NS Improved AMXX Mod

jiriki
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14 May 2011 - 18:55 CEST
#1
Related to the FPS topic, what kind of changes would you implement in the game. Server-side changes only, meaning balance things but anything that can be done on AMXX is welcome.

I had a list somewhere but I forgot it.
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bend0rrr
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14 May 2011 - 19:16 CEST
#2
i'd like to have fixed rfk, like 2 or something
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14 May 2011 - 19:17 CEST
#3
Personally I'd like to see HA tech reduced to like 25-30, and unit price to like 10 or something (and maybe lower the armour increase a small bit) so that it'd encourage more aggressive play with HA rushes.

edit: Also increase cost of mines to at least 15, and seconding fixed rfk

"too much history can sometimes make you confuse" - aA, droppin' mad history on clowns since 2011.

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14 May 2011 - 19:43 CEST
#4
fixed rfk and the ability for aliens to choose a starting hive.

nothing else.
noway
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15 May 2011 - 16:07 CEST
#5
reduce Catalist tech to 15 and price to 2 + fixing rfk
Danny
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15 May 2011 - 16:23 CEST
#6
I dont want to change things too much. I like the random hive/rfk stuff.

If i could choose i would want a fixed firerate independant of fps (using 100fps values).

I would want a fixed acceleration on jetpacks/fades (using 100fps values).

Also limit jetpack fuel to that of 100fps values.

I dont think we should start changing too much.
bend0rrr
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15 May 2011 - 19:06 CEST
#7
why not change stuff ? it would possibly revive the game at least a bit until ns2 is playable.

new patches always make ppl re-appear
jiriki
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15 May 2011 - 19:24 CEST
#8
The game's in this zombie state so I don't see how possibly creating new gameplay options would be somehow a bad idea. We can always reserve them. I am not going to create a patch just an AMXX mod.

I think less random stuff would be fine. Its annoying to end up with ns_pipeline.

Catalysts should definitely be buffed aswell as HA's. Both are unused because of strong opportunity costs.

The Jetpack cost should go up definitely. I think the reseach cost is fine but I'd say the research time should be more, and unit price something near 20.

We cannot fix those jetpack fps things. There are some ways to fix them on server side but most likely they'd just create extra problems. See my previous threads and discussions with puzl.

I don't see any problems with mines whatsoever. One of the annoying in NS right now is that baserushing is too easy to end the game. Especially in maps like origin where access to base is easy.

There are some things we could add, for example current research to marines on display. Hive percentage (I think there's a mod already for this).

Official patch is unlikely to happen.
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mentalist
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15 May 2011 - 21:43 CEST
#9
is it possible with amxx to give clients the option to disable the ns particle system? that would be pretty awesome, since it even causes fps drops on computers that aren't as old as mine...
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16 May 2011 - 00:16 CEST
#10
before the last patch, jps were cheaper to research, it took longer to research them and the unit cost was 15 (if my memory isn't shitting me) and I remember jps being used very little. I'd rather see jp as it is now, higher one off cost with the potential for lots of reuse! It makes it more likely for a newb to get some chance to have a jp in mid game and jps are just fun!

I'd like to see catpack unit cost at 2!! But that would be waaaaaay imba. Catpacks are insane! Just try it at 3 imo! That reduction in cost by 1 res would be a big difference anyway!

You should probably/maybe give aliens the second hive armour advantage, it made a lot of sense and would help the balance in mid game.

I think HA are also fine the way they are, they can easily win a game whilst still having weaknesses when people take unreasonable risks with them.
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16 May 2011 - 01:42 CEST
#11
Jetpacks at 15~20res

Marginally slower obs build time

Catpacks at 2res but with a 30res upgrade
or
Catpacks at 3res but with a 15res upgrade

Don't buff HA's.

Keep random rfk but have it maybe 25/50/25% for 1/2/3 respectively?

Keep random start hive.

Second hive armour at 1.2x AP?
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16 May 2011 - 01:47 CEST
#12
'Tweadle'
Keep random start hive.

Why?
Tweadle
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16 May 2011 - 05:02 CEST
#13
It gets rid of the 'shit hive' factor which is good but I appreciate the variety. I'm not massively opposed to the idea though.

