NSL Competitive Mod

 

Mission Statement:

 

The vision of the Natural Selection League (NSL) Competitive Modification (Compmod) is to enable fun, fair and balanced play in a 6 vs 6 environment, while remaining as accessible to new players as possible.
To do this the team commits to remaining transparent in all changes, to be open to discussion, feedback and criticism, and above all else, to strive to attain enjoyable play for all members of the competitive community, regardless of skill level.

 

This is meant to be a list of all changes NSL Competitive Mod has from the vanilla/base game of NS2:

 

Changes for both Marines and Aliens:

  • Removed floating health bars on players

  • P-Res rate for all players decreased to 0.1 from 0.125 – this changes the pres rate to the pres rate it was before the increase to the vanilla game.

  • Removed seeing who the enemy commander is in pregame

  • Pregame damage only occurs when touching enemy chair/hive – this changes the pregame damage to be similar to how it was before in vanilla.

Marines

  • Power Surge can be used with a powered robo. No research time needed. 3 tres per power surge. No effect on aliens around a power surge. 
  • Jetpack cost changed to 20 from 15 for marine player and commander to drop jps. 

  • **New Change** Pickup time for a dropped weapon is reduced by 3 seconds.

  • Increased Mine health to 70 from 20 (mines have 5 armor) 

  • Removed lockdown timer on exos 

  • Starting P-Res for Marines increased to 20 from 15

  • Machine Gun weight decreased to match grenade launcher – you move at similar speed with machine gun as you would holding a grenade launcher in comp mod

  • Mine damage increased to 140 from 125

Aliens:

 

Skulk:

  • Skulks do not gain health from biomass after biomass 4 (84 hp)

Gorge:

  • Change to gorge air friction - air friction was previously reduced to 0.12 from 0.8, and that allowed for "Gorge Bunny Hop Movement". An additional change to air friction will now result in reducing the speed of gorges. 

  • Gorges can now control which tunnel will be replaced when they place their third tunnel by crouching while placing it - for example, if you hold crouch when placing your 3rd tunnel, you destroy your most recent dropped tunnel end. If you don't hold crouch when placing your tunnel, you would destroy your 1st tunnel end 

  • Gorge air control increased to 30 from 8 - this allows for “Gorge Bunny Hop Movement”

  • Gorge belly slide friction off-infestation increased to 0.2 from 0.1 

Lerk:

  • Moved Spores to biomass 7

  • Spore damage increased to 20 from 15 

  • Lerk P-Res cost increased to 20 from 18

  • Nerfed crush effectiveness on Lerk Spikes to 4.5% from 7%

Fade:  

  • Advanced metabolize health regen changed to 10 from 15

  • Fade hitbox changes reverted, hitbox is now smaller – the fade hitbox is the same as it was before the vanilla hitbox changes 

Onos:

  • Onos P-Res cost changed to 55 from 62

  • Boneshield armor regeneration per second reduced to 0 - this makes boneshield similar to how it worked before the change to vanilla.

  • Boneshield damage reduction increased to 75% - this makes boneshield similar to how it worked before the change to vanilla.

  • Boneshield cooldown reduced to 6.25 seconds – shorter cooldown time for boneshield in comp compared to vanilla.  

Aliens Additional Changes:

  • Bilebomb on contamination changed to 1 from 3

  • Mucous Cloud changed: grants 15% of the target's base hp from 20% 

  • Starting P-Res for Aliens increased to 15 from 12

  • Removed the ability to drop lifeform eggs

  • Removed Focus

  • Silence moved to Shade Hive from Shift Hive.

  • Disabled Regeneration within 3 seconds of taking damage

  • Remove alien abilities if required biomass is lost from hive death – in vanilla, when a hive dies that puts you under the required biomass to have an ability, you still keep the ability until you die. In Comp Mod, you now lose that ability as soon as the hive dies.

  • Soft cap on all alien healing over 16% per second, reducing effectiveness by 80%

  • Cysts will be damaged while unconnected – this is similar to how cysts worked before the changes to the vanilla game.

  • Cyst max hp reduced to 180 – every cyst has the same health. All cysts will die from a full weapons 1 sg blast. 

  • Cyst maturation rate reduced to 10 from 45  

  • Nutrient Mist requires infestation to place

  • Nutrient Mist no longer preserves structures off infestation

 

 

Mega_noComm on 14 January 17 19:57

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