Bracket / Rules are below.
1. Basic information / rules
(a) Ignorance of the rules does not pardon any violation of the rules.
(b) The following Code of Conduct applies to this tournament: https://www.ensl.org/articles/1104
(c) A players in-game name should use their registered username on the NSL website, or should be easily identifiable by the admins and players.
(d) An Admin or Referee will have the final judgement call for any unforeseen issues that may occur.
2. Who can play / mercs
(a) A merc is a substitute player who is not registered on the competing team.
In order to merc for a team, a player must fill these requirements:
(i) The merc must be registered with a valid SteamID on the NSL website.
(ii) The merc cannot have played in a previous div 1 of NSL or AusNS team.
(An exception can be made to the rule for players who only played a partial Season. This must be approved by an Admin.)
(ii) The merc must be more or less the same skill level, or ELO.
(However, an exception can be made if both teams are in agreement.)
(iv) The opposing team has the right to deny any submitted merc.
(If an agreement cannot be made between both teams, all players must respect the referee/admin decision to either forfeit the match, or let the merc play.)
(b) The intention of a merc is to allow teams that can’t field 6 players the ability to
play a match. It is NOT meant to be used to bolster the skill of a team’s roster.
The intention of a merc is to allow teams that can’t field 6 players the ability to play a match. It is NOT meant to be used to bolster the skill of a team’s roster.
(c) Players are only allowed to play on one team; however, if the team they are in does not reach the final, those players may be allowed to merc for the finalist teams, as long as they fit the merc requirements, see section 2 (a).
3. Server choice / latency issues.
(a) There are two options:
(i) Teams can agree to use one server with the fairest possible ping.
(ii) Teams will use two different locations. The team who is picked to choose the first map will choose the first server. Then vice versa for the second server if a second map is required.
(b) Apply common sense and sportsmanship when deciding servers.
EU vs NA - London & Central/East US Servers
EU vs AUS/Pacific Region - Kansas City/West US Servers
NA vs AUS/Pacific Region - West US & EU Servers
(c) Community and private servers are acceptable, as long as they adhere to the
server guidelines and are approved ahead of the tournament, otherwise they can be denied. Check out our NSL server setup tutorial at http://www.ensl.org/articles/1071
4. Mapchoice / match progression
(a) A match consists of up to two maps, three rounds total played for the Group Stage.
For semifinals, finals and grand finals, a match will consist of up to three maps, five rounds total played.
A team will play a round on aliens and marines for the first map, and one round on the second map if required for the Group Stage.
For the semifinals, finals and grand finals, only the third map, if necessary, will require only one round.
A coin toss by the referee will determine which team picks the first map, and which picks the side played on the first map.
The upper bracket team will be heads, the lower is tails.
Both teams will submit their choices to the referee privately, who will announce the results once both answers are received.
If a second map is required, the picking order is reversed from the initial coin toss, and if a third map is required, the picking order will be identical to the first map.
A round is complete when the victory screen is shown for aliens or marines.
Teams are encouraged to play their next matches as soon as their opponents are available.
(b) The format of the tournament will be double elimination. The Group Stage will conclude on Saturday, June 15th, with semifinals, finals and grand finals occuring on Sunday, June 16th. The grand finals will consist of the winner of the Winner’s Bracket semifinals, and the winner of the Loser’s Bracket finals. The higher seeded team in the grand finals will be able to choose the outcome of the cointoss.
Map pool for Group Stage (based on bracket round):
R1: Veil, Summit, Tram
R2 (Winner): Jambi, Mineral, Caged
R3 (Loser): Unearthed, Biodome, Nexus
R4 (Loser Winners): Eclipse, Tram, Summit
Map pool for semifinals, finals and grand finals:
The only spectators/ready-room players who will be allowed to remain on the server during a match are those authorized by the NSL Admins and, by default, Referees and Casters.
(d) Starting a match - Live/not live on matches
(i) If a team fails to have 6 players with approved mercs ready to play 15
minutes after the agreed time, then they forfeit.
(ii) A team may, within the first (15) seconds of a round, use “ready” in chat or in the console, the round will then restart. Teams are only allowed to use “ready” (3) times each match. Any violation of this rule will lead to forfeit the round.
(iii) If the round gets restarted, same spawns are to be used.
(e) Pause function on matches
(i) The NSL Mod has a pause function that will pause the state of the entire game, which includes stopping all movement and timers. A pause can be initiated by typing “pause” in chat.
(ii) Each team is allowed two (2) pauses to use during a match.
(iii) An individual pause will last a maximum of five (5) minutes.
(iv) if a player is unable to play, his/her team may substitute that player with a member from its roster or ask for another merc, as long as it does not violate the above merc rule.
(f) Once the match has ended
When you are done playing, report the result to the Referee / Admin.
Check the Matchpage or ask a Referee / Admin to determine when will your next match be and what server will be used.