10 July 2016 - 12:32 EDT
Remove HP bars, revert pres changes, get rid of lifeform eggs (again), nerf boneshield, and go back to compmod cysting. Start with that.
Kash, Boneshield is terrible designed in so many ways, I am surprised there is someone who thinks it isn't a Bad mechanic. It is the worst designed gameplay Element in the game right now.
Also I believe there is no need to shift silence back to shade Hive. The big advantage of having silence and celerity both on shift is to make it impossible to combine them.
Boneshield needs to be removed. Like home said: NO lifeform should be able to heal itself except the gorge. This ability breaks heavily with the concept of NS2.
Make the boneshield like before: A bullettaking shieldwall. Not more. its very hard in comp matches to kill an onos. and i would say with boneshield its nearly impossible.
Boneshield needs to be removed. Like home said: NO lifeform should be able to heal itself except the gorge. This ability breaks heavily with the concept of NS2.
Make the boneshield like before: A bullettaking shieldwall. Not more. its very hard in comp matches to kill an onos. and i would say with boneshield its nearly impossible.
While I do agree that boneshield should be reversed, have you met the Fade? Advanced metabolize. You might want to change the statement to gorges and fades.
Rammler saysBoneshield needs to be removed. Like home said: NO lifeform should be able to heal itself except the gorge. This ability breaks heavily with the concept of NS2.
Make the boneshield like before: A bullettaking shieldwall. Not more. its very hard in comp matches to kill an onos. and i would say with boneshield its nearly impossible.
While I do agree that boneshield should be reversed, have you met the Fade? Advanced metabolize. You might want to change the statement to gorges and fades.
Rammler saysBoneshield needs to be removed. Like home said: NO lifeform should be able to heal itself except the gorge. This ability breaks heavily with the concept of NS2.
Make the boneshield like before: A bullettaking shieldwall. Not more. its very hard in comp matches to kill an onos. and i would say with boneshield its nearly impossible.
Tyrwing says
While I do agree that boneshield should be reversed, have you met the Fade? Advanced metabolize. You might want to change the statement to gorges and fades.
May also want to think about regen... and vampirism...
In its incarnation in vanilla, Boneshield is OP as fuck, no one is denying it.
It CAN be balanced, and we will try that... you guys can feel free to revert it in your mod, but as you have with pres, we would like to try something different with our mod too.
Tyrwing is right about the Metabolize, its implementation is bad and it should be a researchable passive upgrade, it basically acts as one. Its healing ability is something I do not like either, but it is atleast kind of balanced and consistent.
Home saysTyrwing is right about the Metabolize, its implementation is bad and it should be a researchable passive upgrade, it basically acts as one. Its healing ability is something I do not like either, but it is atleast kind of balanced and consistent.
That right there, is the perfect example of what I am talking about... advanced meta is okay BECAUSE its been BALANCED.
Boneshield can be balanced, so we are trying to do that, I do understand that some people will not like this idea, and that is fine, you are free to like/dislike any ideas you want... but essentially, the way I would like boneshield to eventually function is so that in combat, if it is used, it will act almost exactly the same as the boneshield without armour regen... it will effectively negate around 75% of incoming damage... but if someone used it out of combat it would heal a small amount of the onos' total armour.
The ability CAN be balanced. It will just take a little trial and error.
Of course it can be balanced. Everything can. But why would you balance something that is so EXTREMELY TERRIBLE designed from a gameplay perspective instead of make it a better mechanic? I cannot understand that.
ns2 90% off
ye player retention is working
we had 1000 new players this month, pdt is best
Tonight we will be holding a playtest for deck's balance mod. The playtest will be during the usual captains night playtimes, if you would like to partake in the balance tests simply be here for captains night.
This also means that we have decided that if we choose to use a balance mod for future seasons it will be this one (deck and steelcaps). I will be creating a more detailed news post about all this after tonights playtest.
The test will begin at 8pm edt for everyone that is wondering, i apologize for the europeans that cant attend but youre more then welcome to test, decks balance mod, whenever you like and provide feedback.
This will be the balance mod we will use so start providing feedback. We will make a new forum post for feedback soon.
At least a few things I want to open up to the forum:
1) Regarding cysts: what are people's thoughts on this and how it currently is in the vanilla game. Do we need cysts to be exactly as they were before or can we change an aspect or two to make this still work in comp?
2) Rupture - ability to parasite marines. There is some talk about moving this to biomass 6. Keeping it in the game and giving aliens an easier way to parasite marines in the mid to late game when there is potentially less skulks on the field. What are people's thoughts on this?
3) Gorge bhop - movement ability. Currently, there is no bhop or advanced movement in comp for gorge. Does this need to be added? Should it be same as before or what are people's
thoughts on this?