NSL Competitive Mod/Vanillia diffrencelog


Mission Statement:


The vision of the Natural Selection League (NSL) Competitive Modification (Compmod) is to enable fun, fair and balanced play in a 6 vs 6 environment, while remaining as accessible to new players as possible.
To do this the team commits to remaining transparent in all changes, to be open to discussion, feedback and criticism, and above all else, to strive to attain enjoyable play for all members of the competitive community, regardless of skill level.


This is meant to be a list of all changes NSL Competitive Mod has from the vanilla/base game of NS2:



Changes for both Marines and Aliens:

  • Removed floating health bars on players

  • P-Res rate for all players decreased to 0.1 from 0.125 

  • Removed seeing who the enemy commander is in pregame

  • Pregame damage only occurs when touching enemy chair/hive 



  • Starting P-Res for Marines increased to 20 from 15
  • Jetpack cost changed to 20 for commander to drop jps. (15 to purchase at prototype lab)

  • Arms Lab Upgrade costs will be changed to 0/10/5 (W1A1=20, W2A2=40, W3A3=45)

  • Weapon Pickup time changed to 22 seconds from 25

  • Reverted shotgun spread: old sg spread, same as season 9. Comp mod shotgun is more compact spread than vanilla. 

  • Machine Gun weight decreased to match grenade launcher

  • Machine Gun Damage to 6 from 8

  • Machine Gun Damage to type Puncture from -MachineGun

  • Exo Change: removed lockout timer for entering exos bought by teammates

  • Exo Change: decreased the size of railgun bullet by half

  • Grenade Research Time changed to 15 Seconds

  • Cluster Grenade Change: they now burn for 4 seconds

  • Cluster Grenade Change: they burn alien ability clouds - bile bomb and umbra, but they do not affect drifter clouds.

  • Mine damage increased to 140 from 125

  • Increased Mine health to 70 from 20 (mines have 5 armor)

  • Removed PowerSurge research

  • PowerSurge now required a powered Robotics factory

  • Reduced cost of PowerSurge from 5 to 3

  • Removed secondary effects of PowerSurge (Damage and AttackSlow)

  • Medpack Change: change pickup delay to 0.56 from 0.45

  • Medpack Change: reverted to instant heal 50 hp

  • Medpack Change: marine commander medpack auto-snap assist changed to 0.1 

  • Marine Supply Changes:         
    a) obs 50 supply (up from 0)
    b) 1 sentry turret 10 supply (same as before, 10)
    c) 1 sentry battery 20 supply (up from 0)
    d) arcs 15 supply (up from 10)
    e) macs 10 supply (same as before, 10)
    f) armory 10 (up from 5)
    g) robo 10 (up from 5)




  • Hitbox reverted (smaller hitbox) to before the vanilla hitbox change

  • Skulk e-hp back to 90 (70hp 10 Armor) - down from (75hp 10 Armor)

  • Bite cone reverted to smaller bite cone

  • Movement changes: slower sneak speed (similar to before build 307), and less wall jump force (same as before build 307)


  • Gorge air friction, air control, and belly slide may be different than vanilla. Allows for "Gorge Bunnyhop" movement

  • Gorges can now control which tunnel will be replaced when they place their third tunnel by crouching while placing it - for example, if you hold crouch when placing your third tunnel, you destroy your most recent dropped tunnel end. If you don't hold crouch when placing your third tunnel, you would destroy your 1st tunnel end

  • Removed parasite effect from webs

  • Babbler change: removed damage taken cap and made their hp 11. In vanilla, babblers take a max of 5 damage from any one source, so they block 2 rifle bullets. With this change, once you get w1 they'll only block 1 bullet each.

  • Clog hp reduced to 180


  • Lerk P-Res cost increased to 20 from 18

  • Hitbox reverted (smaller hitbox) to before the vanilla hitbox change

  • Reverted Lerk Movement - changed lerk movement to before build 310

  • Moved Spores to biomass 7

  • Spore damage increased to 20 from 15


  • Fade P-Res Cost changed to 35 from 37

  • Hitbox reverted (smaller hitbox) to before the vanilla hitbox change

  • Swipe cone reverted to smaller swipe cone

  • Advanced metabolize health regen changed to 10 from 15


  • Onos P-Res cost changed to 55 from 62

  • Boneshield is changed from vanilla, and is similar to old comp mod boneshield. Changes include (may be additional ones): Onos cannot move while boneshield is active, Boneshield does not affect regeneration of health, Boneshield damage reduction decreased to 75% from 80% 

  • Onos Speed changes: increased Max Base Speed 7.5 from 6.6, and the base max Charge Speed to 11.5 from 10.5

Aliens Additional Changes:

  • Starting P-Res for Aliens increased to 15 from 12

  • Aliens structures grow three times as slow without a drifter, instead of only twice as slow

  • Removed the ability to drop lifeform eggs

  • Swapping upgrades takes an additional 1 second per upgrade swapped

  • Hallucinations go poof instead of ragdoll

  • Cyst max hp reduced to 180 – every cyst has the same health

  • Cysts will be damaged while unconnected 

  • Cyst maturation rate reduced to 15 from 45

  • Focus removed

  • Silence moved to shade hive

  • Silence changes: Upgrade changed to mute alien primary attack abilities by 25% per upgrade chamber. Movement will be 100% silent at 3 upgrade chambers and primary attacks will be 75% silent.

  • Disabled Regeneration within 2 seconds of taking damage 

  • Mucous Cloud changed: grants 15% Biomass-Included HP  

  • Remove alien abilities if required biomass is lost from hive death – in vanilla, when a hive dies that puts you under the required biomass to have an ability, you still keep the ability until you die. In Comp Mod, you lose that ability when the hive dies

  • Soft cap on all alien healing over 16% per second, reducing effectiveness by 80%

  • Nutrient Mist no longer preserves structures off infestation

  • Nutrient Mist requires infestation to place

  • Bilebomb on contamination changed to 1 from 3

  • Rupture parasite will last 3 seconds (instead of 10 seconds)

  • Drifter changes:
    a. Drifter cost reduced to 4
    b. Drifter HP reduced to 210 (from 300)
    c. Drifter armor remains 20 (from 20) - This means Effective HP is 250, just above 1 shotgun blast

  • Alien Supply changes:
    a. Aliens have 100 (was 200) supply on 1 hive, 150 (was 200) on 2 hives, and 200 on 3 hives.
    b. Drifter supply cost increased to 15 (from 10)
    c. Whip supply cost increased to 15 (from 5)
    d. Shift, shade, crag supply costs increased to 10 (from 5)

Mega on 14 January 17 23:57


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