Forums » General discussion » NS2 ingsame footage - 1st place @ ModDB
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bpPosts: 27 From: , Germany Joined: 07 May 05 |
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Hey there, Don't know why they didnt mention this on the mainpage yet since they won the award and there's even first ingame footage of the game in the video so just to let you know: http://www.moddb.com/events/2009-mod-of-the-year-awards/features/players-choice-indie-game-of-the-year-2009 Watch the video, starts at 1:25. Enjoy! |
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atmanPosts: 48 From: LuleƄ, Denmark Joined: 07 Mar 06 |
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| looks good =) mega boring footage from the editor though :P | |
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FanaPosts: 205 From: Oslo, Norway Joined: 06 May 05 |
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| Skulk animations look great. Hopefully they're implementing or/and expanding on the NS1 walljump acrobatics. Not sure how I feel about marine sprinting. | |
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gobotPosts: 54 From: Heidelberg, Germany Joined: 09 May 06 |
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CATALYST (?) + MARINE SPRINT + SG = IMBA FAST SG RUSH! Looks nice but some model movements are still a big laggy. Why didnt they release e.g. the alien rt model yet and marine turrets? (both shown in the video) |
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d-Posts: 84 From: Wales, Great Britain (UK) Joined: 08 May 05 |
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| We put all that footage together within a day, was pretty mad. It gets really low fps in places especially in my map bits (skulk shooting parts) because there's 0 optimization yet in any part of the game. | |
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http://www.naturalselection2.com |
dugiPosts: 220 From: Neekerimaa, Finland Joined: 08 May 05 |
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I hope the mousement move is like that because either the marine was TERRIBLE/USING A TOUCHPAD/USING A 1$ SHITTY TRACKBALL. That and, it looks, as aliens are right now and marines are right now, that bunnyhop wouldn't do anything bad to the game. (watching both running). |
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;D |
pyroPosts: 71 From: OTSO-city, EU Joined: 28 Jun 08 |
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Alien model looks great. Didn't liked marines, they look a bit stupid, just a bit. Guy who was recording marine video definitely can't aim... <3 |
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<3
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VoodoPosts: 53 From: Budapest, Hungary Joined: 28 Sep 05 |
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| wow nice, cc looks crappy though | |
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Bombing for peace is like fucking for virginity.
Voodo was here. |
BacillusPosts: 42 From: Tampere, Finland Joined: 13 Jan 06 |
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| Those turrets in the end look pretty damn heavy. | |
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muPosts: 72 From: Edinburgh, UK Joined: 06 May 05 |
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Turrets. fuck... you |
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VinceDotLinkPosts: 26 From: Lyon, France Joined: 20 Aug 07 |
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| It looks like tremulous | |
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aAPosts: 244 From: Osaka, Japan Joined: 06 May 05 |
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| cod 4 sprint ; < | |
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psyc0musPosts: 67 From: , Denmark Joined: 19 Mar 06 |
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| i dont like that sprint but everything else looks sweet since you can run just as fast pointing the gun forward!!! so it makes no sense | |
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sublimePosts: 389 From: , Great Britain (UK) Joined: 06 May 05 |
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| Sprint :( | |
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TrCPosts: 90 From: Narita, Japan Joined: 06 May 05 |
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Need bh perkele Parasites <3 I bet he was aiming with his keyboard :< |
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d-Posts: 84 From: Wales, Great Britain (UK) Joined: 08 May 05 |
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| Max recorded it on his computer. He's a programmer not a pr0 ga4m3r. | |
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http://www.naturalselection2.com |
TrCPosts: 90 From: Narita, Japan Joined: 06 May 05 |
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| You dont need to be progamer to aim although if he did aim while recording (no demo features) it would explain the lulness. | |
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muPosts: 72 From: Edinburgh, UK Joined: 06 May 05 |
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| that makes sense | |
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EisTeeATPosts: 336 From: Wr. Neudorf, Austria Joined: 16 Apr 08 |
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Why would they change the movement at all .. NS movement stuff is very nice it takes some skill and stuff... It is nice to make the entrance to the game easier and stuff but still let there be some wigleroom for the competitive ppl who will like to learn special movementtricks(like dbljump at rine) .. so what i am saying is NO SPRINT FFS ! |
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AutonomyPosts: 49 From: Belfast, Ireland Joined: 02 Dec 06 |
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http://www.youtube.com/watch?v=Cu23zfObtv4&fmt=22 Some more stuff in that video too. Looks pretty awesome. |
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bpPosts: 27 From: , Germany Joined: 07 May 05 |
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| sprint seems to be indeed at wrong place. | |
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EisTeeATPosts: 336 From: Wr. Neudorf, Austria Joined: 16 Apr 08 |
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| btw. in once scene u see a gorge run at 0:44-0:49(in the second link) right from behind ... he looks pretty fast doesnt he? | |
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sonderPosts: 93 From: , Denmark Joined: 19 Sep 09 |
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| celerity? :) | |
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ashdrkahsdgraksdrfacerollergasdra
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EisTeeATPosts: 336 From: Wr. Neudorf, Austria Joined: 16 Apr 08 |
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still to me he looked faster than the current gorge even with cele i mean a gorge should only be able to outrun a rine with cele and bhop.. otherwise gorge is to easy ! |
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sublimePosts: 389 From: , Great Britain (UK) Joined: 06 May 05 |
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They probably haven't kept the movement the same because the half-life engine's quirks are difficult to reproduce? Anyway you all know this is going to be a fucking failure |
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EisTeeATPosts: 336 From: Wr. Neudorf, Austria Joined: 16 Apr 08 |
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| the movement is what made this game so special ... 8( | |
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jirikiPosts: 368 From: Oulu, Finland Joined: 01 May 09 |
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I reckon no other post-HL game has had the "same feel" to physics, so I wouldn't have high hopes for NS2 either. And I agree, the movement is the good thing about ns. |
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Get to the spaceship! |
psyc0musPosts: 67 From: , Denmark Joined: 19 Mar 06 |
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"the movement is what made this game so special" couldnt agree more it leaves room for unique play styles and diffrent stages of skill not like thats exactly why i dont like counter-strike...*cough*...anymore |
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muPosts: 72 From: Edinburgh, UK Joined: 06 May 05 |
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TFC:TF2::NS2:NS1 only hopefully to a much lesser degree. Not that its a bad thing, I'd rather have more players and partially shitted up gameplay that looks awesome than continue with something that wont bring in the players. |
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GerhardPosts: 140 From: Kirowskij, Kazachstan Joined: 08 Oct 05 |
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| someone tell them to remove the sprint possibility for the marines! | |
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Forums » General discussion » NS2 ingsame footage - 1st place @ ModDB