6 January 2015 - 21:29 CET
lmao
Trademark saysswalk saysTrademark saysswalk saysTrademark saysThis thread is a joke :D
It is really not and I feel sorry for anyone stupid enough to believe that. Removing the viewmodels is an advantage, just like whitewalls and pink skulks are. It is a serious attack on fair play and the levelled playing field to allow such a thing.
Do you think it would it be okay if the admins allowed whitewalls and pink skulks, just because they decided so internally? No, I don't think so either. Editing the viewmodels is exactly the same as editing any other model.
hmmm then turn them off yourself or dont who gives a fuck?
I already turned them off because I don't want to be playing with more disadvantage than my system specs(which is natural for PC gaming). But it just doesn't feel like it should be allowed at all. I give a fuck about fair play and so should the admins, even if a majority of the community doesn't. The current situation is doing no good(pleasing players that don't give a fuck about fair play with mods that give them advantages, is not a good thing). It is degrading to the league to remove emphasys on the skills of aiming and tracking and allow advantages such as this.
So your using now and your whole thread is about not using them LOL. look at some of the best players in this game 80% of those people have them on on both sides and do you see it hindering them in anyway?
Yes, of course I don't want to be playing at a disadvantage. But I also don't like to play with an advantage over others, but the rule change(oh wait, the rules were actually not changed?) kind of forced me to do it because I don't want to be at a disadvantage and I want it revoked so I am not stuck in this situation.
Of course you won't see much difference on people that are already able to reliably track their targets with the viewmodels on. Hence, all the "It doesn't matter, I am the best, I know best and there is no difference for me."
You need to look at the players that have trouble tracking targets reliably with the viewmodels on. Players that have marines jumping out of their normal view with the viewmodels on(and the irony: Mendasp confirmed this also happens to him), they will have a much easier time tracking their targets with viewmodels off because much more of the gameworld is visible, specificly when you need vision the MOST; when you are biting the marines and your screen would be normally be up to 75% obscured by the bite animation. Also, it gives you a much clearer screen and more information is available at ALL times(but most important; at the most crucial moments when you bite), that is an advantage at any level of play. Not sure why people don't recognize that, seems like they don't care for having a playing field that is as levelled as possible.
The mod serves the same purpose as pink skulks and whitewalls. Making your targets clearer and therefore easier to keep track of. It is not in any way similar to other hud changes that are allowed and generally accepted.
Regardless of it being a personal preference, not having viewmodels OBJECTIVELY provides players with a better field of vision. You cannot deny that. Having a better field of vision is an advantage (correct me if i'm wrong). This is fact
Viewmodels improve the FOV and only in certain situations is that helpful. Especially as you can see marines when parasited through your viewmodel already. The increased FOV is a tradeoff between knowing when you are scanned/cloaked and not having a visual indicator of bites. Hardly as simple as you are making it out to be.
Simba says
Regardless of it being a personal preference, not having viewmodels OBJECTIVELY provides players with a better field of vision. You cannot deny that. Having a better field of vision is an advantage (correct me if i'm wrong). This is fact
That comment is a little bit misleading simba...
Viewmodels improve the FOV and only in certain situations is that helpful. Especially as you can see marines when parasited through your viewmodel already. The increased FOV is a tradeoff between knowing when you are scanned/cloaked and not having a visual indicator of bites. Hardly as simple as you are making it out to be.
Seb saysSimba says
Regardless of it being a personal preference, not having viewmodels OBJECTIVELY provides players with a better field of vision. You cannot deny that. Having a better field of vision is an advantage (correct me if i'm wrong). This is fact
That comment is a little bit misleading simba...
Viewmodels improve the FOV and only in certain situations is that helpful. Especially as you can see marines when parasited through your viewmodel already. The increased FOV is a tradeoff between knowing when you are scanned/cloaked and not having a visual indicator of bites. Hardly as simple as you are making it out to be.
I am not denying there is a tradeoff. I just stated viewmodels increases Field of vision, which provides an advantage.
Also there is a scan indicator for if you don't use alien viewmodels, but I guess the point I was trying to give is that turning view models off can't make you a worse player (because if it does, you turn it back on).
