Mephilles says
I agree with crazy cat here, well almost. I agree that lack of diversity is the main problem but more diversity is not only achieved by adding new stuff but also by nerfing the things that make the game so stale.
Back then armslab for example was 20 tres (is 15 now?). I highly recomend bringing that back since armslab first is seen quite alot lately.
Shotguns are still teh most OP weapon in the game btw.
And atm it seems like crag hive is the way to go for almost every team (I know Horror Show goes shift). So either people don't know how to play the other hives or crag is too strong. Tbh I'd like to try something that Ghouls balance mod is doing which is moving crush to shift and vampirism without camo to crag
Decent idea with crush to shift, but is this needed for comp? I feel like crush is something you get when you're going to bite rt's, but you're mainly focused on cara and regen with lifeforms. People definitely seem to want every hive to be played evenly. I don't think this necessarily has to happen though. Just because the game plays one hive more of the time, doesn't mean that's the most important thing. Balance also matters. Sure you could move regen away from cara so people use another hive more, but does that make the game better?
Switching silence back to shade hive made sense because you were going to encounter silent skulks early game and it wasn't going to be fun to play. That wasn't changed so people play the different hives evenly, it's because of the game-play.
Also, catpacks. I understand Crazy's reaction, but I think you're over doing it. Just because cat packs are 2 res with 5 second duration, doesn't mean the game turns into an arcade game. I feel like when people think about catpacks, they assume it means automatic marine domination and lifeforms dying all over the place. I didn't see that when they were changed before, it just made the game feel like it was faster. IMO, the game is better when it feels faster. This is why you want catpacks used over people waiting for jps, why you want cysts with low health...etc.
You still have to be smart about how you spend your res as a marine team. You could make the point that 12 second duration right now is crazy. I also have no evidence that this wouldn't be balanced at the top. I should have made the point differently. This wouldn't be just to make gathers more fun, it would be testing it to see if the game plays better. I feel like the catpack change back to 3 res, 12 second duration was out of fear it wouldn't be balanced at the top. Not due to any evidence.