Debug Report - Game crash after Update

decemb9r
955
Hello Kitty Ninjas
Posts
10
Location
Germany
Joined
21 April 2006
17 August 2014 - 22:29 CEST
#1
Hi Bro's,

perhaps someone can help me. After the NS2 Update my Game crash (sometimes) with a Debug Report.

Sometimes after 1 hour, 2 Minutes, Never - completely random time or game situation!

What I've already tried:
- Delete and reinstall ns2 (in Steam)
- delete the natural selection 2 folder in appdata
- verify integrity of game cache
- reinstalling DirectX

Last Bug Report:

Date: 08/17/14
Time: 22:00:15:
--------------------------------------------------------------
Build 267
Windows 8 64-bit (build 9200)
Steam initialized
Num displays: 1
Direct3D 9 initialized: NVIDIA GeForce GTX 765M (9.18.13.3523)
Sound Device: Speakers (Realtek High Definition Audio) stereo
Record Device: Microphone (Realtek High Definition Audio)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Main Menu Initialized at Version: 267
Steam Id: 84973118
Connecting to server 85.229.121.196:27017
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Users/Marcel/AppData/Roaming/Natural Selection 2/Workshop/m706d242_1408300133/
Mounting mod from C:/Users/Marcel/AppData/Roaming/Natural Selection 2/Workshop/m812f004_1408200316/
Mounting mod from C:/Users/Marcel/AppData/Roaming/Natural Selection 2/Workshop/maa8da06_1404644504/
Mounting mod from C:/Users/Marcel/AppData/Roaming/Natural Selection 2/Workshop/mc6fbbb0_1406321806/
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
[Elixer (Client)] Loading Utility Scripts v.1.72
[Elixer (Client)] Using Utility Scripts v.1.72
[Elixer (Predict)] Loading Utility Scripts v.1.72
[Elixer (Predict)] Using Utility Scripts v.1.72
Loading 'maps/ns2_tram.level'
Building pathing mesh for level maps/ns2_tram.level
Finished loading 'maps/ns2_tram.level'
Loading took 15.826151606566 seconds
Error: lua/Weapons/Marine/Rifle.lua:397: Attempt to access an object that no longer exists (was type Cinematic)
[Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:397: Attempt to access an object that no longer exists (was type Cinematic)
ZEBROE
5641
Posts
73
Location
SAIGON, Nepal
Joined
12 August 2013
18 August 2014 - 01:45 CEST
#2
everyone's getting it
decemb9r
955
Hello Kitty Ninjas
Posts
10
Location
Germany
Joined
21 April 2006
18 August 2014 - 16:00 CEST
#3
hm ok :)
Pelargir
5291
We're grumpy
Posts
452
Location
Lyon, France
Joined
6 April 2013
18 August 2014 - 22:44 CEST
#4
There: http://forums.unknownworlds.com/discussion/135367/game-crashes-ruining-competitive-ns2#latest and there: http://forums.unknownworlds.com/discussion/135312/random-crashing#latest

I don't even think there's a solution about these crashes for now. Everyone hopes it's going to be solved with b268. So, wait & see.
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
decemb9r
955
Hello Kitty Ninjas
Posts
10
Location
Germany
Joined
21 April 2006
20 August 2014 - 11:23 CEST
#5
Yesterday 2 Gathers, seven times the game crashed -.-
ns2 is unplayble for me atm
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