Acidic Debate

ret
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23 March 2010 - 15:13 CET
#1
Okay , im having a little trouble figuring out how ive done wrong here , as far as i see this i done my job and i wasnt to blame but some people belive otherwise so ive draw up a fast/little picture with some small details to help better explain how it all "went down" so to speak. Please view this image and tell me what you guys think.

http://yfrog.com/6tc12gj

Just click the image to enlarge it.
NecRos_aka_Orgad
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23 March 2010 - 15:21 CET
#2
cant really tell from that alone. i mean, there are many diffrent situations to this matter. sure if nothing special happens the best option is to stand and shoot the node, not getting out of acidic, but what if the sger spots something special like a lerk standing, and shoots the lerk down to 20 hp or so? i wouldve chased the lerk after that. so basically cant tell without a demo
EisTeeAT
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23 March 2010 - 15:26 CET
#3
AAHh u just got to love this community !!

I mean noone makes mistakes ever !!

Noone is ever overconfident !!

.. HA HA ! Srsly there is a lot of different skilllvls in fricking gathers(i guess it was a gather) and some ppl might be confident enough to not rly play 100 % serious in there. its like when i play on pub!

So stop bitching about some fail .. especially with dugi we know he likes to take em all down by himself so well mostly it goes down the drain ! Just laugh a bit dont think to much about it and try the next game!

U ALL MESSED UP .. and more than once NS is nothing u can do the same way everytime cause it is not played against a computer it is played against humans and humans ARE STUPID !

So ply nice again sometimes admit fault and we wont have to hold stupid grudges forever !

So far my two cents !
ret
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23 March 2010 - 15:29 CET
#4
So the sger was chasing a lerk , but covering that marine isnt down to the black player its down to the brown player "the one standing behind him" the black players job is to stop skulks coming in behind them , how is the black player suppose to know that the sger is going to run around the conner , say all this happens in 3seconds it takes the black player to get a "pistion" to acutally see the sger thats around two conners..
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23 March 2010 - 15:40 CET
#5
Well, I guess marines should actually never go further to the right than the brown marine. Because the room over there is a freakin threshold and you're likely to receive spore+spit+para+bite the instant you enter it.

Also SG should stay between his 2 mates so that recapping the sg is moar easy and the SGer can actually kill the skulks killing the LMG's when the marines backjump.
ret
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23 March 2010 - 15:49 CET
#6
Also as dugi said you cant really put anyone down to any one given role , because sometimes you need to change from this and do that push lerk etc etc , but there is a basic guideline to this and as huhu said the sg should stay closer , lmgs push lerks. Also would like to point out that the black marine was covering cargo door way "two skulks waiting in cargo" to push in so he was mostly always looking to cargo corridor making it harder to cover the sger/lmg if they got rushed from satroom
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23 March 2010 - 15:51 CET
#7
I agree with retry on this. But really the key is not to panic + keeping the cover up all the time.
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huhuh
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Danny Est Gros
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23 March 2010 - 16:02 CET
#8
However right you may be, raging/starting a flamewar on this is really ... childish. Come on, else we'd start a post on king_yo's tking a teammate in EACH AND EVERY ROUND.
king_yo
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23 March 2010 - 16:41 CET
#9
You cant blame me for tking franky !!!!
Miglecz++
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23 March 2010 - 16:50 CET
#10
and who the fuck is covering the chemical-acidic-vent? the lmg? and the lmg covers 3 ways, but 2 sg covers 1 corridor, u must be kidding
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23 March 2010 - 17:24 CET
#11
W O W

G A Y
WHY DONT YOU GO AND FUCK OFF THEN?
U GO?
TrC
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23 March 2010 - 17:35 CET
#12
Cool the sg should move to left a bit and right brown mofo to mid and check the vent but under extreme spore and spit 1 of the "lmgs" preferably should drive the lerk back, sg should not shoot the rt then.

But if aliens are base rushing or anything lulul the situation is different

ret
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23 March 2010 - 18:02 CET
#13
No i made this post to try and tell dugi what my view was on this , because trying to talk to dugi or on steam = lots of shouting and not letting me speak or "L2P L2P L2P" this was the only way i could explain it :D
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23 March 2010 - 18:18 CET
#14
And he told me that you already agreed on dugi's point, so why this topic?
WHY DONT YOU GO AND FUCK OFF THEN?
U GO?
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23 March 2010 - 18:46 CET
#15
Well some people would say that the "pisition" you took up "idicated" that you were an ILLITERATE SPASTIC.

