Full 3.2 Changelog Released; CMs can now play.

Late last night the 3.2 changelog was released and constellation members got their hands on the current build.

The changelog is huge so I'll direct you to a link instead of posting the whole thing:

NS v3.2 Changelog

Note that everything is still subject to change and may not make it into the final release. Also, the above changelog has some missing information; e.g. Jetpack cost has been reduced from 15 to 10.

For the league scene, the major changes are:

* Fixed structure hitboxes. Marines have a much easier time defending their structures from skulks.

* Minimap improvements. Structures/players on the minimap will turn red when taking damage. Both aliens and marines can react to enemy attacks much quicker without the need of the commander/other players saying so.

* Hive teleportation. About as big as changes get- you can +use a hive to move to another one (building hives need to be +used to enable other players to move to it). MC dependancy is lowered making DC and SC as the first choice chamber viable.

* Phil nerfed. For lerks- celerity has less of an effect and pancaking upwards is slower.

* +movement. By binding a key to +movement; you will leap/blink/charge when you press this key- even if you have other "weapons" (e.g. bite) selected. Makes leap/biting and metabolising/blinking easy.

* Fade blink rate of fire halved. No more blinking into walls- sherpa approves.

* HLTV is now hot. It's now a complete feature as the sprite, particle and (I think!) health and ammo data is propagated to spectators. The first person/minimap split-screen view is now great to watch. Kudos to puzl for doing this on his own so competitive players get a better spectating experience.

* Ghost structures. No more node or structure blocking.

* Equipment HUD sprites. Now we won't be going 10 minutes without realising we have grenades/welders/mines.

* Custom crosshairs. Although it is now a hassle to add custom crosshairs I don't see the need to as the 4 new default sets are great to use. They are a blend of Fana's and mop's crosshairs.

* JPs are now cheaper and easier to use.

Of the new ns_ maps, I think lucid has the potential to be used competitively, but I'll let others be the judge of that.

3.2 officially rocks- check the website or Gamesurge's CM IRC room for download/connection info.

[13.35] Note that as of this morning the website suffered a temporary hiccup. This problem should be resolved within the next few hours (or 14 months, lol!). During this downtime it's possible that the auth server will die- meaning icons will be lost and the 3.2 server will kick everybody. I'll keep you updated.

sherpa on 01 November 06 15:38

History | Comments: 31

Comments

By: atman on 01/Nov/06 15:46
please tell me that mwheel bypass flying-upwards-nerf
By: sherpa ( cisequaltothree ) on 01/Nov/06 15:51
Unfortunately ben has gotten his sticky mitts on veil.

Gorges can find it hard to escape from the new c12, and skulks clip between the pipes and wall where the old c12 used to be.
By: scratchie on 01/Nov/06 16:05
nice sherpa, kudos ,lol ^^
By: sublime ( Perfect Peckers ) on 01/Nov/06 16:06
Propagated mate
By: Fana ( Archaea ) on 01/Nov/06 16:30
suh-weet.
By: sublime ( Perfect Peckers ) on 01/Nov/06 17:11
Pancake isnt fixed and now DCs are more worthwhile GG tanks inc
By: tjo on 01/Nov/06 18:37
Actually the lerk base speed as been increased, while the effect of celerity has been decreased. At least according to the changelog
By: sherpa ( cisequaltothree ) on 01/Nov/06 18:49
oke
By: vara on 01/Nov/06 18:53
marines dont reg anymore, or the uk server sux. One of both...
By: sublime ( Perfect Peckers ) on 01/Nov/06 19:54
Yes because clearly they tried to fix marine reg! ?!?!?!?!?!?!?! SPANTARD
By: frG ( TROLLS ) on 01/Nov/06 20:01
there is nothing wrong with the reg in 3.2
By: Mike on 01/Nov/06 20:44
didn't reg ever worked ?
By: ZiGGY on 01/Nov/06 21:06
that update is pretty fucking sick! :P
By: oma ( vetus ) on 01/Nov/06 23:08
start using these medals ;P http://www.readyroom.org/index.php?option=com_ponygallery&Itemid=32&func=viewcategory&catid=4
By: bp on 01/Nov/06 23:17
lol, no servers
By: Invasion on 02/Nov/06 01:15
I think the reg is a lot of better in ns 3.2. I don't know if there has been made any changes to the regging, but it feels better thou
By: dellor on 02/Nov/06 02:15
I am not a consti, but I'm guessing it feels better because the 3.2 server/s are good servers.
By: Mike on 02/Nov/06 03:33
maybe cl_rate block help a bit?
By: tjo on 02/Nov/06 06:01
Crouched jump animations all the way, baby!
By: Nirgal on 02/Nov/06 11:33
It seems to be a good version.
It will change clan gaming for sure.
By: dellor on 02/Nov/06 11:56
I can't wait to see those tjo. (thanks puzl!)
By: verrektemongol on 02/Nov/06 13:25
I think the reg is a lot of better in ns 3.2. I don't know if there has been made any changes to the regging, but it feels better thou

Crouched jump animations all the way, baby!

there is your link
By: sherpa ( cisequaltothree ) on 02/Nov/06 14:16
No-one using MC (celerity); nerfed lerks and matching skulk hitbox models, innit.
By: B1 ( iMAGINE ) on 02/Nov/06 14:34
love the new version, hate the new agora pub maps,
ns_lucid and co_umbra are pretty sweet though

nice one ben, LOL! (c12)
By: sublime ( Perfect Peckers ) on 02/Nov/06 20:14
MAY BE THE BEST COMM IN THE WORLD BUT NOT THE BEST MAPPER, THE ONLY MAPPER BUT NOT THE BEST, LOL!
By: aA on 02/Nov/06 20:36
already found like 5 invisible walls on veil...
3.2 is indeed very good, lucid is the only good map from the new ones imo.
By: tjo on 03/Nov/06 03:31
I want whoever made tanith to make another map for NS!
By: HiVeFiSh ( Flatline-Ns ) on 03/Nov/06 13:54
yeah all new maps just support the bleak atmosphere of ns. tanith is simple and balanced
By: B1 ( iMAGINE ) on 03/Nov/06 15:08
wasnt that some guy called ninja squirl or something and didn't he make veil, tanith and eclipse?
By: QuasiMetastabil ( Keen Edge ) on 03/Nov/06 16:46
ns_tanith was designed by TommyD. He also made co_pulse and co_faceoff
By: tjo on 03/Nov/06 17:19
NS_ map yo.

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