Alien Teammate Upgrade Visual

loMe
6335
Gone Camping
Shoutcasters
twitch.tv/lome251
Posts
179
Location
United States of America
Joined
29 June 2014
9 June 2017 - 16:03 CEST
#1
Can we add a visual so that Aliens can see what upgrade their teammates have? Useful for working with your teammates in situations with Aura and calling out targets based on health and positions. If you don't know whether your teammate has Aura it complicates calling out targets. If you know whether or not they have the upgrade you can more confidently make or not make calls based on your teammates' upgrades.

I'd suggest either via scoreboard (preferable) or health bars like the way badges are shown during pregame. Or both and user-defined.
Home
6925
Heidis Bergziegen
Gather Moderators
Classic Gather Moderator
Posts
115
Location
Germany
Joined
27 January 2016
9 June 2017 - 17:34 CEST
#2
Sounds more like a feature for NS2+.
Malware
5875
el'pheer
Posts
47
Location
Finland
Joined
20 November 2013
9 June 2017 - 20:35 CEST
#3
Home says
Sounds more like a feature for NS2+.

Sounds like chams gone wrong )))
Honorobruh
Also known as "The most annoying flying shit ever"
Keats
7098
African Money Bees
Extra-Staff
CompMod_etc Coder
Posts
54
Location
United States of America
Joined
23 May 2016
9 June 2017 - 22:21 CEST
#4
I agree that this seems out of the scope of comp mod.
phonee
2104
OOP
Comp. Mod Council
Member
Posts
225
Location
Zimbabwe
Joined
29 March 2010
10 June 2017 - 07:46 CEST
#5
wyzkrak has a nice modificaiton for this

maybe meshillies can get in touch with him
loMe
6335
Gone Camping
Shoutcasters
twitch.tv/lome251
Posts
179
Location
United States of America
Joined
29 June 2014
10 June 2017 - 18:18 CEST
#6
So I know there's already a mod that does this somewhere, how can we go about adding this to servers?
Deck
Noavatar
something funny
Admins
Comp Mod Admin
Posts
294
Location
United States of America
Joined
17 July 2014
11 June 2017 - 17:51 CEST
#7
loMe says
So I know there's already a mod that does this somewhere, how can we go about adding this to servers?


We will look into this. Doesn't seem like a balance thing, more of a quality of life thing. So perhaps we could have it added to comp mod for the time being. Even if it's not technically a comp mod thing, I think it's better than adding extra mods to all comp servers. If it works better for our community, then we should add it. I'll bring it up.
Keats
7098
African Money Bees
Extra-Staff
CompMod_etc Coder
Posts
54
Location
United States of America
Joined
23 May 2016
12 June 2017 - 04:16 CEST
#8


Performance was always the real concern with this so heads up for that. Expect it in a few days, if I get a server to test it on.

I still think this is wrong for comp mod. I might be persuaded otherwise. Or you can license it for comp mod anyway.
Nightsy
6452
Posts
95
Location
Munich, Bhutan
Joined
18 September 2014
13 June 2017 - 15:47 CEST
#9
Keats says


Performance was always the real concern


thats what she said
loMe
6335
Gone Camping
Shoutcasters
twitch.tv/lome251
Posts
179
Location
United States of America
Joined
29 June 2014
15 June 2017 - 20:34 CEST
#10
Looks good to me.


Keats says

I still think this is wrong for comp mod. I might be persuaded otherwise. Or you can license it for comp mod anyway.



