joshhhy says
The split gather idea is stupid. People just need to relax a little.
Expecting people to listen to you when you flat-out tell them how to feel about something is a lot more stupid than trying to keep people of different mind-sets apart. If you've got some magical solution to calming hysterical try-hards down while simultaneously keeping the half-drunk/half-high casuals from trolling the shit out of matches i think all of us would appreciate to hear it. Until then we should maybe try something more practical.
joshhhy says
I still don't understand the idea of a competitive gather. People play gathers to have fun and/or work on individual skill. You can do both at the same time. Its possible.... even when you are losing... But comp players somehow got the idea that losing in the gather means they cannot practice.
Winning or losing means nothing in a gather. And the try-hards know this well. That's not really what Schu is complaining about. It's all about the efficiency of the time you spend playing. And that efficiency isn't gonna be very high unless *everyone* in the current gather takes it seriously enough to actually mimic a real season match: listen and communicate, which a lot of people don't as they've been playing gathers for so long that it's considered even less official than pub-play. This isn't helping people with talent. I think people need to be reminded sometimes that the ENSL isn't some casual server host. This is supposed to be the supreme stage for competitive NS play. And i completely agree with Schu that most gathers are decent at best in terms of competitive spirit. For its own sustainability the ENSL should cater to players getting better and better. Clearly, considering threads such as this one (and the millions of complaints everyone have heard about gathers for years), the gathers is one part that maybe could be improved. We should mold the system to the needs of the community, and not the other way around. Thus we should listen to the try-hards as well when they have legitimate complaints. My idea about dual gathers is just one idea out of many we could try. In the end, something *practical* has to be done. And telling people how to feel when playing a gather is neither practical nor feasible. Everyone has different needs and desires with the time they spend here. If some people are gonna get pissed when someone plays a gather match and don't give a fuck, i frankly think they ought to, because they shouldn't have to play with such people in a place like this.
joshhhy says
I hardly gather anymore because of all the butt-hurt people (admins included) that play in gathers and then rage at their team because people messed up. It's quite sad. This community is too small for this mentality. Lets just play videogames and have fun.
I think you misunderstand why they're butthurt though. It's not about losing. It's about wasting yet another hour on a match with team-mates that who joined a gather despite having no interest in doing their part for the outcome of the match, showing no respect and doing fuck all. It doesn't matter if you're there to practice or just have fun. NS2 is still a team-game and you have to do your part or you might as well go wank. Even people who just wants fun dislike this behavior.
I think everyone agree with you when you say that some people need to chill the fuck out. Whether you're the best in the world or a rookie a bad temper does nothing for you. But we all know how impossible it is to calm hysterical people down. Why not get these people to use a separate comp-gather then, to keep them away from the people who just want a fun match or hang out? Some people want to play gathers but have stopped doing so completely because they're tired of people not taking it seriously. And then there's probably another half who are tired of the try-hards. If there's a chance we can create a separate gather specifically intended to have a more professional tone, like a scrim feeling but in gather style, i think it's fair to assume it eventually could become even more popular than the current casual-like gather system is. A gather where the rules to follow the orders of the commander/captain etc are extra tough and where breaking them results in temp-bans. A *lot* of people don't take gather seriously enough to even follow the orders of their commander. Shouldn't these people be see consequences just as much as the people who lose their tempers and piss all over the place?
joshhhy says
Going back to the other side of the proposed idea.... "Fun/Casual Gather". Wtf is that? A gather where people don't care about winning? Even casuals enjoy winning..
I don't see where a person would translate the word "casual" into "lacking desire to win". You've got it all wrong if you think that's what i mean with the word casual. It's casual as in "there for the fun" and opposed to competitive which means "there for the practice". Two very different groups with very different mind-sets who often spark flames when mixed.
joshhhy says
They just rage a lot less than some individuals from our "comp scene" when they do not get the outcome they desire.
And that rage could be moved away and from the people who just want to have fun and seen lowered as well in the other gather due to the two groups no longer having to mix every time they play.
maxamus says
Just add another Vote to it, once gather starts before vote captians, have players vote for the "Style / Type" of gather it should be, less work, solves the issue.
That's a good idea. There would have to be some very clear explanations available on the page that ensures that everyone truly understands the difference of the two types though.