ns2 alien commander

mp3
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1 October 2010 - 16:00 CEST
#1
VinceDotLink
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1 October 2010 - 16:50 CEST
#2
You could also had 2 rines commanders with 1 cc in the first build but the bug is fixed.
EisTeeAT
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1 October 2010 - 17:51 CEST
#3
but hey why shouldnt a skulk be able to get in there ... as long as it is not closed he should fit so ... i think GOOD JOB ! ... just get a way to open it from outside so rines can retrieve the dead comm and crucify him for being bad !
gobot
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1 October 2010 - 23:49 CEST
#4
well we just need the good old chair back!
NecRos_aka_Orgad
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1 October 2010 - 23:51 CEST
#5
'EisTee'but hey why shouldnt a skulk be able to get in there ... as long as it is not closed he should fit so ... i think GOOD JOB ! ... just get a way to open it from outside so rines can retrieve the dead comm and crucify him for being bad !


+1
bHack
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2 October 2010 - 00:03 CEST
#6
'EisTee'but hey why shouldnt a skulk be able to get in there ... as long as it is not closed he should fit so ... i think GOOD JOB ! ... just get a way to open it from outside so rines can retrieve the dead comm and crucify him for being bad !


CC got DNA\fingerprint scanner.
Bacillus
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2 October 2010 - 10:05 CEST
#7
Somehow this reminds me of the NS1 versions where aliens were able to use PGs.
Elvisq
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2 October 2010 - 10:49 CEST
#8
'Bacillus'Somehow this reminds me of the NS1 versions where aliens were able to use PGs.



it was 1.0.3 and it wasn't a bug but a normal gameplay
was corrected in 1.0.4 cose aliens were just waiting for rines to build pg's to make good baserush.
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