11 January 2017 - 18:10 EST
BauerJankins says
BauerJankins says
Nothing to be afraid of I hope
BauerJankins says
I hope
Nothing to be afraid of I hope
I hope
People will also be much more willing to accept major changes if it's a cool new thing in the vanilla game.
Deck saysPeople will also be much more willing to accept major changes if it's a cool new thing in the vanilla game.
haha... hahahahah...... AAAAAHAHAHAHAHAHAHAHAHAHAHA!!!!!!
I didn't realize until now, just how funny you can be deck.
This community is adverse to change, and has been for a very long time... any change, no matter how good/bad it was, that the PDT have introduced, people have complained and screamed for a revert.
The simple fact is, people want the comp mod from season 8 back... and when it is back they will happily play it in that incarnation until the entire community dies.
That's not a fair statement. People complained about the bad / terrible changes, NOT about the good ones. It is not the peoples fault that UWE fucked so many things up.
Pub play is now more balanced than it ever was.
I just believe that if you're going to change away from vanilla as far as it has already, why not consider introducing things that make gameplay better/more fun while maintaining the balance... it may give UWE ideas and get incorporated into the main game as some things have in the past.
Kash says
Pub play is now more balanced than it ever was.
Not sure how you came to that conclusion with hpbars, hitboxes, noobshield and increase in pres(onosxplosion) about. It seems more broken in balance than it ever was before(well not -ever- but you get the message).
Comp mod used to add things to create a fun competitive environment... now it just seems to revert to "how it used to be"... Don't get me wrong here, I appreciate the time, work and effort put into the comp mod and I do believe that it does what it sets out to do... create balanced 6 vs 6 play. I just believe that if you're going to change away from vanilla as far as it has already, why not consider introducing things that make gameplay better/more fun while maintaining the balance... it may give UWE ideas and get incorporated into the main game as some things have in the past.
having 3 lerks instead of 2. to transition easier to 2 Onos so having 2 drifters ?
hmg flamer tactics from the Russian team.
Bubbas Exo Starts in Gathers.
Bubbas sentry strats in Gathers.
Phones fast pg strats recently on very big maps.
Phones Suprise Arc factory in south tunnels to arc warehouse.
Phones fast mine strats to push aggressive,
Playing a low RT game.
Having a agressive gorge tunnel the marines cant ignore cause they have to fear a full on baserush.
Having eddys gorge getting gorge tunnels constantly on other locations of the map.
Going Shift hive and echoing pve everywhere to help in fights.
And there are plenty more i think the major difference to the standard meta that needs the least teamwork/coordination is just that you need a well coordinated well together working team that has to all understand these starts inb4 you do them cause you obviously play them different.
Deck saysPeople will also be much more willing to accept major changes if it's a cool new thing in the vanilla game.
haha... hahahahah...... AAAAAHAHAHAHAHAHAHAHAHAHAHA!!!!!!
Not sure how you came to that conclusion with hpbars, hitboxes, noobshield and increase in pres(onosxplosion) about. It seems more broken in balance than it ever was before(well not -ever- but you get the message).
Long post (I don't want to take up too much space with what you actually wrote)
Some of it comes down to, would the game play better or worse with your alternate version of comp mod? We would have to play it to know. Maybe both would work. Then it would come down to, which one would more people in this community prefer to play? I hope they would prefer to play the current version. If not, then were going in the wrong direction. Please share if you disagree.
Deck saysSome of it comes down to, would the game play better or worse with your alternate version of comp mod? We would have to play it to know. Maybe both would work. Then it would come down to, which one would more people in this community prefer to play? I hope they would prefer to play the current version. If not, then were going in the wrong direction. Please share if you disagree.
There is no doubt in my mind at all that both would definitely work. I'm not saying DON'T REVERT, I'm just saying that I prefer the idea of at least trying to balance something before reverting... reverting should be a last resort imo.
Onos boneshield wasn't even attempted to be balanced, it was just reverted, lifeform eggs were instantly removed (although I honestly cannot think of a good way to balance that so I'd say "maybe" allow gorge eggs at biomass 3, but other than that, nope, I'd probably remove them too)
Hitboxes are a great example at the moment... instead of balancing around them, and people learning to play with the new hitboxes... they are just being reverted... the skulk ones got reverted very early too.
I find it kind of odd that medpacks were changed, everyone blew up for about 4 days and then got used to them (largely because most people don't play comm so have no idea how much you had to change the way you spent res based on this one change) commanders got used to that change and adjusted, yet field players don't have the desire to learn to deal with changes applied to their style of play, they just want season 6 comp mod back... because back in season 6 they didn't make as many mistakes, didn't die as often or whatever and now they are nostalgic so they complain until reverts happen.
I can't be the only one that doesn't like the idea of just repeating the past.
We only reverted the fade hitbox. When did the skulk ones get reverted? Did I miss something? Are you also saying meds changed? Just in case there is any confusion, meds in comp mod are the same as in vanilla. Hitboxes are all the same in comp mod as vanilla except for the fade. The fade hitbox was reverted because fades were taking max damage with the new hitboxes and I felt like it was hurting the balance.
I think he is referring to the UWE medpack update that nerfed medpacks to heal over time.
And if I am wrong with the above and its not just one person making the decisions, then why is no one else stepping up and taking part in the debates?
I have another request for the next update of the compmod. Please remove
the time to enter an exo from another Player or make it 5 sec. Because its
retarded to have to wait idk 45sec? or smth like that.
I know its not going to be a problem often but its still stupid.
Changes
In short, the vanilla game is better since the changes were made and the proof is in the statistics.
Do I understand the changes made in compmod? yes, Do I think the changes work? yes. Do I 100% agree with the changes made? No. I would much rather see a comp mod with everything that is in vanilla tweaked so that 6 vs 6 is balanced. Rather than everything getting reverted because people like the way things were 2 years ago.