Starcetereus
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- 27 August 2015
20 July 2017 - 18:24 CEST
Keats says
Starcetereus says
We expect just this change alone to tip the winrate further into the aliens favor, which is why it's being changed alongside cheaper jps, cheaper mgs, and instant heal meds, as well as nerfed gorge utility and egg spawns in the early game (early game full clears will be more devastating for aliens, don't be dumb with your skulks).
UWE's changes around that time didn't affect eggs spawns when you only have one hive. So reverting the recent egg spawn changes won't do anything for early game unless you somehow build a hive before the first death wave. (This knowledge comes from the patch notes. I didn't read the code or test it.)
Also I agree with Handshoe that you should value compmod being similar to vanilla.
The patch notes say "Every hive can spawn up to 2 eggs (was 3). The hive’s egg hatch tech spawns 2 eggs (didn’t scale previously).". https://unknownworlds.com/ns2/update-315/. Does that not mean that each hive will only spawn a maximum of 2 eggs to respawn from?
And we kept comp mod similar to vanilla for the past couple seasons, it was meh and I outlined some of the problems with it. UWE is balancing vanilla to make it more rookie friendly to get more player retention so they can sell more copies. We're balancing comp mod for competitive play.
aaa