Decoytext
I get the impression that you think I'm implying that best of X maps should be applied to every match, which I am not. Obviously you would only have best of X maps during the playoffs. Group play is always a set amount of rounds per match, usually 4 rounds on 2 maps. Also, the scenario you brought up with playing tie for 2 maps and then one team winning both sides on the last map would actually decide the match in that case. That is not a rule you guys made up while playing, that is how "Best of 3 maps" works.
I will try to explain the best of X maps rule to prevent further confusion.
I will give an example of "Best of 3 maps", which was used in the playoffs of the summer cup.
- Teams will normally face eachother playing maximum 3 maps. ONLY if you tie after playing ALL 3 maps, you will play another entire map. And this would repeat until there is decided a winner if you keep playing tie. In theory a match could go on forever, but in practice one team will always take the upper hand and win the match fair and square, not by putting a limit on the total amount possible rounds and "prematurely" decide the match just to force it to end.
- That means one team can win after playing just 2 maps, if they go 4-0.
- It could also bring scenario's like; one team winning the first entire map, then the teams tie the second map, so it's 3-1. Then the second team will have to win both rounds on the third map to stay in the game and go to a 4th extended map, if they lose any of the rounds on the last map in this case they will have lost the match.
- Some examples of possible "results" from best of 3 maps: 4-0, 4-1, 4-2, 5-3, 6-4, 8-6, 10-8 and so on.
My point is this can bring some exciting matches that are truly decided compared to dull ties decided by a coinflip. In my opinion "best of X maps" should be the norm for playoffs unless they are very time pressured, like UWE's live events.
That even teams can get into extended maps is the good thing about best of X maps, it means the rules forces the teams to push themselves to win an entire map instead of betting on a coinflip. It also works with teams of the same skill level, sure it can become an endurance match, but you always have the possiblity of scheduling the rest of the match at another date if you play tie after 3 maps. To be honest I don't think it is the rules fault that you took that long to play two maps. And "Best of 3 maps" isn't really any more of an endurance test than "Best of 7 rounds", which have been used for many playoffs. Both require you to win at least 4 rounds to win the match.
Also, playing tie with best of X maps isn't anymore pointless than to play tie with best of X rounds. I would actually argue otherwise. When you tie with best of X rounds, you get a winner decided by a coinflip. That is a pointless waste of time and potential epic games in my eyes.
I tend to agree with sublime, it really just seems like a lack of commitment from your side and not really something the rules should pay attention to in my opinion, kind of like the responsibility of scheduling your matches, it's just something you do if you like to play and compete. I would hate to win a match if we tied against the other team for a few maps in a row or the other way around, it just seems like an empty win/loss every time it happens, both when playing and spectating.
Sure, best of X rounds works in practice, but it is not the best way to decide the better team and it is most commonly not less time consuming than best of X maps. I would estimate that a maximum of 20% of the playoff matches could possibly go to at least one extended map, but realisticly I imagine MUCH less by looking at previous playoff results.
I would suggest to use "best of X maps", at the very least on a "test basis" in season 4. If it really mass produces long boring games, then I will bite my toungue and roll back on the "best of X rounds" wagon. But so far the summer cup proved differently with the results 4-2, 4-0, 4-2, 4-0. I truly believe that extended maps will for the most part only appear in finals where the teams are really close in terms of their in-game execution, be it high or low level teams, both teams are forced to step up their game and win both sides on at least one map to win the match. The semifinals have 4th vs 1st and 2nd vs 3rd playing against eachother, so the skill difference in the semifinals are usually higher than in the final, maybe sometimes with the exception of the 2nd vs 3rd semifinal.
These are the last two matches of the season we are talking about, not many teams go that far. Shouldn't they be truly epic and played until decided if the teams are playing alien-ties or marine-ties?
As for the merc discussion, I tend to agree with one merc. But as mentioned before division splits should never be the only consideration from an admin/referee when deciding if a merc should be allowed or not. The skill level of the merc should match the skill level of the team he is substituting for. There are still skill gaps within divisions and in some of these cases, teams should be able to dismiss the merc if he/she isn't at the correct skill level. Only if the admin/referee is convinced that the merc is at the correct skill level or the opposing team is just dismissing substitutes to chase a forfeit victory, only then the admin/ref should put down his foot down and force the teams to play with a chosen merc in my opinion. The admin/ref should also keep in mind that a team can purposely keep bringing mercs that are too strong compared to their own team and in that case should tell them to get their shit together and find someone at their own level, in a polite way of course.
With regards to scheduling, I like the idea that you only have 2 weeks from the default time to play your match. So you can maximum have 2 pending matches to play at a single given time. Technically the cleanup week would still have to be there to apply this, but it would not have the same use as it had before.
Friendly fire should stay, I can't see why you see would consider removing it. All it does is promote better play. While the rifle does not really hurt marines much(comparable to parasite I guess), the shotgun can do fatal damage if you hit your teammate by mistake during combat, same goes for bites and swipes.