We are addressing the balance issues from the last version of comp mod while still providing a challenge for marines in div 3 so that they can get better and improve and learn how to play marine at a high level. Separate comp mods are out of the question.
There is no way for the competitive community of a game to thrive if the actual game only has 200-300 players. The only things that have changed over the years were:
1 competitive players leaving the game over time (something you can't ever prevent from happening in a small game)
2 UWE changing vanilla gameplay drastically so that it no longer made sense for the competitive community to stay close to vanilla at all. they forced our hand when they introduced those hitboxes, it changed the whole core of the game way too much and too far away from a high skill shooter, and too close to overwatch-like heavy teamplay focused zerging
I dont want to write up a text defending last season's compmod though, apparently people see that as a failure or something.
The fact is though, as long as the playerbase of the game remains small, the comp community remains small as well.
Even IF, and that is a BIG IF, even if UWE and NSL were to work together from now on out, you know, designing future versions of the game together, making balance choices together, having comp mod as some kind of a testing ground for possible future changes, etc etc (which all in all is literally not going to happen because we've seen over the course of 6 years how much UWE values their competitive scene) ....
even IF those things were to happen, it wouldnt realistically help the comp community much. EVEN IF this were to bring 50% of the current pub playerbase to the ensl, it wouldnt increase the count of high skill players.
If there are any players with potential out there that are looking to play the game comptitively they'd probably already be here and play gathers every now and then.
The actual problem is the tiny playerbase of the game and that's never going to change at this point, it's just too late.
The comp community have done their part of the last few years trying to retain their own playerbase, up until now.
In the light last season's failure, the current admin team want to try a different approach and put all their hope into UWE helping them out, sacrificing the current playerbase for it. That's my view on all of this anyway, I don't know what exactly the thoughts behind these decisions are...
also add researchable 20% acc aimbot to help out lower div marines
doesnt even sound like a stupid idea compared to all the other things i've seen suggested so far
- 29 September 2013
If you have watched yestrday div 3 finals it was one of the most entertaining matches I have seen in a long time. From what I have seen players who get into competitive 6v6 need a longer time to adjust to how marines play compared to alien but once they adjusted it seems quite balanced aswell. (even though not perfectly)
The real balance of the compmod beta can't be even seen yet since neither high or low skill team adjusted to compmod beta accordingly
While I enjoyed reading these thoughtfull posts I just want to chime in on something.
The NSL being toxic and new players not being able to join. Just lol.
The state of the competitive scene has nothing to do with the scene being too toxic,
Players just moved on.
Pussies talking about our community having been too toxic should try out shit tier overwatch / cs / dota and they will see what toxicity is.
I joined when there were 60 teams or so EU / NA combined during S2, a part of luck was involved to be able to play the EU Open and the NS2WC lans, but what mostly made the difference was the countless hours of grinding, drilling, working on my aim and positioning.
I didn't ask top players to hold my hand, I asked them to 1v1 me, destroy me and improve the player I was.
During the few years I played, countless times top players helped out lower div players to improve, you won't find that in CS or any "paid" competitive game.
People were not or are not more toxic than in any over competitive scene.
Post NS2WC most of the scene left the game , not just the top players, lower div players left too.
The game is reaching the end of it's life, it allready lost most of it's player base and it has been showing in the team numbers since season 3.
It's nothing new and it surely is not because "oh my god the scene is toxic waah waah wah" shut the fuck up.
If anything, the NSL team and all the people involved did an amazing job at keeping the comp scene alive.
- 29 September 2013
with new players joining the comp scene the skill won't raise. It will most likely drop even. But you can't expect anyone who is new to competitive ns2 to perform at div 1 level. If more low skill players would join some of them would want to improve and eventuallly raise to being high skill players. (even if not on herakles level unforunately :( )
. [no clue what happened here, reposted several times]
[seriously what the hell]