwS is at the moment not compatible with NS+ or NSL-mod. This throws some problems at us. Like a proper matchstart, etc...

Stay tuned on when and how this tournament exactly happens. In the meantime you can discuss the actual format right here.
GISP
Noavatar
Charlies Unicorns
Posts
7
Location
Copenhagen, Denmark
Joined
30 May 2010
4 May 2015 - 12:06 CEST
#2
How about a combat turnament?
simple
5870
Posts
131
Location
Germany
Joined
16 November 2013
4 May 2015 - 12:29 CEST
#3
GISP says
How about a combat turnament?

Which version? I don't think everybody has bought the standalone one.
Cr4zy
6082
SpookerZ
Posts
195
Location
United Kingdom of Great Britain and Northern Ireland
Joined
29 January 2014
4 May 2015 - 13:14 CEST
#4
fix shotguns first
Seb
Noavatar
Posts
95
Location
Melbourne, Australia
Joined
23 April 2013
4 May 2015 - 13:27 CEST
#5
For this to happen someone needs to fix spectator view on the SWS maps.
Narkoweed
Noavatar
Team France 2016
Posts
76
Location
Kingston, Jamaica
Joined
30 June 2013
4 May 2015 - 14:00 CEST
#6
For this to happen someone need to fix a lot of things on the SWS mod. But this is a fucking great idea !!

Imho format should be 5o5. We can let ppl play 10min on each side => 20min by map. 2 maps. So a match should take something like 50/60min with 40min game. Personally i dislike the capture limit (which is 5 I think).
CRaZyCAT
4159
Gorges Gone Wild
Admins
Ref Admin
Posts
105
Location
Omsk (Siberia), Russian Federation
Joined
3 December 2012
5 May 2015 - 00:34 CEST
#7
+

Also maybe this will help:
http://www.ensl.org/topics/1281#post_16355
Battle.net: CRaZyCAT #222106
MV
6308
Doctors
Posts
77
Location
Maldives
Joined
1 June 2014
5 May 2015 - 10:03 CEST
#8
The guys have fixed the mod yesterday or the day before that. We played it yesterday night on the SCC server. We had a full server, including people who didn't know the mod and we had a blast. We played a bunch of capture the gorge and deathmatch.
Capture the gorge was definitely more fun, deatmatch is still a bit wonky because of limited spawning eggs and the last man standing thing, that I believe Flatarectomy and Beige want to take a look at. But Capture the Gorge seems pretty solid and works again now so... :)

About the limit of captures, I don't know how it works but maybe it is possible to include several possibilities in the mod. Like vote for 5, 10 or more points to end the round. Will have to ask Beige and Flat to see if that's possible and if people agree on 10.
Hyste
Noavatar
Posts
104
Location
France
Joined
9 March 2014
5 May 2015 - 12:19 CEST
#9
Very great idea, I really like this mod :D

But I think the format should be 3v3 to 4v4, for 10 min sides (like narko say) on the capture game mode with the removed capture limiter.

The winning team is the one who capture the more gorges, very simple :D
tudy
5568
Posts
169
Location
Germany
Joined
30 June 2013
5 May 2015 - 15:40 CEST
#10
Hyste says
Very great idea, I really like this mod :D

But I think the format should be 3v3 to 4v4, for 10 min sides (like narko say) on the capture game mode with the removed capture limiter.

The winning team is the one who capture the more gorges, very simple :D



Yeah, I also think that a game-length determined by time and not score is the right thing to do. Also it makes organisations a bit easier :P

Imagine the clock ticking down its last seconds while a team carries the enemy Gorge for the deciding extra point :)
simple
5870
Posts
131
Location
Germany
Joined
16 November 2013
5 May 2015 - 18:19 CEST
#11
Hyste says

The winning team is the one who capture the more gorges, very simple :D

I like simple.
Hyste
Noavatar
Posts
104
Location
France
Joined
9 March 2014
5 May 2015 - 21:35 CEST
#12
tudy says


Imagine the clock ticking down its last seconds while a team carries the enemy Gorge for the deciding extra point :)



TOUCHDOOOOWNN !!

