6 April 2014 - 06:31 CEST
Descent Fixed mod on steam workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=246015799
Is descent broken? Or does it just seem that way to some people? Does changing descent to be less rushable on horizontal spawns make it a more sensible map, or does it just reduce variety in play? Is what I've proposed above a viable improvement to descent? If not, is there some similar modification which could improve it?
These are all questions I'm interested in hearing your answers to. This is sort of an amalgam of ideas, none of which were really mine. I don't claim to know the map or game well enough to make this sort of call. So the more feedback the better. Ideally all levels of competitive players could weigh in here as sort of an informal survey.
I've also created a complementary thread on the uwe forums:
http://forums.unknownworlds.com/discussion/134603/fixing-descent?new=1
http://steamcommunity.com/sharedfiles/filedetails/?id=246015799
Is descent broken? Or does it just seem that way to some people? Does changing descent to be less rushable on horizontal spawns make it a more sensible map, or does it just reduce variety in play? Is what I've proposed above a viable improvement to descent? If not, is there some similar modification which could improve it?
These are all questions I'm interested in hearing your answers to. This is sort of an amalgam of ideas, none of which were really mine. I don't claim to know the map or game well enough to make this sort of call. So the more feedback the better. Ideally all levels of competitive players could weigh in here as sort of an informal survey.
I've also created a complementary thread on the uwe forums:
http://forums.unknownworlds.com/discussion/134603/fixing-descent?new=1