Forums » Feedback » ENSL Public Combat Server
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jirikiPosts: 334 From: Oulu, Finland Joined: 01 May 09 |
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I was considering running a public server again by ENSL. The problem with traditional public is that it'd require team balancing plugins, because competitive players are not really interested in making balanced teams on public. However this time I was thinking about classic combat with a few quirks, namely I would code a feature to ENSL Plugin which will start a vote at each map start for which combat mode to use. For example: - Celeresupply - Celeresupply + bitelerk & a1/w1 - Skulks vs lmgs (with all upgrades except MT, SoF, cloak, scan) - SGs vs Fades (cele only, a1+w3+welders+mt etc.) - ENSL Ladder Rules (no onos, ha, jp or focus) - Suggest? I could also get some statistics to see if there are some imbalanced options. |
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Rage first, ask questions later |
FanaPosts: 186 From: Oslo, Norway Joined: 06 May 05 |
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Great idea, the only other CO server available is amxmodded to complete shit. Skulks vs. LMGs will be very imba for the Marines, Alien upgrades > Marine upgrades. Especially if Focus is allowed, but even without Focus it's dodgy. I'd suggest Skulk vs. LMG with no SoF, Cloak, Focus, Leap, Xenocide, A3, Welders, Mines, MT. |
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GibbZPosts: 138 From: Sierra Leone Joined: 07 May 05 |
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| Yeah sounds good. Keep it small though. I wouldn't suggest anything over 14 player slots... 12 would be preferable. | |
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BacillusPosts: 36 From: Tampere, Finland Joined: 13 Jan 06 |
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| Keep the timelimit low whenever possible. Co kinda lacks anything to get the game initiated. Low timelimit should help a bit on that. | |
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EisTeeATPosts: 308 From: Wr. Neudorf, Austria Joined: 16 Apr 08 |
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| Sg vs Fades maybe not up to wu3.. only wu2 or wu1? wu3 sg hurts the fade rly bad if its cele only! | |
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psyc0musPosts: 67 From: , Denmark Joined: 19 Mar 06 |
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i think its an extremely good idea since i like combat cause its good for practicing aim/movement and ect without the downtime in ns classic and imo those xmenu mods gorge structures and all that extra crap ruins all the funalso i havent seen a normal combat server in an insanely long time :p |
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atmanPosts: 48 From: Luleå, Denmark Joined: 07 Mar 06 |
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| consider "hardcore mode" or w/e its called that they have on evolvens server, lose the points you spent on fade/sg/hmg/jp/onos if you die | |
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psyc0musPosts: 67 From: , Denmark Joined: 19 Mar 06 |
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| thats abit unfair for marines since they usually have a higher death rate versus higher lifeforms imo atman :P but i rly like your proposals jiriki those modes are good | |
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atmanPosts: 48 From: Luleå, Denmark Joined: 07 Mar 06 |
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| lol, well i don't pscycomus :D, not on that server amyway xd | |
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psyc0musPosts: 67 From: , Denmark Joined: 19 Mar 06 |
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| but atman not everyone iz pro like you :D | |
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blindPosts: 158 From: Mannheim, Germany Joined: 03 Nov 09 |
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I like hardcore on asmo's server. You can pick up lost guns btw and everyone has a free welder - love it. Never experienced more teamwork on combat. And I think it's pretty balanced. Don't make too many options to vote imo, concentrate on 2-3 max. 4 Generally I like the idea of ENSL co server. I like combat but you can't play it anywhere because everywhere you go it's buildmenu crap and 10 cloaked onos with 3000 hp blocking every hallway. Love JP vs fade. |
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TrCPosts: 90 From: Narita, Japan Joined: 06 May 05 |
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Never heard of it before, sounds.. hardcore! Need to test it sometime As for suggestions I would like to see focus cele leap vs a1/w1 sgs and the tradiotinal supply vs cele is cool. |
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sonderPosts: 93 From: , Denmark Joined: 19 Sep 09 |
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| If focus - get welders. It improves teamwork | |
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ashdrkahsdgraksdrfacerollergasdra
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Miglecz++Posts: 42 From: Debrecen, Hungary Joined: 07 Feb 08 |
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| doing > chatting | |
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atmanPosts: 48 From: Luleå, Denmark Joined: 07 Mar 06 |
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maybe it means im a shit fade psyco xd but yeah, mostly play marines there, aliens are annoying with 150 ping |
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360msPosts: 499 From: , Afghanistan Joined: 07 May 05 |
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| hardcore mode is the best combat i've played.. easily.. | |
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sublimePosts: 369 From: , UK Joined: 06 May 05 |
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Hardcore mode sounds like a great idea. Just make sure you remove xeno. Also celeresup/bitelerk vs w1/a1 or w0/a1 marines might pick up some of the early game skills that appear to be lacking in the scene at the minute... |
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dugiPosts: 211 From: Neekerimaa, Finland Joined: 09 May 05 |
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| hardcore mode will make me go spawncamp and get jps just to stay in a vent and shoot my GL against skulks. IT SHOULD BE ON DEFINITELY | |
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;D
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bHackPosts: 120 From: , UK Joined: 28 Apr 07 |
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| co srv. idea abandoned? ;/ | |
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jirikiPosts: 334 From: Oulu, Finland Joined: 01 May 09 |
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| It's not really abandoned, nobody plays there. | |
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Rage first, ask questions later |
FanaPosts: 186 From: Oslo, Norway Joined: 06 May 05 |
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| It seems pretty much impossible to make combat against good players fun, at least for more than 15 minutes at a time, unfortunately. | |
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sonderPosts: 93 From: , Denmark Joined: 19 Sep 09 |
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| It's not getting played one because no one wants to start it up i guess? | |
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ashdrkahsdgraksdrfacerollergasdra
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Nec0Posts: 18 From: , Korea (South) Joined: 02 Nov 08 |
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| ;D gl | |
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