NSL Competitive Mod/Vanilla Changelog

 

Mission Statement:

 

The vision of the Natural Selection League (NSL) Competitive Modification (Compmod) is to enable fun, fair and balanced play in a 6 vs 6 environment, while remaining as accessible to new players as possible.
To do this the team commits to remaining transparent in all changes, to be open to discussion, feedback and criticism, and above all else, to strive to attain enjoyable play for all members of the competitive community, regardless of skill level.

 

This is intended to provide a list of all changes the NSL Competitive Mod has from the vanilla/base game of NS2:

 

 

Changes for both Marines and Aliens:

  • Removed floating health bars on players for anyone other than commander and spectators.

  • Pregame damage only occurs when touching enemy chair/hive 

 

Marines:

  • Marine Supply Changes:         
    a) obs 30 supply (up from 0)
    b) 1 sentry turret 10 supply (same as before, 10)
    c) 1 sentry battery 20 supply (up from 0)
    d) arcs 15 supply (up from 10)
    e) macs 10 supply (same as before, 10)
    f) armory 10 (up from 5)
    g) robo 10 (up from 5) 

  • Medpack (changes instant heal/heal over time): 

  • Medpacks 1: medpacks heal 30/20, require armory to research, on the command station, cost 10 Tres, 1 minute research time.

  • Medpacks 2: medpacks heal 40/10, require advanced armory to research, on the command station, cost 20 Tres, 1.5 minutes to research

  • Starting P-Res for Marines increased from 15 to 20

  • Jetpack Pres and Tres cost changed to 20 

  • *Sg Spread: changed value from 8.5 to 9.0

  • *Gun Drop Time Change from 25 to 23

  • *Flamethrower 1) base damage decreased to 8 from 12

  • *Flamethrower 2) burn damage decreased to 6 from 8

  • Flamethrower 3) removed friendly fire from flamethrower persisten flame (puddles)

  • *Machine Gun 1) Tres changed from 20 to 15

  • *Machine Gun 2) research time changed from 30 to 20 seconds

  • *Mines 1) damage increase from 125 to 150

  • *Mines 2) increase mine HP to 85

  • *Mines 3) Pres decreased from 10 Pres to 8 Pres

  • *Grenades 1) decrease research time to 15 seconds

  • *Grenades 2) Tres research increase from 10 to 15

  • *Grenades 3) pulse grenade damage increased from 110 to 140

  • *Catpacks: research time changed from 45 to 30

  • *Nano shield 1) decrease Tres cost from 5 to 3

  • *Nano shield 2) decrease research time from 60 to 30

  • *Nano Shield 3) search range changed from 6 to 3

 

Aliens:

 

Skulk: 

  • *Rebalanced Skulk HP:

  • *HP per biomass increased from 3 to 6

  • *HP per shell for carapace decreased from 6.66 to 3.33

  • *Starting skulk armor increased from 10 to 12. 

Gorge:

  • Gorges can now control which tunnel will be replaced when they place their third tunnel by crouching while placing it - for example, if you hold crouch when placing your third tunnel, you destroy your most recent dropped tunnel end. If you don't hold crouch when placing your third tunnel, you would destroy your 1st tunnel end

  • Babbler change: removed damage taken cap and made their hp 11. In vanilla, babblers take a max of 5 damage from any one source, so they block 2 rifle bullets. With this change, once you get w1 they'll only block 1 bullet each

  • *Hydra Pres cost increased from 2 to 3

  • *Bile bomb research time decreased from 40 to 30

Lerk: 

  • Lerk P-Res cost increased to 21 from 18

  • Spores moved to biomass 6

Fade:  

  • Fade P-Res Cost changed to 40 from 37

  • *Metabolize research time decreased from 40 to 30

  • *Fade movement change that makes it easier for players to not lose all their momentum when you miss a jump on a ramp or other terrain

Onos:

  • *Onos P-Res cost change from 63 to 60

  • *Onos hp decreased by 300

  • *Onos charge now doesn't knock back marines

  • *Bone shield moved from bio 6 to bio 4

  • Onos Speed changes: increased max base speed from 6.6 to 7.5

Aliens Additional Changes:

  • Starting P-Res for Aliens increased to 15 from 12

  • *Bio 4 change 1) decreased cost to from 60 to 50

  • *Bio 4 change 2) research time decreased from 80 to 60

  • Removed the ability to drop lifeform eggs

  • Cyst max hp reduced to 180 – every cyst has the same health

  • Cysts will be damaged while unconnected 

  • Cyst maturation rate reduced to 15 from 45

  • Focus removed

  • *Aura: changed to a visual pulsing effect - the color works the same as vanilla as the color represents the health and armor of the marine. 

  • *Drifter 1) hallucination cost increased from 2 Tres to 3 Tres

  • *Drifter 2) enzyme cost decreased from 2 Tres to 1 Tres

  • *Drifter 3) decrease cost from 8 Tres to 6 Tres

  • *Drifter 4) decrease effective health by 20% (300 HP 20 armor ->240 HP 20 armor)

  • *Drifter 5) drifter movement speed increased speed from 11 to 13

  • *Shift echoing eggs decreased Tres from 2 Tres to 1 Tres

  • *Echoing delay of structures decreased from 5 seconds to 3 seconds

  • *Neurotoxin added to replace focus, adds a stacking DoT to your primary attack. Deals damage per second per stack (8 for fade and skulk*, 6 for onos, 4 for lerk, and 5 for gorge).

  • Soft cap on all alien healing over 16% per second, reducing effectiveness by 80% 

  • Structural Movement (other than whips) increased by 33% 

  • Reduced Mature HP of Whips, Crags, Shades, and Shifts by 33% 

  • *Nutrient Mist - removed mist function that stops extractors from taking damage when not cysted.  

  • *Alien Supply changes:
    a. Aliens have 100 (was 200) supply on 1 hive, 150 (was 200) on 2 hives, and 200 on 3 hives.
    b. Drifter supply cost increased to 10 (from 10)*
    c. Whip supply cost increased to 15 (from 5)
    d. Shift, shade, crag supply costs increased to 10 (from 5) 

 

*New for Season 14 Testing

 

Mega on 14 January 17 19:57

Comments

6797

Blank elStarcetereo

updated

2 April 2018, 02:17

5841

Blank BearJankins | phone's stomp team

good sir - who, may i ask, is responsible for the current changes implemented into comp mod?
the last council was publicly held accountable for their changes, as you may remember, and their names were visible for anyone to see (they were asked to consent to that)
the reason for that was some drama that i dont remember too well, but i'd like to know, do we still value the lessons we've learned from history?

2 April 2018, 02:30

6797

Blank elStarcetereo

Deck and I make the decisions. We discuss ideas with several different third party individuals before making a decision.

2 April 2018, 03:52

Noavatar

Blank Deck | Team Awesome

Comp Mod updated. Admin team decides on changes to comp mod. You can discuss any changes in the forums.

7 October 2018, 23:24

5803

Blank Mephilles | ELOgain

could you highlight the changes that were done in the most recent patch?

8 October 2018, 20:26

5841

Blank BearJankins | phone's stomp team

noooooo that'd be work

8 October 2018, 22:47

5803

Blank Mephilles | ELOgain

okay I could just go here I guess https://www.ensl.org/topics/1928

9 October 2018, 13:50

Noavatar

Blank Deck | Team Awesome

I will add a season 14 indicator to new updates when I update the above list this week.

9 October 2018, 15:14

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