aAlets ban crt monitors then? along with everything that helps as frg said and start playing in equal enivorments, same temperatures in the same rooms, same computers, same rates configs etc in the name of the oppressed ones by those industrial masters! call for global revolution comraders! get the red flag my comraders as our sing of this uprasing!
This is pretty much a bad argument. I'll explain why.
Suppose you'd get
15 times the ROF with 200FPS HMG than 125FPS HMG. Would you support capping FPS then? And even if you don't support the solution (capping FPS that is), would you agree there's a problem? It'd take maybe a 100ms to kill a fade with that DPS. How about 14 times? 13 times? Until we're back in 1.2 times? The
gray line between exploit and acceptable benefit in competitive game is very thin. Scripts and custom models are another example. In other words, what you don't disagree is not the
principle but preference where this lines goes. Instead trying implicitly call people communists, you can still respectively disagree with people who think Jetpack acceleration should be relatively constant. You see, F1 races have limits on engines, computer calculated driving aswell to make sure you'll make
most of the difference in result with your driving skills rather than your hardware.
The
real question we must ask here is that whether games with 200 FPS Jetpacks are balanced and fun? In my opinion, marines have always lost more rounds than aliens. Statistics could be a lot of help. I think current 200FPS LMG is nicely balanced but I think 200FPS Jetpack gives marines too much of an edge. I don't have
strong opinions either way because 200FPS Jetpacks or not, marines are still going to lose more rounds than aliens on average because marines need combination of good individual skill and commander. You can always argue that's because of bad commanders, but then again there're bad lifeforms aswell and you've to balance that with what we have. 200FPS Jetpacks have given marines possibility to make comebacks of very bad situations making games more interesting but somehow also favored "sitting on res".
The ROF @ 200 FPS was "intended" DPS technically but then again devs make mistakes and they actually didn't test this out with 200FPS servers and 200FPS clients back then. So again we need to ask whether the result is what we want NS1 to be. Just like NS2 devs might think spikes are Lerk's intended weapon, we don't have to agree on that.
On third note. There're no screens running over 120 Hz atm so I don't know how you can spot the difference. Maybe there is because how engine calculates stuff (this is complex). Personally I find 120 Hz with Vsync more smooth than 200FPS but I guess this is a personal question.
P.S. In america back in the cold war calling people communists was called
McCarthyism and is intellctually considered rather stupid. And this is coming from ex-libertarian. Lots of american neo-conservatives used to call anyone not agreeing with them communists, socialists etc. This was used against people not supporting Vietnam war for example because surely if you don't support a war (against a communist state), you must be a communist!