Xeon
- Posts
- 908
- Location
- Copenhagen, Denmark
- Joined
- 9 May 2010
Couldn't a reserved slot kick the actual players? I think it should be removed as well.
http://www.youtube.com/user/swalken/videos
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- Extra-Staff
- NSL Mod (Creator) Coder
- Posts
- 64
- Location
- United States
- Joined
- 10 April 2012
It uses the default reserve slot system, so no kicking of people. It just blocks someone from joining if there is only 1 free slot left, and they are not a ref. It can be removed if needed.
iMAGINE
- Posts
- 35
- Location
- Spain
- Joined
- 24 December 2012
NotDragonIt uses the default reserve slot system, so no kicking of people. It just blocks someone from joining if there is only 1 free slot left, and they are not a ref. It can be removed if needed.
Yeah, everyday people spec other teams pcws and the reserved slot system is taking up one spot for specs to join, in my opinion there's no need for this.
P.S: Keep the good work :)
Skill Issue
- Posts
- 57
- Location
- Canada
- Joined
- 27 December 2009
I'm fine with it blocking a single spec, hell most of the time there's 8 or so people watching in spec :P
Saunamen
- Posts
- 34
- Location
- Unknown
- Joined
- 29 January 2007
I´m fine if NSL mod pays me for that useless reserved slot. Its server owner or admin job to do it and when there is votekick system... If you really need it why there is official/pcw/disabled mode when only official mode could use reserved slot?
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- Extra-Staff
- NSL Mod (Creator) Coder
- Posts
- 64
- Location
- United States
- Joined
- 10 April 2012
Im going to remove it once I get the chance, just havent been able to publish the update removing it yet since my computer somewhat died...
Should be able to soon i hope.
Also, people should try testing out the pause feature, I had fixed all previously reported issues with it, but disabled it by default. You can toggle it on/off by using sv_nslenablepause.
- Posts
- 73
- Location
- United States
- Joined
- 5 October 2012
Pause won't break the whole game anymore!? :D :D
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- Extra-Staff
- NSL Mod (Creator) Coder
- Posts
- 64
- Location
- United States
- Joined
- 10 April 2012
Bumping this thread because I have heard some people say the interp adjustments might be too much - would like to hear what the collective thoughts are on this. It's currently set to 70ms, down from the standard 100ms.
Ram Ranch
- Posts
- 319
- Location
- Sundsvall, Sweden
- Joined
- 3 November 2012
Right now im having trouble on my server, the tournament mode and friendly fire dissapears after the first round played... anybody else had this issue?