Map Feedback: ns2_ayumi

Zavaro
5889
Posts
7
Location
United States of America
Joined
24 November 2013
27 September 2016 - 01:41 EDT
#1
Hey guys. Here's a topic to discuss gather feedback on Ayumi. Currently the map is in early greybox stages. Layouts are important, and discussion here can help with the layout.

This version of Ayumi's layout is based heavily on the Natural Selection ENSL version made by Psykoman (formerly known as Yogi, and the guy who made Summit). Initial playtests showed great promise, it'll be interesting to see what happens with this.
teams r fine
ryssk
Noavatar
Ram Ranch
Posts
319
Location
Sundsvall, Sweden
Joined
3 November 2012
30 September 2016 - 06:59 EDT
#2
First fix the graybox areas then we can discuss layouts :)
Rammler
6949
Posts
54
Location
DORTMUND, Germany
Joined
3 February 2016
4 October 2016 - 09:16 EDT
#3
I don't like the map.

Aliens can reach marines natural rts before marines.
in the northern techpoint is a non accessible vent over the rt. i dont like it when vents are directly over rts. it is too strong imo.
some vents are not listed in the minimap. (need to check again what vents it were)
Kash
5445
For The Lolz
Posts
314
Location
United Kingdom of Great Britain and Northern Ireland
Joined
5 May 2013
4 October 2016 - 09:30 EDT
#4
You cannot reach marine naturals before the marines as alien... Section zero is not a marine natural. Reactor and Glass Hallway are marine Naturals.

The vent in the North I totally agree about, the vent should be re-positioned.

Loki is currently going over the map to do VERY basic texturing (there is going to be nothing special here) and a lighting overhaul to make the map a bit more test-friendly. Don't expect miracles, but it should help our a bit.

"Out with the gorge, into the ready room" F4 - iSay
Rammler
6949
Posts
54
Location
DORTMUND, Germany
Joined
3 February 2016
4 October 2016 - 17:17 EDT
#5
ah and already forgot. in the north exit of the marine start there is a dark spot on the wall. you cannot see any alien there.
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