There's a lot of misinformation or poor analysis of trends in this thread.
Let's start with the most recent posts and work our way back to the OP.
Robby says
Last season was a good example of how good seeding matches clearly are NOT. Very good teams still had to climb through lower divisions just because they are new, and that's a fact. There were loads of teams in the wrong div and the "Were you satisfied with your div placement this season?" poll showed an opinion split down the middle. No wonder why so many people left ENSL after last season. There is hardly anything more important for any kind of tournament than to get teams into the right divisions. And according to almost half the community, the ENSL had a high failure rate of this last season. I don't think we should disregard the possibility of a connection there, or there may be no season six. I was myself outraged by the poor division placement as i have never come across such a poor mix before in any competitive tournament.
The poll you quoted was created in the middle or near the end of SEASON 3. It overlapped with season 4 and while there may have been some complaints about Season 4 seedings, that poll is hardly indicative of a correct census, considering it spanned over TWO seasons and TWO different league admins AND head admins. Also, as I've written in my state of the league address
http://www.ensl.org/topics/1176, by the numbers, season 4 was the MOST successful season the NSL has had. the LEAST percentage of teams disbanded, the MOST games played. That isn't propaganda. That's just pure numbers.
Seedings were determined at the start of the season 4 with DIRECT input from the community.
http://www.ensl.org/articles/856. I created a framework to work with and the community through spreadsheets of their own from people like Vindaloo and Fiskbit and the commentary from MANY people from MULTIPLE divisions helped create the placements we had.
Yes, we may have had a handful of teams out of almost 50 that may have been placed in the wrong divisions, but many of those teams when approached by me (whether to be placed in a lower or higher division] chose to stay in one or move to another and for the most part, by their own volition... chose poorly. Some teams that I suggested move down divisions, even though they WON their seeding match, stayed in the higher division and LOST every single match. While some teams that wanted to move down divisions, even when I suggested for them to stay, moved down and WON almost every match. I can't really win in those situations. Teams will want one thing and if I don't let them get a shot, at the end of the season, they'll complain about that, even if it was the appropriate move.
Another issue of contention was higher division players "slumming" in lower division teams. A few players complained that these higher skilled players shouldn't be allowed in the lower divisions or that the team containing them should have been pushed up. You can not sum up a team by one player's performance. The only questions that needed to be asked was, "As a team, can this team compete in this division? or As a team, could this team compete in the next higher division?" And for the most part, even with "the carry" (I hate this term), the team with the slumming player could not compete in the next higher division.
I believe that most of the complaints from EU teams were about intercontinental matches. Now that there are few teams, this aspect of the league, which I and many others believe brought some of the best matches, will not change. We are not a league of two separate regions of mainly NA or EU. Especially now.
As for newly registered teams with unknown players or performance? How can we seed them if they don't even ask for seeding matches or really reach out? It's a guess by me when I look at players and when they register their NSL accounts and how many hours they have in game through steam.
At the end of the day, the seedings were determined and shaped through the community discussion. If WE got them wrong, then it falls to the community too. For the most part, except for a few outliers, the seedings were correct and approved by the community at the start of the season. Teams improve or sometimes perform above or below expectation.
Your outrage, Robby, is misplaced.
Tinki says
Season 3 : 30 EU and 15 US teams
--> New admins and new sytem, so still NO IMPACT for Sign Ups.
Season 4 : 32 EU and 15 US teams
Season 5 : 14 EU and 9 US teams
1st : We lost 24 teams : maybe it's because the game is dying, or because a lot of teams disbanded in season 4, or because a lot of comp players were sick of new meta every weeks without ANY consideration if they were not US prem div players)
2nd : Season 4 was 2.13 EU teams for 1 US team
Season 5 is 1.5 EU teams for 1 US team
.... no explanation for that....
Golden answered the first half of this. Season 4 was off the heels of some of the most enthusiasm the competitive community had ever had. The NS2WC just wrapped up and everyone was feeling a rejuvenation to play. Season 5 starts with summer closing, historical the WORST time of year for game play. Is it a wonder that teams have been slow to sign up?
The second point, Tinki, regarding the regional playerbase. Is it really that surprising? The majority of sales for NS2 were in North America. Yes, your ratio suggests that there are less EU teams signed up. But if we actually look at the list, LESS teams signed up overall, but MORE NA teams signed up. Tilting your ratio. More below.
Also, changing the meta every week? That's a bit hyperbolic, considering there was ONE major revision during the season after the CompMod was started AND the next major revision (v3) was held off until after Season 4 was completed.
skyice says
transparency - no
communicating/asking the community - no
advertising/marketing effectively to bring new competitive players? - no
This is not meant to be an attack on the admins. We only wish to work with the admins to help them make the decisions that will move the game forward, and provide feedback so that we can assure that it continues to operate in the community’s best interests for NS2. There is no need to show the Steam activity graph - we are all dreadfully aware. These points are not of a vocal few, either. This post has been crafted with the voices and ideas of several who consider themselves a part of this community. If you skip this thread and are not honest in your messages, I’m sorry to say NS2 will continue on its current trend. I played NS1, many of us did it and a big part started NS2 before or during its release, we don’t want the game to die. That’s why we believe you, ensl admins, has to consider the points mentioned above. This is not because we don’t like what you’re doing and have done, but because we care about the game and its community. We both want a prosper and thriving NS2 and we will fight for that.
skyice, I never really know if we should take your posts seriously or not. Most of the time they seem rather contrived, bending on the sensational and inciteful rather than insightful and constructive. You never let a chance pass to give some snarky comment or jab, whether they are true or not... and for the most part, your comments are outright lies or you're absolutely unaware of what goes on in the community.
Transparency and communication - I'm assuming this is in regard to policy changes, CompMod, or anything NSL related. Every major policy change that I've instituted since I've taken over has been noted and presented to the community in front page news posts (when major) or forum posts (when minor). Seedings, Rules changes, Contests, website suggestions, etc. ALL have been posted and asked for commentary and suggestions. I often reply to many comments in my news posts also. I'm also usually available to field questions through Steam.
COMP MOD - I'm not really sure how much more communication and "transparency" there can be. Every change is noted in the changelogs with detailed reasons. When there is feedback, rantology and Dragon are consistently engaging everyone in discussion. We hold open Teamspeak meetings before every major revision to hear thoughts and ideas and complaints. There's lots of opportunities to shape the Comp Mod and as you've seen, even when the premier/high skilled players disagree with changes, there have been a compromise for the lower division players... especially apparent in the latest shade hive and lerk changes recently.
Your accusation of lack of transparency and communication is downright absurd and I'm actually pretty sick of hearing the community at large parrot that sentiment or seeing bits of your original post copy and pasted. There has never been a time in the NSL or NS2's development where your voice has been more listened to or responded to than now. It's disingenuous to say otherwise.
We live in the era where we're mostly faceless beings on the internet and information and truth is most valued in that anonymity. After getting games played. that's always been one of my goals for this league and what I always encourage the admins and staff towards. Make a decision or a post, leave your name behind. It's for accountability.