Docking2 Cafeteria spawn

Mephilles
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16 April 2016 - 19:39 CEST
#1
Okay I've been thinking and testing around and currently I see the Cafeteria spawn on docking2 too strong. It basically is too close to storage RT and that way also to close to central.

I have been thinking about forcing a hangar spawn for season 9 until cafeteria is fixed (don't worry this will happen after season 9).

But before I just do and see I wanted to ask you guys what you think about that:
http://strawpoll.me/7389055
Frozen
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19 April 2016 - 14:42 CEST
#2
Best way to start balancing any map, especially a map where so many people are against/unhappy to play it, is to lock spawns. I'd rather have 1 new map with 1 spawn config than 0 new maps and 3 spawn configs. So few rounds are played on the map, that removing the potential bad rounds due to spawns can make the difference in whether someone wants to play it again the next day.

Same with Mineral, I love mineral, but Drill Site is much too much worse than Mineral Processing. It's not so bad at all, but it's just so much potential dichotomy between rounds in a match.

But then again Tram Alien South Spawn is still a thing.
phone
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19 April 2016 - 16:58 CEST
#3
tam south spawn for aliens is kinda bad but not as bad as you really think. north spawn has it's issues as well. youre basically locked into going shade hive on all north spawns because of the ease of just running 3 arcs and 4 marines to north tunnels and killing a hive


Evisuuup
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19 April 2016 - 16:59 CEST
#4
phonee says
tam south spawn for aliens is kinda bad but not as bad as you really think. north spawn has it's issues as well. youre basically locked into going shade hive on all north spawns because of the ease of just running 3 arcs and 4 marines to north tunnels and killing a hive


Phone, are you high? B)
phone
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19 April 2016 - 17:01 CEST
#5
who knows, probably. but marine south spawn naturals just seem better than having mezz/plat or ore/plat as your naturals. MaYbE We JuST HaVE DifFErEnT IdEAS ABoUt Ns@
Frozen
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19 April 2016 - 17:42 CEST
#6
My reasoning is that if you play a match on tram and one team gets south and the other north, they're playing two very different rounds in a very unfair way
BauerJankins
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19 April 2016 - 23:09 CEST
#7
evisu l2play marine south spawn is op af
http://i.imgur.com/hr1ud2u.png
Kash
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19 April 2016 - 23:27 CEST
#8
Nice to see threads being used to discuss the original topics as always :/
"Out with the gorge, into the ready room" F4 - iSay
BauerJankins
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20 April 2016 - 00:15 CEST
#9
http://i.imgur.com/hr1ud2u.png
phone
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20 April 2016 - 15:35 CEST
#10
so are you disabling departures hive if youre fixing hangar as the only marine spawn.
Evisuuup
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20 April 2016 - 16:22 CEST
#11
phonee says
who knows, probably. but marine south spawn naturals just seem better than having mezz/plat or ore/plat as your naturals. MaYbE We JuST HaVE DifFErEnT IdEAS ABoUt Ns@


I was referring to the "Shade hive only option"-statement. I have no opinion on south spawn :-)

But pls ask Hera what he thinks about alien south spawn B)
Mephilles
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20 April 2016 - 18:36 CEST
#12
yes departures spawn will be disabled aswell
Alite
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20 April 2016 - 22:18 CEST
#13
South spawn on tram is cancer, don't know why that's still allowed
Golden
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20 April 2016 - 22:27 CEST
#14
Because it's fine? People just don't know how to play it.
joshhhy
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20 April 2016 - 23:08 CEST
#15
We used to prefer south spawn aliens on Titus back in the day... lol
phone
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4 May 2016 - 02:50 CEST
#16
south spawn on tram is kinda fine as aliens. i actually prefer aliens having north spawn on tram since arcing warehouse is so EASY and if you hide the arcs, difficult to respond to


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now sub spawn on veil on the other hand R!P HELP
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