ryssk says
Golden says
The medpack pickupdelay has been changed to be slower than skulk/fade attacks. You shouldn't be able to outmed consecutive hits now
Thanks for clearing it up :) And nice work Deck!
What a nice guy this ryssk is. You're welcome, but I'm not making the changes. The council is doing a good job working towards making the game balanced. Steelcap and Keats are the modders doing the hard work, so thank them.
We have a new update for beta mod:
Grenade change: Grenade Research Time changed to 15 Seconds.
Full list of beta mod changes from regular comp mod:
1) Removed parasite effect from webs
2) Jetpack cost reduced to 15 pres/tres
3) Medpacks reverted to instant heal 50 hp with current pickup/drop rates
4) Change to the new vanilla egg spawning mechanic ("Every hive spawns an egg every 13 secs instead of only one hive at a time. Every hive can spawn up to 2 eggs (was 3).")
5) Clog hp reduced to 180
6) Machine Gun cost changed to vanilla value of 20.
7) Babbler change: remove damage taken cap and make their hp 11
8) Revert hitboxes - changed hitboxes for lerk and skulk to before uwe changed them (fade hitbox is already old hitbox in normal comp mod)
9) Revert bite/swipe cones - changes to skulk and fade, changed to bite/swipe cone before UWE changed them
10) Revert shotgun spread - old sg spread, same as season 9, before change by UWE
11) Revert movement changes - changed movement of skulk and lerk to before build 307.
12) Marine commander change , removed additional medpack auto snap so meds snap at same distance as ammo/catpacks.
13) Silence change, all primary attacks make sound. This is for example: bite, lerkbite, swipe, spit. Even if you miss or hit a structure, it will make a sound.
14) Medpack Change: 2 tres medpacks
15) Medpack Change: Change pickup delay to 0.6 from 0.45
16) Grenade change: Grenade Research Time changed to 15 Seconds.