Cr4zy
6082
SpookerZ
Posts
195
Location
United Kingdom of Great Britain and Northern Ireland
Joined
29 January 2014
5 May 2015 - 21:55 CEST
#13
"OVERTIME"

ahh overtime in CTF, the most intense thing there is.
Narkoweed
Noavatar
Team France 2016
Posts
76
Location
Kingston, Jamaica
Joined
30 June 2013
5 May 2015 - 23:03 CEST
#14
Cr4zy- says
"OVERTIME"

ahh overtime in CTF, the most intense thing there is.

Tribes is thx buddy :D
TAKE THE FLAG vs EVERYONE CRUSH ! ^^
Flaterectomy
2940
Modder
ns2_caged - SwS
Posts
39
Location
Netherlands
Joined
15 September 2012
8 May 2015 - 17:00 CEST
#15
Haihai! We've been looking into what needs to be done to get SWS (in Capture Tthe Gorge mode)ready to be played in a tournament. So far, the main point seems to be:

o Adjustable goal limit / time limit
o Better 'commander invisible' for spectating (and finish the maps :D)
o 'Ready up' before round start
o Prevent gorges from being carried into spawn rooms (gentleman's agreement could also suffice)

Those are the main ones, I believe. Some further polish to make things a little sleeker and clearer are also planned. More suggestions are of course very welcome!
simple
5870
Posts
131
Location
Germany
Joined
16 November 2013
8 May 2015 - 18:54 CEST
#16
Flaterectomy says
More suggestions are of course very welcome!

An ex prem comm (who doesn't wanted to be named) suggested the possibly for every skulk to choose one of upgrades (from Veil, Spur and Shell) at spawn (or even changing mid game?), to give the game a little more variance.
Pelargir
5291
We're grumpy
Posts
452
Location
Lyon, France
Joined
6 April 2013
8 May 2015 - 19:00 CEST
#17
simple says
Flaterectomy says
More suggestions are of course very welcome!

An ex prem comm (who doesn't wanted to be named) suggested the possibly for every skulk to choose one of upgrades (from Veil, Spur and Shell) at spawn (or even changing mid game?), to give the game a little more variance.


Mysterious and yet so obvious....
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
CRaZyCAT
4159
Gorges Gone Wild
Admins
Ref Admin
Posts
105
Location
Omsk (Siberia), Russian Federation
Joined
3 December 2012
8 May 2015 - 23:51 CEST
#18
simple says
Flaterectomy says
More suggestions are of course very welcome!

An ex prem comm (who doesn't wanted to be named) suggested the possibly for every skulk to choose one of upgrades (from Veil, Spur and Shell) at spawn (or even changing mid game?), to give the game a little more variance.


Grades for frags is much better!
Battle.net: CRaZyCAT #222106
LyDDa
Noavatar
ELOgain
Posts
44
Location
Germany
Joined
1 April 2014
9 May 2015 - 02:07 CEST
#19
My Suggestions/Ideas:

- pickable LMG on the field (I like to play lmg much more compare to sg... would be just more fun for me ^^)
- maybe other weapons like FT or Rail etc...

- pickable Powerup (like in quake (30 seconds boost))
- Spur (movementspeed boost)
- Shell (HP boost)
- Veil (Aura + everyone is seen on the map)

- compile awesome ctf maps of ut, quake or other awesome ctf games
Narkoweed
Noavatar
Team France 2016
Posts
76
Location
Kingston, Jamaica
Joined
30 June 2013
9 May 2015 - 07:16 CEST
#20
Name of the mod : skulk with sg. And you wanna add lmg, FT and railgun ? rofl
Hyste
Noavatar
Posts
104
Location
France
Joined
9 March 2014
9 May 2015 - 10:38 CEST
#21
Lol LyDDa, pls don't add other weapons xD

And I honestly prefere the atcual upgrades from frags.

One thing we need to fix is the amount of players in a team. I really think something like 3 or 4 players is enough, the maps are really small and even a solo skulk against 3 packed skulks can do something.

I like the idea that whatever is the situation , you can win an engagement with skillz, and honestly teams of 5 to more peopls will ask for mercs the most of the time.
Nightsy
6452
Alski Syndrome
Posts
102
Location
Munich, Bhutan
Joined
18 September 2014
9 May 2015 - 18:07 CEST
#22
"Skulks with (mostly) Shotguns"
+ Railgun + GL + Rifle

jk railgun would be op.

what about a team fortress style gamemode with maps where you have to fight for 3 Areas.


