Spring says
Ellaborate on your "good reasons" to ban no viewmodels in the past, please.
I've done that extensively in the other thread and I can do it for you personally also.
- Viewmodels practicly block from about 15% up to about 75%(while biting, the moments in which you try to connect your bites are among the MOST crucial on aliens) of your view of the actual gameworld. Removing them gives you a much better view of the gameworld, effectively making it easier for you to track opponents in melee combat, as you bite alot in melee combat and your view would normally be hindred alot with viewmodels on.
There is no such thing as a downside to removing the viewmodels. It is a pure advantage, just like whitewalls and pink skulks(all three mods makes it easier for you to track your opponents).
Spring says
1) Yes, and I'd rather have it show on my teeth or on my weapon instead of the corner of the screen.
2) The moment it came out.
3) There are good sides and bad sides to this decision, and it's up to the player at hand to decide whether or not he/she wants them on or off.
"Don't fool yourself into thinking the top skill level in this game is anywhere near the top skill in other bigger competetive games." But you know, if the skill level in lets say Quake is a lot higher than in Natural Selection, then the small changes to viewmodels, graphics settings and enemy models to the initial are even more impactful then in the latter, so you basically contradicted yourself?
Did you know that you can have the HP and ammo counter/adrenaline RIGHT NEXT to the crosshair(ie. not in the corner of the screen) on their respective sides of the crosshair. Enable HL2-style information in the NS2+ settings to try this for yourself.
And no, if you understood the argument you would know that to be wrong.
I argue that the effect of removing viewmodels will be most apparent on players that are not able to keep 100% track of marines movements(marines sometimes jump out of your "gameworld view"(that is what I call the part of the screen not being visually obscured by the teeth) when in combat). Mendasp has confirmed that even happens to him in prem div in the other thread. It also happens to me from time to time with viewmodels on. On the other hand, I haven't yet lost track of a marine since I removed the viewmodels.
Spring says
If 2 equal skill players were playing duel in quake, and 1 of them was playing with default settings while the other was playing with highly customised TO HIS LIKING, (that's the key phrase) then obviously the following will win. (unless the first mentioned wants to use default settings and is good with them).
If I play anybody from my skill level and i was using high graphics and 30 fps, while my opponent was using low and getting over 150, then which one of us would win? It's far stretched but it all comes down to exactly the point you're trying to make. It does give an unfair advantage and if you want a fair gameplay where everyone is handicapped equally go play on consoles, seriously.
But wait, the screen size is unfair.
This argument is stupid.
Viewmodels does not have anything, whatsoever, to do with monitor size or fps. I never argued that those things should be restricted, that would be outright stupid for any PC game. I am for modding as long as it does not give a direct advantage(also known as a cheat, modifying the game to get an advantage), so consoles don't really fit my needs. But there is a MASSIVE difference between upgrading hardware specs and actually modifying the game.
Also, using quake, or any other of the major competetive FPS games for that matter, is pretty dumb and ignorant. I bet that stupidity was imprinted on your brain by herakles. Don't compare things that don't really compare to eachother. It is like comparing a tractor and a race car.
The fact is that NONE of those games have viewmodels that block ANYWHERE NEAR the amount that is blocked in NS2 and therefore does not have much effect on those games, but it does in NS2. Especially if your aim and tracking is not top-notch. Removing viewmodels takes away emphasys of the skill of aim and tracking, hence why this should not have been allowed. It degrades the league by imposing unneeded advantages.
When a marine would normally be out of your vision when jumping over you, you can now still see him and his EXACT movements, because the viewmodels does not block your view of the gameworld anymore. The most crucial moments as aliens are the ones where you try to connect your bites and kill the marines. With decent aim and tracking you can overcome the visual obscurity of the viewmodels, but it takes a decent amount of skill to do it reliably.