18 March 2017 - 07:41 CET
Mephilles says
I think there is real concern after some high level ns2 rounds. Is it easier to shoot lerks and skulls? Of course. It also feels good to shoot what you should be hitting and not feel like the game is out to get you with hit reg which did happen with the old hitboxes. You also have the issue on coming from vanilla to comp and really feel like the game is different. I do think the game can feel good, keep the movement feel of vanilla that has been the goal of comp mod, and balance the game better.
I propose the following:
1) SG nerf, make the spread slightly larger than vanilla. 8 vs 8.5 or use vanilla spread. It shouldn't be easier to use a sg in comp. Especially considering the sg snowball effect.
2) Vanilla Lerk Hp. Gives lerks more breathing room. This with the sg nerf would hopefully give lerks the ability to do more at multiple points in the round.
3) Remove skulk nerf hp with biomass. This was to make the game feel better by not having to shoot a tanky skulk mid to late game. The game seems to play better when you can get the skulls and lerks down. The issue with this is good shooters can get the skulls down so quickly, and can switch targets so fast. I think this needs to be removed for high level play.
I agree that shotgun is too strong currently. How to deal with that (reverting hitboxes or nerfing shotgun) is a thing I leave to the hands of the compmod council
I think there is real concern after some high level ns2 rounds. Is it easier to shoot lerks and skulls? Of course. It also feels good to shoot what you should be hitting and not feel like the game is out to get you with hit reg which did happen with the old hitboxes. You also have the issue on coming from vanilla to comp and really feel like the game is different. I do think the game can feel good, keep the movement feel of vanilla that has been the goal of comp mod, and balance the game better.
I propose the following:
1) SG nerf, make the spread slightly larger than vanilla. 8 vs 8.5 or use vanilla spread. It shouldn't be easier to use a sg in comp. Especially considering the sg snowball effect.
2) Vanilla Lerk Hp. Gives lerks more breathing room. This with the sg nerf would hopefully give lerks the ability to do more at multiple points in the round.
3) Remove skulk nerf hp with biomass. This was to make the game feel better by not having to shoot a tanky skulk mid to late game. The game seems to play better when you can get the skulls and lerks down. The issue with this is good shooters can get the skulls down so quickly, and can switch targets so fast. I think this needs to be removed for high level play.

