Golden says
CRaZyCAT says
About a FT secondary weapon - I think it's a bad idea. Agree with RioS: it's really powerfull if covered. Using it demand specific conditions, but give actual advantage.
I think everyone is missing a huge part of this idea. The FT would be scaled back in both damage and ammo capacity if it were to be moved to the secondary weapon slot. You would also have to deal with some amount of weapon switch time, probably similar to pulling out primary weapons.
I think you're missing the part where the damage of the FT is not what people have said will be the problem. The Damage has never been a problem on a FT.
The problem comes when you make a marine a one man army for clearing rooms of PvE, or give two marines the ability to clean a room of PvE in considerably less time. The FT will cause all structures to stop working, switch to a shotgun and that's a dead whip, crag & RT.
In large team fights you gain the adrenaline decrease on all aliens who are hit and then affected by the DoT.
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As for the rest of the changes. I agree that Exos suck and need something to become more viable in Comp, even if it's 1 out of 10 games.
Allow welders to be bought as an option instead of the fist, maybe have it a choice or make it 3pres like a normal welder.
Increase their "boost" duration and allow it to work in all movement directions, this will make them much more effective in combat or when retreating they become much less of a target.
Regen is good on lifeforms sure, but if it goes back to being useless everyone will just use carapace again. There is always going to be a better all round option. Unless one helps you counter one marine tech path over the other. Like Cara should if there are w3 shotguns, but lifeforms other than onos and hit-n-run most of the time late game and in those situations regen that isn't terrible is better.
Umbra has been biomass 4 for ages, why is it now appearing too soon? If it's a case of it considerably increasing alien survivability maybe umbra itself should be lowered in % if the existing changes to it haven't worked.
GLs should be primarily anti-structure, so their player damage should be lowered.
Decreasing marine sprint (or removing it as others have suggested) seems to be along the lines of. "Hey, marines that play well without PGs, we're forcing this tech path on you"
While everything else has been in attempt of increasing the viability of other strategies.
Removing or changing sprint changes the game massively.
Id like to see removal of the no pres for 60s if you jump in the hive/cc it's annoying to be denied pres for jumping in if your comm died and something had to be done.
Not sure if allowing commanders to gain pres while in chair/hive is fair. The marine comm pres will be of considerably more importance than the alien due to the ability to drop shotguns etc, sure the alien comm might be able to go onos lategame but you then need to switch around your players for someone to take over and there's a fair amount of comms that don't play field.