I don't see why not? To me it's like seeing what ults are available for next fight in Overwatch.
BauerJankins
5841
Gone Camping
Referees
Referee
Posts
360
Location
Paderborn, Germany
Joined
20 October 2013
15 June 2017 - 22:24 CEST
#11
Whats overwatch and whats an ult
http://i.imgur.com/hr1ud2u.png
Keats
7098
African Money Bees
Extra-Staff
CompMod_etc Coder
Posts
54
Location
United States of America
Joined
23 May 2016
18 June 2017 - 17:54 CEST
#12

BauerJankins says

Whats overwatch and whats an ult



if you damage a woman enough she will sometimes let you ult inside her. if you record this from above that's called an overwatch
Keats
7098
African Money Bees
Extra-Staff
CompMod_etc Coder
Posts
54
Location
United States of America
Joined
23 May 2016
30 June 2017 - 00:32 CEST
#13
haven't heard anything about this. the mod is ready whenever servers want to use it. should be dead easy to put it into comp mod if somebody wants that
Mephilles
5803
ELOgain
Modder
ns2_docking2
Posts
322
Location
Germany
Joined
29 September 2013
30 June 2017 - 08:14 CEST
#14
might be wrong aswell but how about adding that to NSL mod then?
Keats
7098
African Money Bees
Extra-Staff
CompMod_etc Coder
Posts
54
Location
United States of America
Joined
23 May 2016
30 June 2017 - 12:08 CEST
#15

Mephilles says

might be wrong aswell but how about adding that to NSL mod then?



problem with that is dragon publishes nsl mod and nobody wants to maintain another version of it

and no one maintains ns2+. so your options are for server ops to use a new mod, or put it in comp mod. it's difficult enough getting ops to use the mods we have (does france have badges and wonitor yet?), and yet those mods are still separate.
Mephilles
5803
ELOgain
Modder
ns2_docking2
Posts
322
Location
Germany
Joined
29 September 2013
30 June 2017 - 13:19 CEST
#16
afaik dragon is still available to do tweaks on NSL mod, atleast that was the case when I was admin.
Keats
7098
African Money Bees
Extra-Staff
CompMod_etc Coder
Posts
54
Location
United States of America
Joined
23 May 2016
1 July 2017 - 01:29 CEST
#17
it belongs in nsl mod even less than comp mod and changing the mod when the publisher is so infrequently active is a recipe for bad times. you want to be changing mods you have control over and not wait around for disinterested people to eventually publish a fix. after everything that dragon told us about over-relying on his mods it's absolutely mind-boggling that people want to give nsl mod more responsibility when it doesn't have a maintainer.
if you're going to compromise the scope of a mod it might as well be one that is actively maintained.

ps i don't know how often deck and dragon talked and i don't know his level of involvement in the recent activation of DC bots but if i had to guess, he just did a quick favor for comp and flicked the switch on. i supremely doubt after all the history that he would want to come back and keep nsl mod humming by testing and integrating new features. assuming this, if you want an update to nsl mod you would have to write it and test it yourself so at that point you would republish it so you didn't have to carry an inactive publisher. understandably, nobody wants to do this

pps ask yourself why we rely on fred for team badges
Deck
Noavatar
something funny
Admins
Comp Mod Admin
Posts
294
Location
United States of America
Joined
17 July 2014
1 July 2017 - 16:22 CEST
#18

Keats says

it belongs in nsl mod even less than comp mod and changing the mod when the publisher is so infrequently active is a recipe for bad times. you want to be changing mods you have control over and not wait around for disinterested people to eventually publish a fix. after everything that dragon told us about over-relying on his mods it's absolutely mind-boggling that people want to give nsl mod more responsibility when it doesn't have a maintainer.
if you're going to compromise the scope of a mod it might as well be one that is actively maintained.

ps i don't know how often deck and dragon talked and i don't know his level of involvement in the recent activation of DC bots but if i had to guess, he just did a quick favor for comp and flicked the switch on. i supremely doubt after all the history that he would want to come back and keep nsl mod humming by testing and integrating new features. assuming this, if you want an update to nsl mod you would have to write it and test it yourself so at that point you would republish it so you didn't have to carry an inactive publisher. understandably, nobody wants to do this

pps ask yourself why we rely on fred for team badges




Keats makes good sense, and even if people feel better about it being in nsl mod, it really doesn't matter if it's in comp mod. The important thing is, it's a feature the comp community wants and it will be in comp servers.
New Reply