11 December 2014 - 18:15 CET
+1
good idea, good way to realize it. good job
good idea, good way to realize it. good job
http://i.imgur.com/hr1ud2u.png
- the actual system with deadlines/milestones is better for recruiting because all teams/players are free at the same time. In a ladder system this is random because there is no big milestones like "season's start, season's end".
we do not have enough team to make this system viable.... Actually the life of a team is like 2-3 month... after they change the name,fusion with other team.
dePARA, tha's why you kept your forfeit against us ? mad ?
- the actual system with deadlines
Sure, you can go the easy way by recruiting some higher div players and let them carry for you. But in the end of the day, these kind of teams are the ones who quit after maximal 2 SeasonsInstead of having another disband in early season, we managed to get motivated players in our newly formed team. We were part of a clan that disbanded in the end of season 4. I can't help but take it as intended for DWG (especially coming from some of the HBZ people), and I still cannot understand why this is a bad thing.
Teams fold mainly because of getting stomped. They have no idea what to do. They get trampled over easily.
If you want to keep playing this game, you need players, you need teams. Start at the problem then find a solution.
Ladders look great in theory, but they rarely ever work past a 3-4 week period, in which time a little bit of shuffling happens between the teams until they settle and then no one wants to play anymore.
Ladders have been tried time and time again and they have been proved to not work unless there is somewhere else to go to play.
10 days is a ridiculous amount to lock teams to inactivity.
My personal opinion is that ladder don't work very well. People are too lazy to challenge others. You can force people to challenge but then you have already kind of a league but with random opponents. I think it's much better idea to run a league but with limited time.
Well as I understand it, it is supposed to be a supplement to the already existing seasons. Not a replacement. People stop pcw'ing when there are no official matches coming up, the ladder could be these upcoming official matches to keep teams engaged in the off-season.I don't have time now to answer to everyone, gonna do that over the weekend.
swalk saysWell as I understand it, it is supposed to be a supplement to the already existing seasons. Not a replacement. People stop pcw'ing when there are no official matches coming up, the ladder could be these upcoming official matches to keep teams engaged in the off-season.I don't have time now to answer to everyone, gonna do that over the weekend.
We meant it as a replacement, not as a sideshow. If people think it's doomed to fail in few weeks on it's own, then be it, make new classic season after it. But if it keeps going for couple months and then we can have the "meaningful" tourney we are talking about in every other post here. Why not just try it, another season wouldn't be here probably until February/March, if we could get the coding done, we could try it out February maybe and go on from there. Do you actually like the classic season format?
I'm totally against the ladder system as replacement for the normal division system. It will be boring after few weeks. But the idea to use the ladder system as something that will define divisions is not bad.I agree with all of this. As I already suggested, although I'm not that much in favor of a ladder system put in place instead of a division system, I'm not against a ladder used to define divisions between each season.
Were you thinking about giving teams badges for playing and winning each division? For example when you are playing in div 3 you automatically gaining div 3 badge but if you get 1-3 places your badges get the bronze, silver and gold colour. Every player in the team that was playing in at least one match would get this badge. I think if there were better prizes for winning or playing in better division, teams would have more motivation to play in better division. I think that won't be a problem for CDT to add this badges to the game, maybe it is possible to add this in this season?
I see a lot of people who either want:
* Ladder, with breaks in which Play-Off/Seasonal-Style tourney happen.
* Seasonal play, with breaks in which Ladder happen.
But so far I havn't seen a single one (not even Swalk and Seb), who categorically rejects the ladder overall (feel free to correct me, this is written by memory... not going through the whole thread again).
So, I suggest we put the ladder into place, before Season 6 starts. Then, we run Season 6, as usual, but try to keep it rather short (no 10 weeks + playoffs mayhem... reducing it to 6 weeks + playoffs maybe...). Afterwards we have the experience at hand how both systems (can) work and what we prefer.
One problem with the current discussion is, that we have no experience in how the ladder in NS2 runs. It could be great, it could be hell. Nobody knows in advance. We can spend some thoughts and make a guess. But, hell, let's just try it and compare it back-to-back to the seasonal play. So we finally know, what we are talking about.
We don't have to make a decission today for all future.
Get Charlie Cleveland to cast every ladder match.