Swalk, i can see that removing view models could give me a better view of my enemy,
But it looks crap to be running around with no view models and i would never dream of playing like it because it looks so stupid and takes my fantasy of being a female space ranger/alien dog away.
If my enemy is ok with playing his game like this to try to gain a slight advantage against me than lol at him and i dont care.
Try hard comes to mind... and you just said that you play with them removed so you don't have any disadvantage which reflects on your character also. Your the same skill lvl and i dont think you having view models removed will make you noticeably better.
Come play some div 3 and enjoy life.
Simba says
Regardless of it being a personal preference, not having viewmodels OBJECTIVELY provides players with a better field of vision. You cannot deny that. Having a better field of vision is an advantage (correct me if i'm wrong). This is fact
That comment is a little bit misleading simba...
Viewmodels improve the FOV and only in certain situations is that helpful. Especially as you can see marines when parasited through your viewmodel already. The increased FOV is a tradeoff between knowing when you are scanned/cloaked and not having a visual indicator of bites. Hardly as simple as you are making it out to be.
"This leaves the pure advantage(no tradeoffs) of having the extra view, gaining the ability to see the part of the gameworld that would otherwise be blocked by your viewmodel. Hence why it should never have been allowed."
Crosshairs, Alien vision, Field of view. Are there any tradeoffs to them? I'd love to hear your thoughts about these too.
Alien vision does impose an advantage by giving you a clearer vision, but is an integral part of the game and is available to everyone in-game by pressing a single button. Much like flashlight, it just makes it easier to see the part of the gameworld already available for you to view.
The distances in the game aren't that big that you're at a disadvantage cranking up the FOV, unless you play with 7000dpi and 10 sensitivity you shouldn't have any trouble seeing/hitting enemies far away. It is not a "significant drawback", it's just preference.
In the vanilla consistency check viewmodels changes are allowed. They are not consistency checked, so you can have invisible viewmodels without the server running NS2+.
swalk says
Alien vision does impose an advantage by giving you a clearer vision, but is an integral part of the game and is available to everyone in-game by pressing a single button. Much like flashlight, it just makes it easier to see the part of the gameworld already available for you to view.
Vanilla alien vision is pretty much useless in most situations though, it really only helps in pitch black rooms. Should custom alien vision be banned too? You could use all the same arguments, it makes it easier to see, it's a mod, not everyone knows you can use custom AV, custom AV gives you advantage over someone that only uses vanilla AV etc. etc.
I can agree that it gives advantages in moments like on that picture but comeon.. If you bite by looking at the top or bottom of your screen instead of making sure your crosshair is on/around the marine then it's your own fault not the viewmodels.
First serious post Spring, this acutally is the key to ending this discussion. Although I partially agree with swalk on this matter - with viewmodels being an advantage in certain situations and with these advantages unarguably being very different from fov or alien vision or whatever was addressed in this thread - I never posted in this thread, simply because it was getting out of hand with all the false accusations and insults and so on.
After all this is not about the values of the nsl community or whatever you are on about swalk, this is about what the community wants. You say disabled viewmodels should be banned because you think they are too similar to white walls and pink skulks. This is a good point in my opinion. But you can definitely see THE WHOLE community disagrees with you, why would you keep argueing when nobody is on your side? I personally do not care about this at all as it is not a major advantage in any way. That is why i never posted in this thread (apart from the whole rediculous drama that evolved of course). Apparently nobody in the nsl has a problem with the viewmodel matter, so why would you keep repeating the same points aaaaaallll the time when being countered with the same arguments again and again and again? You won't achieve anything with this. For as long as you keep doing this, you will just keep killing the last bit of respect some people might have for you.
IMO Spring's point is good enough to close this discussion now
Guis type swalkmode in console in-game and be amazed, the viewmodel wlll be spinning all over your screen making it evenly blocked on all sides so this is fixed now :D
Pretty HILARIOUS of whoever made that.
Pretty HILARIOUS of whoever made that.
FTFY.
Try Goldenmode next. It's my second favorite now.
(seriously though, how did you not laugh at Swalkmode?)