Blue Team Start [Blue Defending Point] [Neutral Point] [Red Defending Point] Red Team Start

Teams have to fight to takeover the points and by staying on a certain area for idk 20 secs or sth
you have conquered that point and your team can chose an upgrade as a reward :D
(celerity/adrenaline, cara/regen...)
Narkoweed
Noavatar
Team France 2016
Posts
76
Location
Kingston, Jamaica
Joined
30 June 2013
10 May 2015 - 00:15 CEST
#23
Nightsy says
what about a team fortress style gamemode with maps where you have to fight for 3 Areas.

Your idea is nice, but this is not SWS which is ctf...
simple
5870
Posts
131
Location
Germany
Joined
16 November 2013
10 May 2015 - 11:28 CEST
#24
Narkoweed says

Your idea is nice, but this is not SWS which is ctf...

afaik SWS has different modes, atleast deathmatch and cft
CRaZyCAT
4159
Gorges Gone Wild
Admins
Ref Admin
Posts
105
Location
Omsk (Siberia), Russian Federation
Joined
3 December 2012
10 May 2015 - 19:58 CEST
#25
simple says
afaik SWS has different modes, atleast deathmatch and cft


SWS's deathmatch is a bit boring. I think he mean that really true SWS is ctf.
Battle.net: CRaZyCAT #222106
Pelargir
5291
We're grumpy
Posts
452
Location
Lyon, France
Joined
6 April 2013
12 May 2015 - 13:25 CEST
#26
CRaZyCAT says
simple says
afaik SWS has different modes, atleast deathmatch and cft


SWS's deathmatch is a bit boring. I think he mean that really true SWS is ctf.


I agree. Probably the most thrilling and exciting mode so far. Would love to watch teams fighting on it.
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
tudy
5568
Posts
169
Location
Germany
Joined
30 June 2013
2 June 2015 - 10:34 CEST
#27
Flaterectomy says
Haihai! We've been looking into what needs to be done to get SWS (in Capture Tthe Gorge mode)ready to be played in a tournament. So far, the main point seems to be:

o Adjustable goal limit / time limit
o Better 'commander invisible' for spectating (and finish the maps :D)
o 'Ready up' before round start
o Prevent gorges from being carried into spawn rooms (gentleman's agreement could also suffice)

Those are the main ones, I believe. Some further polish to make things a little sleeker and clearer are also planned. More suggestions are of course very welcome!


Is there progress on accomplishing those goals? I don't follow the SWS-mod specifically. I aim at end of June/beginning of July for the SWS-Madness.
Robby
4952
Posts
58
Location
Sweden
Joined
24 February 2013
6 June 2015 - 22:44 CEST
#28
I realize this is a long-shot, but could this tournament perhaps be held during the 4th and 5th instead? The 11th is the day before Gothia Cup so i'll be working, and i'd really like to participate in this tournament! :P
Skyfish
Noavatar
TAWtally Clueless
Posts
13
Location
Norway
Joined
9 January 2014
8 June 2015 - 10:56 CEST
#29
If long range guns are introduced, maps would need to be rebalanced if they were made for shotguns. Map design should take into account the range of guns for good engaging play. It would probably be best to stick to shotguns for now until the maps can be more polished. (disclaimer: i have not checked the maps in ages) If there are big and small maps, then simply have teams select or rotate players for smaller maps and whole team play for big maps.

skulk with shotgun is like high speed halo 3 to me. CTF was very popular on halo but everyone hated "king of the hill" back there, maybe because it was less dynamic (player path staight to death pit) I miss halo -sniff- but maybe I should start playing SWS to compensate?
Flaterectomy
2940
Modder
ns2_caged - SwS
Posts
39
Location
Netherlands
Joined
15 September 2012
8 June 2015 - 15:52 CEST
#30
Daan and I will be doing some work to try and finish up the necessary changes to the mod soon. I'm confident this will be done before the end of the month. (I cannot promise compatibility with NS2+ right now, btw.)

I hope to complete Gorgasm further before the tournament, but I hope no one will be too upset of parts of it are still greyboxed. Eden and Gorgefort (2gorge) might see some fixes/tweaks too.

We won't be adding new guns. It's Skulks with /Shotguns/. :P
New Reply