I'd probably support the idea more if 99% of my time spent playing NS wasn't on ns_veil. Games are stale enough as it is.
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16 May 2011 - 09:14 CEST
#14
well, lol, if say you have hive choice, we could solve your problem of '99% time NSing on veil'. If people can, say choose ns_metal without being too worried about getting a 'wrong hive'; maybe it's the same with ns_origin and w/e.

well, say your point about variety; i'd argue that any reason to justify a 'bad hive' being played on random, could be used as a reason for some team to pick it consciously.

just a bit of faith in people tweadle wow seriously :P
Saebelzahnelefant
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16 May 2011 - 12:46 CEST
#15
so we cant fix fps, widescreen etc?

then fuck it all and just delete veil from the servers for a while.
that would have the biggest success, in making gathers more random and fun :P
Thy shall smack daun your enemies with the power of the spit and the holy chukle!
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Bacillus
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16 May 2011 - 12:49 CEST
#16
What do you think about being able to veto one hive? That leaves in some variation while you can still avoid the absolute worst case hive.
Saebelzahnelefant
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16 May 2011 - 12:52 CEST
#17
even more fun: voting for your starting hive makes the chambs random XD
Thy shall smack daun your enemies with the power of the spit and the holy chukle!
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atman
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16 May 2011 - 13:45 CEST
#18
Max 2 hives, remove onos, remove jetpacks & HA. Perfect game!
Tweadle
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16 May 2011 - 14:34 CEST
#19
"tomato"well, lol, if say you have hive choice, we could solve your problem of '99% time NSing on veil'

What do your "lol"s even mean, tom? Is it a "lol, are you dumb?", is it a "lol, my post is about to be funny", "lol, what i'm about to say should be obvious to you" or "lol, I like lols too much"?

Either way, it makes me not want to respond :(
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16 May 2011 - 15:11 CEST
#20
sorry, i was just enthusiastic about my reply! It had no inner meaning than to be a lol.

I encourage your reply with warm open legs <3
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16 May 2011 - 16:20 CEST
#21
I'd like to see more HA and therefore jetpacks should be much more expensive ~20 res is fine. But I think you should lower the research time a bit (25%) and the costs to 40.

Catpacks should be pushed a lot, commanders don't use it and players are not used to play with catpack at all. 25 res upgrade and 2 per catpack should be fine. If comms and players get used to it you can increase the costs to 3 per unit.

Mines should definitely be more expensive - 15 res is fine.

Random start hive is good because it gives some variety to the games.

And for some relocates: lower the costs of the cc to 10 res ! This could be fun ;-)

king_yo
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20 May 2011 - 01:10 CEST
#22
As lerk when you are close to a wall or the ceiling(and I mean you touch it) and you umbra, the umbra doesn't work, it just disappears. Maybe it's the same with spore I don't know. I don't know if you can do anything about it.
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20 May 2011 - 12:58 CEST
#23
if i understand you correctly jiriki you are planning to make a "pro-mod" for ns. So if you make changes to ns via amxx it just will affect the servers on which your plugin is installed. We are playing two different games then the old one on public servers and the new one on the ENSL servers. I don't like this idea. Although i think you could add some little changes like adding a new scoreboard to change the points system and cyrillic language?
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20 May 2011 - 13:15 CEST
#24
for rines a railgun with nuke granate, and for kharaa a more fat gorge with psi storm

/watch?v=AdIEdlXh56k&list=PL2FADE314840E610B&index=14
SaperioN
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20 May 2011 - 13:22 CEST
#25
why do you think 3.2 was last.. because its balanced, dont change ingame basics or it wont be anymore

/watch?v=AdIEdlXh56k&list=PL2FADE314840E610B&index=14
EisTeeAT
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20 May 2011 - 13:44 CEST
#26
LOL MP nub plays public .. what a NERD !
jiriki
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20 May 2011 - 13:58 CEST
#27
We've played 3.2 for years, what 3-4 years now?. It works fine, and probably the most amazing gaming balancing result with such a small team. Nobody denies that.

But what is wrong with changing something in the game, like cost of catpacks and see if it creates more interesting games? I mean, if people don't like, we don't have to use it. Its not like anyone's going to get hurt.

SaperioNwhy do you think 3.2 was last.. because its balanced, dont change ingame basics or it wont be anymore

Wrong. 3.2 was last because there are not enough players to warrant a patch anymore, puzl told me this.
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d-
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20 May 2011 - 14:13 CEST
#28
Supply and demand. There would have been more versions beyond 3.2 if it was still played enough.

:3

SaperioN
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20 May 2011 - 14:39 CEST
#29
yes jirki, but you have always ppl who agree and some who disagree the changes, and who will decide what will be changed.. finally the admins of course.

the balance is such a wide range that you srsly do much wrong if you change things, cause you have to consider all game situations. Most players argue this way: i often lost in lategame as rines so the jps have to be more cheap and mines can be more expensive..., but they dont consider mid or earlier jp-rushes etc. so thats bullshit.

i read the same shit in starcraft2 forum so often.. 1 idiot lost a game and that race is imba for him and has to be nerved.

this game is (in my opinion) balanced because unknown worlds workers regard all game situations and did their best for years, changes would damage the game process i think.

if you want to include chosed hive location or something like that ok, but i wouldnt change game basics :)


/watch?v=AdIEdlXh56k&list=PL2FADE314840E610B&index=14
aA
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20 May 2011 - 15:24 CEST
#30
I DEMAND LASER SWORDS AND LASER GUNS THAT DO PEWPEW!
also jedi powers should be avi as well
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