28 July 2016 - 18:09 EDT
Nightsy says
We may have to, but I want to wait and see this play out for a bit first. I've played a couple 6v6 games with the comp mod after the hitbox changes and aliens were doing pretty well. The difference is, many pub skulks have no idea what to do. When you get players that can get bites in, the new hitboxes also help skulks as it seems like my bites were regging really good. I also hope that UWE modifies the changes somewhat after the complaints.
What I've learned so far with the new hitboxes... If you don't ambush as a skulk, you're not going to do well. If you walker fade, you aren't going to do well. It actually makes you play smart to get kills. Which doesn't work for pubs.
Rammler saysWith the new hitboxes we should think about the comp mod in a new way. as seen on remis win-graph aliens won nearly 70% of all games before 305. with 305 all changed. an marines won nearly 70%. So the game balance changed very often in the last time. So nobody knows how good the comp-mod really behaves in the current situation
redo hitbox changes because they suck.
you can kill 3 skulks with lmg clip easy now and get up to 50% on pubs, its ridiculous
We may have to, but I want to wait and see this play out for a bit first. I've played a couple 6v6 games with the comp mod after the hitbox changes and aliens were doing pretty well. The difference is, many pub skulks have no idea what to do. When you get players that can get bites in, the new hitboxes also help skulks as it seems like my bites were regging really good. I also hope that UWE modifies the changes somewhat after the complaints.
What I've learned so far with the new hitboxes... If you don't ambush as a skulk, you're not going to do well. If you walker fade, you aren't going to do well. It actually makes you play smart to get kills. Which doesn't work for pubs.