Some people might say that the black player will almost always stand there doing nothing and that the pink player has to do everything himself.............




Rumour also has it that the black player was almost all of the way into cargo...

And who the fuck thinks that LMGs should push lerks in tight corridors...
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23 March 2010 - 19:01 CET
#16
Wow..ns is srs business..
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23 March 2010 - 19:44 CET
#17
Shotgunner should firstly be against the wall by the node. Not standing at that angle. Gives him more distance between the doorway (where the skulks come) and himself. Also if he did chase it does depend on the situation but yea; it shouldn't be the black guys fault for covering him, it's the browns responsibility to follow behind and cover.

:3
ret
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23 March 2010 - 21:03 CET
#18
Black marine was DEFO not in cargo , and dugis point which i "agree'd on" was that fact that players cant just have basic roles in the game that every situation requires a different move/position. The part i didnt agree on was that fact that the lmg and sg died because of poor cover from the black marine which at the time the black marine was covering any rushes from cargo/chem which he done well "holding off two skulks" the 1 skulk that killed the lmg and sg was not his fault.
ret
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23 March 2010 - 21:07 CET
#19
reply to subs comment , where do u stand sublime? draw me a nice picture. And i said lmgs usally push lerks insted of sgs because lmgs have more range than a shotgun, it doesnt matter how tight the corridor is...
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23 March 2010 - 21:44 CET
#20
aww ret, please... man ; D
sonder
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23 March 2010 - 21:47 CET
#21
He is just making his point..
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EisTeeAT
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23 March 2010 - 22:32 CET
#22
Srsly guys .. for this i stopped eating !(that means a lot XD)

I AM JUST GLAD i am drunk most of the times i am online cause otherwise i dont think i could descend on this level of stupidity ! .. REALLY !!...

Believe me it is not about the tactics in acidic .. everyone knows the best way .. this is about .. gimme right i know i am pro and i am better than the other one ! ... And for someone that should be a rolemodel for a kid .. NOT GOOD !

SO jsut drop it .. as i said U ALLL SCREW UP ... some ppl just does not seem to be able to forgive .. and that is just SAD !
atman
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23 March 2010 - 22:42 CET
#23
you're all wrong, shotgunner stands on the ledge above the rt!
NecRos_aka_Orgad
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#24
yeah atman, if he is RETARDED!











i always do it :<
lump
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25 March 2010 - 23:16 CET
#25
lol post, if you chase and die.. it's your fucking fault, why not just shoot the lerk so it fucks off then kill the rt?.. it delays more than killing a lerk :E I don't want to even go into details of how dumb whoever is arguing against retry is... cus lol...

lol post, sg can't cover the door and shoot the node so well tbh, i know he can actually, but just; it's kinda stupid when the lmg can just cover the door and sg can shoot any sideways skulks who go for him.. like sub says, the lmg in the corner won't do shit.. the whole positioning looks weak to me.. the chem entrances aren't covered properly, the cargo door guy could get anally raped; what a waste .
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25 March 2010 - 23:23 CET
#26
I thought froggie being doogie's bitch was only temporary :(
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26 March 2010 - 00:02 CET
#27
DUGI WILL ALLWAYS BE MY #1 (and aA)
WHY DONT YOU GO AND FUCK OFF THEN?
U GO?
d-
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26 March 2010 - 03:18 CET
#28

:3

ret
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26 March 2010 - 08:20 CET
#29
Is that phone? that guy from the U.S lol?
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26 March 2010 - 11:16 CET
#30
Not true lump.

The positioning can be debated all day; but really it's completely subjective and both the lmg/sg positions can be switched around.

I think the setup they have is fine. The sg has a narrow corridor to watch and this makes any skulks easy to hit even for the worst aimer. The lmg marine gets the ease, as you stated, of shooting side-ways skulks as they come in AND he can cover the sger aswell as shoot the node if it needs finishing.

If you reverse the positions, the aliens will still key onto where the SGer is, and use him as a primary target. Being in the corner means the SG can be surprised by skulks jumping/walking around the corner straight in his face, giving him more chance to miss.

That setups fine, but as you rightly said, there was no real need to chase the lerk. In a pcw I guess it's worth it as you can take more risks, but still... overall in a srsmode game. GO FOR NODE.
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