Map Feedback: ns2_nexus

malx
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ns2_nexus
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22
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United States
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3 October 2012
1 September 2015 - 11:23 EDT
#31
I have relocated the Overture RT to another position in Resonance and added detail to Resonance and Requisition.
malx
Modder
ns2_nexus
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22
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United States
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24 September 2015 - 02:46 EDT
#32










malx
Modder
ns2_nexus
Posts
22
Location
United States
Joined
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12 December 2015 - 00:17 EST
#33
12/12 update:

Lighting has been revamped (colors and brightness)
Removed various floor props and railings (less impedance on combat)
Closed 'vent' gap in Bridge
malx
Modder
ns2_nexus
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22
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United States
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19 March 2016 - 17:35 EDT
#34
Please note the following changes to Overture:





phone
Snoofed
Posts
227
Location
Zimbabwe
Joined
28 March 2010
19 March 2016 - 18:17 EDT
#35
nice u added another tractor


malx
Modder
ns2_nexus
Posts
22
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United States
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3 October 2012
19 March 2016 - 18:37 EDT
#36
Tico
BEAST INFECTION
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100
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United States
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24 November 2013
21 March 2016 - 12:35 EDT
#37
Thats not the hot rod "tractor" i previously requested....map is literally unplayable.
malx
Modder
ns2_nexus
Posts
22
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United States
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13 October 2016 - 00:48 EDT
#38
phone
Snoofed
Posts
227
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Zimbabwe
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13 October 2016 - 13:21 EDT
#39
malx says
A basic guide for the map

http://steamcommunity.com/sharedfiles/filedetails/?id=779394486



nice guide, would recommend studying this.

these same principles can be applied to a lot of NS2 MAPS. once you get the idea of LANING and expansion sides this game becomes rather cookie cutter. (think of TRAM northspawn aliens vs southspawn marines! Can You Visualize What Side Both Teams Expand To??)


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